ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

F I N A L 
F A N T A S Y
T W E L V E

~~ The political simulator

---------------------------------------
zukalous(at)gameintestine(dot)com

THIS FAQ CAN ONLY BE POSTED ON THE FOLLOWING SITES:
www.gameintestine.com
www.gamefaqs.com
www.ign.com
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      _____________________________________________
     |  Introduction                               |

      
Well here we are again. Number 12.  Same old same old: Androgynous brat 
fights to save the world by traveling deep into some dungeons, monsters 
approach only to stand around as we hack them to death, talking rabbits 
perform magic and giant chickens run around.  It must be Final Fantasy 
because in what other franchise is that considered same old same old.  This 
version is actually the first game to use gambits which has finally 
programming fun.  

This iteration should be pretty good.  I was looking at the box and it is 
rated T for Teen because of the following "alcohol reference, partial nudity, 
and suggestive themes" which means we will probably get to see some pixilated 
boobs attached to someone who is drunk.  Read this guide and I will be sure 
to point it out when it happens.

Final Fantasy 12 is a bit of a departure from the other 11.5 (or however the 
frick you calculate FFX-2) in that it is actually a political revolution 
simulator.  

      _____________________________________________
     |  About this guide                           |


The audience for this guide is the casual Final Fantasy player.  Maybe you 
like the games, been playing them since FFVII, curious about the cut scenes, 
when you beat the game you may try a few sub quests.  But, you are not going 
to even try and hunt down all weapons, find every esper, and kill every boss.   
This is like the Wii of guides. 

I want to get you through the main storyline with as little hassle as 
possible.  Before any big boss fights I will give you a shopping list of 
potions, armors, or spells you may need.  Recommended character levels will 
also be listed throughout the game to make sure your party is strong enough 
to proceed.  Final Fantasy games like to trick you into getting stuck in 
dungeons with only one HP potion left and then sending the hardest boss 
against you.  I feel bad for people that get stuck like that.  This guide 
will keep that from happening.  

I also want point out all the cool things in this game.  The art direction is 
quite good and there are a number of details people may miss if they don't 
look closely enough.  The architecture, most specifically, has some parallels 
to our real-life world and I will be sure to point them out. 

This guide is also for people who may have put the game down for a month and 
are just getting back into it.  I have detailed the plot so that you can do a 
little back reading to catch yourself up with what is going on in the overall 
story.  

Finally, if you are one of those hard core types I will tell you what chests 
not to open so that you can get the zodiac spear.  

So, before we start here are some tips, background:
- Do not use ethers, elixirs, or any other MP boost potion.  In FFXII they 
are very scarce and will need to be saved for the final boss
- Don't sell accessories - they have saved me a few times, bosses in future 
battles may tie you down with something you can use later.
- I will use the following terms:
       + Tanks are your front line who rely on shields and swords
       + Casters/Healers are your magic users
       + Buffs are any effects that increase your character's performance 

      _____________________________________________
     |  The Themes of Final Fantasy XII            |


Identity - Before the empire invaded, there was an entire ruling class 
hierarchy.  However following the fall of Damalsca everyone who held power 
lost it.  Look at key characters such as Basch and Ashe and see how they seek 
to reclaim/deal with their new identities.  

Human made solutions to problems - FFXII seems to emphasize the fact that 
"man-made" objects will not always be the best.  Pay attention to what the 
various judges think about man-made objects vs natural or divinely created 
things.  Also see how the people in old and new Archades live with the 
ultimate man-made object: money.  

Science Vs Nature - Magicite is a powerful element.  However, there is a 
debate over what is manufactured and what is real.  Is it good for Humes to 
create such a powerful device?  Sound similar to today's politics?  Mmmm 
Hmmm.

The Outcast - each one of the characters is an outcast to some regard.  
Balthier - The judges
Fran - Her village
Ashce - Kingdom
Vaan - From his home
Basch - Trator
Pinelo - Not sure

Fate vs Free Will - The gods play an important role in this game.  They often 
seem to influence the actions of the people in Ivalice.  Watch out for terms 
such as "the fates", "string", "thread" or being "bound."  Also, any time 
characters are brought together due to amazing odds, they were probably 
driven there by the gods.  On the other side is Free Will, or humans having 
total control over their destiny.  Key words are "history" and "hands of 
man."

Revenge - Keep track of who is trying to level the score with whom.  Also see 
who forgives and who maintains their grudge.  
                        
      _____________________________________________
     |  Hour by Hour review of FFXII               |


The following is a graph of how entertaining FFXII is on an hour by hour 
basis.  The vertical line is the entertainment factor from 1-10.  The number 
of hours is listed along the bottom.  FFXII started strong but slows in the 
middle before resurrecting itself by the end. 


10|
 9|               
 8|   *  *   **               *             *
 7|   *  *   **         *     *           * *
 6|   *  *   **       * *    **         * * *
 5|   **** ****       * *    **         * * *   **        **   ***      *
 4|   ***********  *  * ***  **         * * *   ****      **   ****    ** * 
 3|**************  ** **********        *** *** ****** ***** * ********** *
 2|********************************* *  ********************** ************
 1|************************************************************************
   012345678911111111112222222222333333333344444444445555555555666666666677
             01234567890123456789012345678901234567890123456789012345678901



For a description of what was done at each hour go to:

www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=178 


      _____________________________________________
     |  Contents                                   |

            
              ACT I

                   Title Screen ----------------- (x01)
                   Red and Rotten in the desert - (x02)
                   Giza Plains ------------------ (x03)
                   Royal Palace of Rabanastre --- (x04)
                   Garamsythe Waterway ---------- (x05)
                        BOSS: Firemane ---------- (x05a)
                   Nalbina Dungeons ------------- (x06)
                   Barheim Passage -------------- (x07)
                        BOSS: Mimic Queen ------- (x07a)
                   Return to Rabanastre --------- (x08)
                   Bhujerba --------------------- (x09) 
                   Lhusu Mines ------------------ (x10)                        
                   Dreadnought Leviathan -------- (x11) 
                        BOSS: Judge Ghis -------- (x11a)
                   On to Ondore ----------------- (x12)
                   Ogir-Yensa Sandsea ----------- (x13)
                   Nam-Yensa Sandsea ------------ (x14)
                   The Tomb of Raithwall -------- (x15)
                        BOSS: Garuda ------------ (x15a)
                        BOSS: Demon Wall -------- (x15b)
                        BOSS: Belias ------------ (x15c)
                        BOSS-ler ---------------- (x15d)

             ACT II

                   Giza Plains in the Rain ------ (x16)
                   Ozmone Plane ----------------- (x17)
                   Jahara - land of the Garif --- (x18)
                   Ozmone Plane / Golmore Jungle  (x19)
                   Golmore Jungle --------------- (x20)
                   Eruyt Village ---------------- (x21)
                   Henne Mines ------------------ (x22)
                        BOSS: Tiamat ------------ (x22a)
                   Back to Golmore Jungle ------- (x23)
                        BOSS: Elder Wyrm -------- (x23a)
                   Paramina Rift (North) -------- (x24)
                   Mt. Bur-Omisace -------------- (x25)
                   Note to the Player ----------- (x26)
                   Paramina Rift (South) -------- (x27)
                   Stilshrine of Miriam --------- (x28)
                        BOSS: Vinuskar ---------- (x28a)
                        BOSS: Mateus ------------ (x28b)
                   Mt Bur-Omisace --------------- (x29)
                        BOSS: Judge Bergan ------ (x29a)

             ACT III

                   The Mosphoran Highwaste ------ (x30)
                   The Salikawood --------------- (x31)
                   The Phon Coast --------------- (x32)
                   Tchita Uplands --------------- (x33)
                   Sochen Cave ------------------ (x34)
                        BOSS: Mandragora -------- (x35a)
                        BOSS: Ahriman ----------- (x35b)
                   Old Archades ----------------- (x36)
                   Archades --------------------- (x37)
                   Draklor Laboratory ----------- (x38)
                        BOSS: Dr. Cid ----------- (x38a)

             ACT IV

                   Balfonheim Port -------------- (x39)
                   Feywood ---------------------- (x40)
                        BOSS: Rafflesia --------- (x40a)  
                   Ancient city of Giruvegan ---- (x41) 
                        BOSS: Daedalus ---------- (x41a)
                        BOSS: Tyrant ------------ (x41b)
                   The Great Crystal ------------ (x42)
                        BOSS: Shemhazai --------- (x42a)
                   Ridorana Cataract ------------ (x43)
                   Pharos - First Ascent -------- (x44)
                        BOSS: Hydro ------------- (x44a)
                        BOSS: Pandaemonium ------ (x44b)
                        BOSS: Slyt -------------- (x44c)
                   Pharos - Second Ascent ------- (x45)
                        Boss: Fenrir ------------ (x45a)
                   Third Ascent: Mete of Dynasty  (x46)
                        BOSS: Hashmal ----------- (x46a)
                        BOSS: Gabranth ---------- (x46b)
                        BOSS: Cid --------------- (x46c)
   
             ACT V
       

                   The Final Preparations ------- (x47)
                   Sky Fortress Bahamut --------- (x48)
                        BOSS: Gabranth ---------- (x48a)
                        Boss: Vayne ------------- (x48b)
                        BOSS: Vayne Novus ------- (x48c)
                        BOSS: The Undying ------- (x48d)
                   Denouement ------------------- (x49)

             APPENDIX 


      _____________________________________________
     |  Title Screen (x01)                         |

An airship descend through some clouds which part and the camera descends 
like it is the opening of "The Simpsons" but only if it was "Simpsons 3035 
AD."  Actually the text tells us that it is the year 604 in the Kingdom of 
Dalmasca.

PUSH START!

View of the market.  It is just a typical busy day at the bazaar: Lizards 
talk with giant pigs and a pair of Tyra Banks clones hurry on their way to 
work at the Playboy mansion. 

A Disneyland-esq parade swings into full gear lead by an army of Teddy Ruxpen 
dolls.  There is a chicken drawn carriage and there is a handsome couple 
riding on it.  The couple is actually in the middle of their wedding.  She is 
wearing a traditional white wedding gown while he is wearing an Apollo Moon 
Landing space suit (sans space helmet).  This whole extravaganza (Teddy 
Ruxpins and all) was clearly her idea.  Guys, if a girl ever tells you that 
she wants a fairytale wedding, you say no!  You can kiss any freewill goodbye 
from that point on.  Like most grooms he is just along for the ride, waving 
carefully, breaking a smile here and there, just trying to make the best of 
it and make her happy.  He half smiles at her probably because he is half 
hung-over and half anticipating all the crap he is going to get from his 
buddies.

The couple moves inside a huge cathedra and someone "Pronounces them man and 
wife."  A hundred white birds signify the upcoming wedding night.  But before 
that, quick cut to the wedding reception, which is being held in a war room. 
Instead of dancing, everyone plays some kind of Risk/Strategy game. An Albino 
comes running in proclaiming that the Nabudice has fallen.  The guy who was 
just married volunteers to fight with the albino for the sake of the kingdom. 

A huge starwars-esq air ship descends as warriors prepare for battle.  Atop 
the cathedral, the groom gets a new sword and looks over at his new wife then 
turns to the assembled crowd and performs a William-Wallace-style yell.  The 
crowd eats it up like candy.  

A flying high-heeled shoe zooms off and then reappears in the heat of battle.  
The battle for middle earth rages below.  I would tell you who is winning but 
it really looks a giant free-for-all.  I can't even tell who is on what side.  
They really should play shirts VS skins.

The groom, the albino, and a bunch of other soldiers ride in on chickens.  
Albino says that they should withdraw.  The groom disagrees because there are 
still some guys chanting around a giant bon fire.  The groom shouts that this 
is for his father and then he is quickly given an arrow tracheotomy.  A huge 
spaceship falls on the battle below.  The albino picks up the groom and on 
fowl-back they jump over the attackers. 

Well, the wedding probably lasted longer than the marriage because we are now 
at a funeral for the groom.  His bride, I don't know if she had time to 
change out of here wedding dress, looks over his open casket.  We started 
with a wedding and ended with a funeral.  Open casket funeral, it looks like 
they laid him to rest in a lettuce wrap.  Pan over a smoldering battle field, 
crows are everywhere.  Well, way to start this game off on a high note.  
Makes me really want to continue.   

Final Fantasy: Ecks, eye, eye!

Spotlight on a book.  Ugh I hate words?  I didn't play a video game so I can 
read.  A man who sounds like a speak-n-spell says "The death of Rasler Hetos 
Nabradia was a tragedy for Dalmasca." 

He goes on to tell us how the Archadian Empire was advancing towards the 
other Empire of Rozarria.  First step to Rozarria is through Nabradia (the 
grooms home).  The next country in line for the Archadian march, Dalmasca 
(the bride's country) counter attacks the Empire and ends up loosing the 
fight.  Dalmasca has no choice but to sign a surrender treaty.  The treaty is 
said to be "Signed with steel and Writ in royal blood."  I don't know why 
Writ is capitalized.

All black: someone asks if you can hear me.  Eyes slowly open.  A man in 
front of us has awfuly crusty hat hair.  I have never seen hair like that, 
actually I have but he worked the grease fryer at an Arby's.  Greasy asks if 
"I" can stand.  It turns out "my" name is Reks am "I" am in Nalbina Fortress.  
Reks is seventeen and is an orphan living in Rabanastre.

Reks and the party he is with are attacked by sworded men.  Do I get to 
fight?  Nope!  More cut scene.  Greasy - name Basch - kills all of them.  
Reks is alarmed to see all this bloodshed. 

Enter the tutorial mode.  Learn to look, walk, and talk.  Try it out by 
talking to the guy by the gate.  Run up to the gate to open it.

Basch tells us to open the party menu, I used to open the party menu a lot 
more in college, but now that I am old, not as much anymore. <<frown>>

Time for another cut scene.  A spaceship attacks us and its name is 
Tornberry.  Start attacking it - don't worry it is very unlikely that you 
will die.  Basch Shoots green fire at him.  Tornberry has a Scottish accent.  
Tonberry escapes - more like lameberry.  The attacking party runs through a 
castle.  Reks asks if Vossler has died.  Basch tells Reks "men like him don't 
die places like this."  It looks pretty nice - I wouldn't mind dieing there.  
Basch tells Reks that we need to find the king because the attackers may kill 
the king the moment he signs the surrender.  Run around the halls and look at 
the minimap for the green flashing rectangles - those are the doors.  Go up 
them and on the second floor is a save crystal.  Go up and around to the next 
set of stairs.  

Someone says intruder and attack us.  Reks says he will stay behind to fight.  
Let the battle run on auto pilot.  Keep attacking the enemy with the lowest 
power.  If you kill off one of them, press X again to attack another one.  
After defeating the three, don't go up the stairs, go through the passage 
door.

Run around and see the cut scene of a bunch of dead guys.  Reks gets all 
huffy-breathy and sees the king lying dead in his throne.  The greasy captain 
gets right in Reks face and stabs Reks.  Basch killed the king because his 
majesty was a traitor. Guards rush in and seize Basch and let Reks die.  A 
Black Pants man enters and Basch says "we will never surrender to you."  Then 
black pants says that the Empire owns Dalmasca now.

As he dies, Reks yells out "Van!"  A little strange that Reks' last though 
was of his ride.  I mean even if it is a totally boss 1978 conversion van 
with the indirect black lights, built in keg-erator, and a mattress in the 
back, shouldn't he be thinking of his family. 

The narrator-n-spell describes how Dalmasca falls to the Archadian Empire, 
and Princess Ashe (the bride in the wedding) kills herself.  Basch Fon Greasy 
was put to death for killing the king.

A new scene of waterfalls.  This may be the Hoover damn.  Is that Meg Ryan?  
Oh, it's not, just a kid named Vaan.  He is standing in exceptionally clean 
and architecturally impressive sewers that contain three rats.
When you have control of him, kill all of them (look for the red spots on the 
map).  After killing them, Vaan tells his friend Kytes that he has "work" to 
do real; suspicious like. We know it is not work that he will be doing.

Vaan emerges from the sewer and the camera descends on the town.  The town is 
Rabanastre and it is two years after fall of Dalmasca.  Rabanastre is under 
the iron grip of the Empire.  However, the town doesn't look that bad.  In 
fact, the village would have a whole exotic, Morocco, Bedouin feel too it 
except that everyone is either Aryan or a giant lizard.  Some guys in armor 
with English accents steal from a fruit vender.  Probably trying to steal 
limes.  Really, if this petty crime is the most oppressive thing the Empire 
does, I don't think the people of Rabanastre can complain.  Vaan pickpockets 
from the Knights and is able to disappear into the crowd.  For tyring to 
impress upon us the dread that is a marshal state, the music sure is upbeat.

Vaan doesn't get far because he runs into Cindy Brady.  Her name is Penelo 
and she accuses him of stealing.  She tries to be all Robin Hood and return 
it for the Dalmascans.  Vaan, even for a thief, is a real prick.  He steals 
and doesn't share, steals bread, and doesn't work for their friend Migelo.  
They discuss how hard and poor they are even though they are both wearing 
immaculate and custom tailored clothing.  A huge airship passes overhead as 
an excuse for a quick up-skirt shot of Penelo (keep in mind the instruction 
book lists here at 17 years old - yuck!)  Vaan says he wants to be a Sky 
Pirate.  However, that vest of his is saying more "Pirates of Penzance" than 
"Sky Pirate".  Penelo smiles because, well, I don't know why.  Penelo tells 
you to lend a hand to Migelo.  I think "o" is added to anything to make it 
sound exotic.  Lets see: check your mapo and head southo to the lowest branch 
of the towno.  Ya it works.

Using your map, head towards the southern pocket of the town.  Everyone 
either talks about how Rabanastre is in lockdown because there is a new 
Council or about how horrible the Empire is.

When you get into the generally southern quadrant of town, Migelo tells you 
that he lost some foodstuffs.  He rambles and wants us to fetch Kytes (the 
other kid in the sewer) back from the bar.  Vaan says it "sounds wild" and I 
can't tell if he said that sarcastically or fearfully.  Press select to 
access your map and head towards the flashing red X.  

The destination is a tavern and there is Kytes.  He explains that he was 
looking for a courier and discovered why the courier got lost.  Vaan looks at 
a picture of a tomato-head monster that is tacked to the wall.  Tomaj shows 
up and says "nastiness" is stopping the couriers.  Vaan volunteers to kill 
off the monster.  Tomaj explains bills and bounties.  

      _____________________________________________
     |  Red and Rotten in the desert (x02)         |


Check your map and head for the red X.  When you get to the gate, the guard 
stops Vaan. 

Vaan lies up the guard about how he is getting some food for the consul.  The 
guards are scared about making the consul mad so they let him through the 
gates.  On the other side, there is a group of people waiting to get in.  Hit 
the save crystal. 

Venture off and into the desert.  It is your typical desert where T-Rexes 
chase wild tiger-wolves.  Walk straight ahead to the cliff.  If you see that 
T-Rex, run, and do not fight it.  The tomato is under the tree at the end of 
the cliff.  Start attacking it.   When it is low on Hit Points (HP) it will 
jump down.  Follow it then finish it off.  

Cut Scene: Vaan sees some flowers and picks them.  He says that these 
"Galbana Lilies" will make a nice souvenir.  And that was it - anticlimactic 
end to fighting an animated tomato beast.  Go back the way you came to 
Rabanastre Proper 

Talk to the Kytes to start a cut scene about getting back into Rabanastre.  A 
white Chocobo comes up and the guards let it pass because the birds are 
parade grade.  Vaan's flowers get smashed.  Note the metaphor, at this point 
I am guessing they mean hope - which is smashed by the empire.  Miguelo comes 
out of the gate and starts talking up the guards.  He is one of those close 
talkers.  The guards let everyone back in through the gates probably because 
they don't want to talk to Migelo any more.  

Cut Scene:  Daniel day Lewis in full Mohican mode rides through Rabanastre 
atop a parade ship.  He smugly looks down at the people - who all look like 
they just got back from their government forced workout at the gym.  Penelo 
holds Vaan's arm, I hope she is not his sister because that would be real 
creepy.  Side note though to the girls: hold a guys arm like that and he will 
be yourse.  An armored guard introduces the new Councilor from Arcadia.  His 
name is Lord Vayne - how Dickens.  He jumps from the ship and goes down to 
mingle into the monochromatically well-tanned crowd.  The Councilor asks why 
people hate him.  The crowd says stuff like "spit on your Empire."  Vayne 
references the slain King to show his sympathy.  The camera switches to the 
sky cam.  Lord Vayne says lets make peace just like your King would have 
wanted.  He tells them that you can hate me all you want but that is fine as 
long as you welcome peace.  Oh and he used the phrase "Slings and arrows" -
what a bard.  He shoots off typical political lies/promises that he "will 
defend Dalmasca."  I guess the two years of oppressive Empirical rule were 
not so bad because after a two minute speech the crowd starts clapping.  How 
naive are these citizens if they can be lulled into approval by a few 
sentences spoken in iambic pentameter?  I think I heard someone yell out 
"CHURCH CHURCH."

Satisfied with his speech, Vayne turns from the crowd.  He says to one of his 
advisors that the cathedral there is magnificent.  I would call it gaudy, but 
looking at his armor, I have a feeling there is very little that he finds 
overindulgent.  

Migelo comes up to kiss ass but Vayne is all "hey man we are on the level, 
just call me dude and lets go get some beers."  The Councilor sounds like a 
decent guy but if you have played any Final Fantasy game before you will know 
that any guy with long hair always turns out to be evil. 

The camera then turns to Penelo and Joan Rivers sitting on the steps.  Oh 
wow, my mistake that is Vaan.  Vaan wants to try to get into the Fete.  I 
looked it up, and a Fete is a "day of celebration; holiday" 
(www.dictionary.com).  Vaan says that he will sneak into the palace and get 
all the treasure.  With the loot he is sure to acquire, Vaan offers to buy 
everyone dinner and Penelo teases by saying that he would just buy an 
airship.  She runs off.  Did she just turned down dinner?

Follow the map to the gate that leads to Lowtown.  Lowtown is implied to be 
the slums of Rabanastre.  However, it looks about as rough as the red-light 
district in Salt Lake City.  It actually looks like what would happen if you 
took Rabanastre proper and titrated out everything that looks like it came 
from the Aladin Hotel and Casino.  I like Lowtown much better.  Pull up the 
map and head for the red X - which is Old Dalan's place.  

ZODIAC SPEAR WARNING: The Zodiac Spear is a special weapon that is not 
required AT ALL to beat this game.  It is, however, super-secret and super-
difficult to obtain because it spawns only 1 out of 1000 times.  Furthermore, 
it will only spawn if you DON'T open certain chests.  I will tell you which 
chests to avoid so that you can have a shot at this weapon.  Here is the 
first chest to avoid. 

ZODIAC CHEST: Do not open the chest that is right near Dalan's place.


Cut Scene:  Dalan looks like the Maharishi.  You know he is exotic too 
because there are rugs behind him.  Vaan asks him how to get into the palace 
because he wants to steal all the treasures.  Dalan smokes a hooka and his 
accent migrates from East Indian to Jamaican.  He says there is a secret 
passage to the Palace that can only be accessed with a magic crescent stone.  
The camera focuses on a book - that looks like the one at the beginning of 
the story - does that mean he was the narrator?  Or maybe it is just a 
script.  Or maybe that is just the book from the Never Ending Story.  Dalan 
tells Vaan that he need to charge the sunstone to make the crystal work.  So 
to charge it, go to the Nomads of Giza Plains. 

Leave, and make a quick right outside of Dalan's and go to the gate to get 
out of Southgate.  Get a map of Giza by going through the main gate and back 
into town.  From the SOUTHERN PLAZA go to the Northwest to find a little 
Moogle that will sell you a map to Giza for 30 gil.  Buy it, and then head 
back to the south gate and into Giza Plains. 

You should also activate the clan provisionar at this point so that you can 
earn extras as you defeat bosses. 

- Go to the bar that is located in EAST END of Rabanastre.  That is the same 
spot where you read about fighting that tomato. 
- Go to the balcony to talk to Tomaj he will give you 300 Gil for killing the 
tomato and will tell you to see Bangaa, he is in Rabanastre's NORTH END.  The 
face icon on your map indicates where it is.
- Go inside and talk to the moogle at the top of the stairs: named Montblanc
- After he gives you the proper papers, talk to him again.  He will give you 
a prize for each big boss you defeated.
- The clan shop in MUTHRU BAZAAR will now be open to you.  The actual shop is 
indicated with the pot icon.
- As you finish posted hunts you will be given marks.  The more marks you get 
the more stuff will be available at the Clan Provisioner.  Here are the 
levels of the items you need.
- As you beat bosses in this game come back to Montblanc because he will give 
you additional rewards.

      _____________________________________________
     |  Giza Plains (x03)                          |

Shopping List
- Heal from the White Magic 1 on the License board
- Heal spell from the magic shop in Rabanastre

THRONE ROAD > NOMAD VILLAGE > GIZAS NORTH BANK > GIZAS SOUTH BANK > CRYSTAL 
GLADE

THRONE ROAD
In the Giza Deserts, head south to the Nomad Village.  Talk to the nomad 
named Masyua to learn about the Sunstone.  Vaan needs to find Jinn, who went 
exploring to the south.  These nomads let a boy run around a monster filled 
desert?  When I was a kid I wasn't even allowed to go trick or treating 
alone. 

Cut Scene: Penelo looks like she is on a Greenpeace mission to the Nomads of 
Giza.  Vaan wonders why Penelo is there and she says she would be surprised 
too but assumes that he is up to "no good.  She doesn't have to guess that he 
is up to no good, Vaan already told her that he was going to rob the palace - 
that is "no good" no matter how you look at it.  Penelo still wants to tag 
along though.  Do you think that is head lice causing their hair to move or 
just those Giza winds?  Use the save crystal then listen to what she has to 
say about Gambits and parties.  Follow the directions at the top of this 
section to navigate the Giza Planes.  If you die and Penelo is still alive, 
use a phoenix down to revive him.  

CRYSTAL GLADE
At the southern most field, find Jinn sitting under a black rock.  He hurt 
his leg running from monsters.   He gives us a shadestone to absorb the 
energy from the sunstone.  Go to each golden, glowing Sunstone and press X by 
it to charge up your shadestone.  Find the stones in several of the zones in 
Giza, you can see them from quite a distance.  You need three to charge the 
shadestone.  After every charge, Vaan holds his head like he is going to do a 
lap dance.  When all stones are charged, a cut scene shows Vaan/Penelo 
returning to the nomad village.  The nomads let Vaan keep the sun stone. 

Return to Rebanastre and venture down to the lowtown.  Walk back to Dalan's.  
Penelo talks and says that its been a long time since we did anything 
together.  Her crotch is right in camera.  She hints that she would really 
hate to see me go...  Vaan lies that he will not be going anywhere.  Vaan 
then gives the stone to Dalan who tells him how to get into the palace.  
Don't worry what he has to say because I will tell you how to get through 
there.

      _____________________________________________
     |  Garamsythe Waterway (x04)                  |


Shopping List:
- 5 x Eyedrops - buy from the Traveling Merchant in Northwest lowtown.

CENTRAL SPUR STAIRS > NORTHERN SLUICEWAY > NORTH SPUR SLUICEWAY 

Cut Scene:  A man with a buzzy beetle on his head tells another guard to 
prepare for an invasion.  A woman with a blue belt walks up and the scene 
fades away.  That must belt must have some relevance.

Go to the north east corner of Lowtown.  The music has handclaps, I love 
that, if I wasn't holding a controller right now I would clap along.  Kytes 
tries to get us in through a gate.  Continue through the doors to the 
Garamsythe.   

CENTRAL SPUR STAIRS
Use the blue crystal to save.  Then continue through the tunnels east.  

Note: if there is a dead end on the map, it usually has a treasure chest at 
the end of it.  

NORTH SPUR SLUICEWAY
Run up the stairs to reach the Royal Palace.

Cut Scene: Fireworks over the castle.  Two people are riding a hover 
motorcycle through the hallways.  One of them doesn't seem to be a very good 
driver so the guy not driving jumps off then hmphs at the camera like "ya I 
know she is bad driver but look at how hot she is, you would tolerater her 
too."  

      _____________________________________________
     |  Royal Palace of Rabanastre (x04)           |


CELLAR STORES > CELLARS > LOWER HALLS > SECRET PASSAGE > THE GARDEN STAIRS

CELLAR STORES: When you regain control of Vaan, don't enter the gate yet.  
Turn around for a map in the Urn - they turned grandpa into a map?  And a 
save.  Now enter the doors.  

CELLARS
ZODIAC CHEST: If you are thinking of going for the Zodiac Spear (I strongly 
recommend against going for it - it is a waste of time), do not open the 
chests that are located in the south east corner of this room. 

Everyone is talking about the Fete.  A Guard tells the servants to stay in 
line.  Talk to the guard watching the stairs.  He tells you to go back to the 
room.  Talk to the fat lizard servant.  He will tell you how to get past the 
guards.

LOWER HALLS
It smell like a stealth game in here - which smells like a day old halibut.  
The object in this room is to sneak up to the Lion Signet and unlock the 
secret passage.  To do so, run around to the easternmost hallway and call for 
the guard.  Then, run around to where they were guarding. The Lion Signet is 
located in the east/west hallway that is second from the top.  

Stand on the signet (which is on the floor) and select "use crescent."  It 
will tell you that the secret passage is lit.  Call any guards in your way 
and head to the northwest corner of the room.  Look for a faint green light.  
Select "approach" and the wall will open.  Inside the next room, run to the 
small dead-end and press the switch to unlock the "Suspicious-looking Wall."

Cut Scene: Treasure room.  What is that sound?  Whats with the moaning and 
grunting?  Please don't show it, please don't show it...  Oh good, its just 
Vaan rummaging.  The face of a statue opens and there is a glowing thing in 
there.  In walks the man and his totally hot rabbit ear girlfriend.  In a 
Colin Farrell accent he says "Quite a performance and he said he is the 
leading man."  He demands that Vaan give him the Magicite.  When he looks 
away, Vaan escapes out the window.  Hey! That ragamuffin just escaped with 
our Macguffin.

When you regain control of Vaan, go up and around the stairs.  

Cut Scene: Guards are fighting people.  Someone drops a bomb.  Colin Farrell 
says they are the Ifrit and they have good timing.  Vaan tries to escape but 
gets caught by Colin, his girlfriend and their bike.  

Cut Scene: They have crashed and rabit ear asks "What happened?  Our hover 
didn't just drop - it disappeared.  Ya just keep playing dumb, try telling 
that to the insurance company... "Ahh ya my brake pads disappeared just 
before I ran into that tree."  After some introductions we hear that his name 
is Balthier and you would think his super-hot girl-friend would probably have 
a super exotic name but nope, it's Fran.  I wonder what he uses her ears 
for... 

He says she is a Vierra and "Deign to partner with a hume."  Which means she 
condescended to join him.  The relationship between them remains ambiguous.  
Balthier is a sky pirate, just like Han Solo.  Fran is his sexy-beast 
sidekick, just like Chewbacca.  Balthier offers Vaan a position in piracy and 
Vaan is like "oh yes, yes, yes, they like me they like me.  Ok man play it 
cool... play it cool."  There is that constant wind again that causes their 
hair to pulsate. 

      _____________________________________________
     |  Garamsythe Waterway (x05)                  |


EAST SPUR STAIRS > EAST WATERWAY CONTROL > NO. 11 CHANNEL > EAST SLUICE 
CONTROL > SOUTHERN SLUICEWAY > WEST LUICE CONTROL > NO. 10 CHANNEL > CENTRAL 
WATERWAY CONTROL > OVERFLOW CLOACA

EAST SPUR STAIRS
Use the save crystal. 

Cut Scene: Balthier says that the people we saw attacking were the rebles 
trying to assasinate Vayne.  However, he was smart enough to know they would 
attack and drew all the rebles into a trap. Balthier then complains that he 
soiled himself and needs a change of wardrobe. Follow the lesson on gambits.  
set up the gambits as follows:

For Vaan: Buy the license for heal if you have not already
Vaan: 
[Ally: HP < 70% > Cure]
[Foe: Nearest Visible > Attack] 

Balthier - 
[Ally: HP < 70% > First Aid], 
[Foe: leader's target > attack]

Fran 
[Foe: leader's target > fire]
[Foe: leader's target > attack]  //placing this second means Fran will 
automatically use physical attacks when she runs out of MP.

EAST WATERWAY CONTROL
Look along the east wall to pickup a map and eye drops.  Work your way south 
through the sewers.  

NO. 11 CHANNEL
Watch out for the toads as they pack a wallop.  It is best to pick one off 
then flee, heal everyone, run around in circles to restore your MP and then 
go back to get the next one.

EAST SLUICE CONTROL
Use the save crystal here.

Cut Scene: A woman is attacking a series of "bucket heads."  Vaan tell her to 
jump down.  She falls in his arms and they meet eyes, I bet she smells sweet 
like red/cherry Sanford Mr. Sketch scented markers.  The woman joins our 
party.  Fran complains that our party is growing too large - why should she 
care?  Beat back the guards. 

Vaan introduces everyone, her name is Amalia, and the music swoons which 
means there is a crush forming.  Amalia indicates that she was leading the 
group that Vayne trapped and killed.  Is Vaan turned on?  Because his crotch 
starts glowing.  Oh wait, it is just the crystal he stole.  Vaan invites the 
woman to come along despite the fact that she is super bitchy - I say leave 
her.  Run back up to her.  She complains that thieves are guiding her.  All 
of sudden Balthier is all for Amalia joining our party as a "Guest."  Quick 
mood change?  

SOUTHERN SLUICEWAY 
Run into the room and we see blobs on the roof and all around us.  They are 
called Flan which is funny if you have ever had the Mexican dessert.  

Fight blobs (named flan):  just attack the purple glowing one first because 
he casts magic to blind your team.  If he does blind one of you, use the eye 
drops.  After he is dead, attack the largest Flan.  Then work down from 
there.  Screen says CONGRATULATIONS.

CENTRAL WATERWAY CONTROL
The semicircle has a save crystal, use it.

     -----  BOSS: Firemane (x05a) ----- 

- Watch for status attacks like poison and use antidote to remove it.  
- Turn off any health gambits so that your party will spend more time 
fighting instead of healing. 
- Watch closely and use potions if a part member gets too low on health.
- Keep Amelia in the attack party, and keep her alive, she will automatically 
revive someone who gets killed in battle.
- Make sure that no one uses a fire based magic because it will refill 
Firemane's health.

     ----- END Firemane -----

Death sequence: it turns into a fireball again and flies off into the rest of 
the sewer.  Guards with crossbows surround the party.  Balthier tells Amelia 
to stand down.  Vayne is there and he looks puzzled or probably just worried 
that the humid sewer air will cause kinks and split ends. 

The Dalmascan crowd around them whispers stuff like "what a bunch of thieves" 
and "they deserve whatever they get."  Ashe is shocked to hear that people 
think she is a common thief - not in that dress sister.  Penelo tries to 
fight for Vaan's freedom.  Vaan looks over at her, shows her how his hands 
are stuck in a cinder block and then says "Sorry, that dinner will have to 
wait."  Whoa! I think I just controlled this cut scene with my mind because 
that imperial guard just slapped Vaan in the back of the head real hard.  
Balthier calms Penelo by giving her a security blanket, scratch that, a 
security handkerchief to hold on to until they get back.  Watching from 
around the corner, two lizards complain that they should be the ones who get 
to kill Balthier.  

Cut Scene: Cut to a light filled window.  Vaan enters a small white room with 
a bed and medical equipment and all of a sudden we are playing E.R. XII.  His 
brother Reks is sitting in a chair and then turns and says "Let's Rock" (in 
backwards talk).  Vaan gives him Galbana Lilies, there is the symbolism.  
These were the flowers Vaan picked after the Red and Rotten in the Desert 
hunt.  The flowers were smashed by the incoming Chocobos.  My guess is the 
flowers represent Reks who (like the flowers) grew up in the desert and was 
trampled by the incoming empire.  Reks says nothing.  Vaan worries that Reks 
was part of the king's assassination.  He then thinks that if it was Reks who 
killed, he was probably brainwashed by Basch Fon Greasy.  Reks disintegrates 
out the window and Vaan holds the ring that was on his brother's finger.  
White light floods the screen and the scene ends.  At least we didn't have to 
see a creepy Michael J. Anderson dance sequence.  

      _____________________________________________
     |  Nalbina Dungeons   (x06)                   |


STOCKADE > ARENA > CONFISCATORY > THE BLACK WATCH

Vaan awakens and we are looking up at Dormin?!  He want's us to go kill a 
Colossus?  Oh, no this is FFXII and we are back now with Vaan.  He was 
knocked out by that emperial guard that I miraculously commanded into 
striking.  Balthier tells him that they are in a dungeon which he surmises 
must be the bottom of the palace.  Fran is looking for a way out.  Vaan 
decides to go for a little walk.

STOCKADE
Run to the northern most part of the dungeon to the save.  As far as dungeons 
are concerned, it doesn't look too bad, just very sandy.  Everyone you talk 
to says how bad the empire is and how bad it is in the dungeon.   Run around 
to the various chests and collect four "Knots of Rust." Go out the door.  

Vaan enters a large room with an oculus.  Two pigs start beating one of those 
lizard men.  Vaan begs the pigs to stop beating the skinny lizard.  First 
rule of prison: never yell at the big guy everyone calls Tuff Susan.  Here is 
an example why not: the pigs go after Vaan and knock him out.  Gather round 
chillin'!  Looks like we got ourselves a good ol' fashion backwater pig 
fight!  

Note: I can't believe I worked so hard for a college degree so that I could 
someday write about a lizard/pig/hume fight.  Sometimes I wonder why I do 
this.

Fight against the pigs:
- Focus your attacks on one pig at a time.  
- Use heal and cure as needed to keep your party alive.  
- Throw the knots of rust you got from the treasure chests to inflict damage.

Cut Scene: All the other lizards gather around to see what is happening when 
the guards arrive.  Vaan and Balthier find a real crappy hiding place and 
then Fran appears to tell them that there is a way through the oubliette.  A 
green lizard scolds the soldiers about their incompetence for loosing 
Balthier.  The Judge shows up - he is the leader of the imperial commanders.  
The judge approaches the lizard and tells him off - is that a black jock 
strap on the lizard's nose?  The lizards and guards strike out to find the 
prisoners.  They should check the OTHER SIDE of the CAGE that Vaan and 
Balthier were LOCKED IN.  

CONFISCATORY
ZODIAC CHESTS: If you are thinking of going for the Zodiac Spear, do not open 
the chests that are located in this room.  I recommend opening them, the 
Zodiac spear is not that great and your chances of getting it are so slim.  
Don't waste your time.  But, if you want to be a dumbass, skip these piles of 
goodness - I hope you enjoy your stupid spear.


Use the save crystal and don't open the treasure chests here if you are going 
for the spear. Head into the next zone.

The gates nearly close on the party, trapping them in a room swarming with 
soldiers.  A guard looks over at the strange sound Balthier made.  The 
guard's mask laid sideways looks like the following emoticon [>-<].  

THE BLACK WATCH
Head around the large room to the door in the center of it.  Fight any of the 
guards you see to pick up some good loot and EXP.  

When you get close to the locked magick door you will see a cut scene of the 
soldiers using a magic spell to unlock it.  I swear the magic words were "How 
are my roots Eliza Dushku?"  Follow those knights.  

A cage is pulled up from the depths and Basch is in it (he was the one who 
allegedly killed the king and taught us how to talk to NPCs and open doors).  
His emaciated frame implies he has been there the whole two years since the 
assassination or spent a lot of time doing calisthenics.  The judge removes 
his mask (he looks a lot like someone we know...) and asks Basch why he still 
clings to life.  Basch says that he is covering for Ondore. 

The Judge tells the imprisoned Basch that Amalia was caught.  As the Judge 
leaves, he blames Basch for killing the king and thus "throwing away our 
homeland."

As the party walks by Basch pleads for his escape.  When Basch tells the 
party to do it for the good of Dalmasca, Vaan jumps on his cage and blames 
him for the death of his brother.  Hearing the approaching guards, Fran and 
Balthier join in the cage jumping and descend into the abyss.

Basch is free and Vaan attacks him but is pulled away.  Balthier calls Basch 
a "Sword Arm".  Which would make me a "controller arm".  Vaan seethes with 
all the teenage angst he can muster.  It just makes him look like Julie Bowen 
from TV's Ed and TV's Lost (http://www.imdb.com/name/nm0100866/)

      _____________________________________________
     |  Barheim Passage (x07)                      |


The Barheim Passage appears to be a mine or a subway system.  There are 
tracks and broken mine cars.  The wires sit everywhere.  The arches in this 
area are directly copied from a real-life building in Spain called the Great 
Mosque of Cordoba.  Those alternating red and white stripes that make up the 
arches are one of the most copied elements in all of architecture.  You will 
see it everywhere.  I live by the University of Arizona and several buildings 
make use of it.  Go to 

www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=129

for pictures of the temple and of examples of other real building using it.  
Each stripe that makes up the arch is called a voussoir (pronounced voss-wa).  

Now go tell your mom that you learned about architecture from a video game 
and maybe she will buy you another one.  Get her to pre-order of God of War 
II.  Based on early screen shots, there is a lot of real world architecture 
in it.


THE LIGHTWORKS > OP SECTOR 29 > GREAT EASTERN PASSAGE > OP SECTOR 36 > OP 
SECTOR 3 > OP SECTOR 37 > SPECIAL OP SECTOR 3 > NORTH-SOUTH JUNCTION > GREAT 
CENTRAL PASSAGE > THE ZEVIAH SUBTERRANE > TERMINUS NO. 4 ADJUNCT

THE LIGHTWORKS
Open the nearby treasure chests and use the save crystal 

|| HOUR - 4:13 || 

From the second story, walk up to the large cylindrical thing in the middle 
of the room.  Balthier says the fuse is blown so there is no power.  Talk to 
the merchant at the bottom to get a Tube Fuse.  Go back up to the cylinder 
and insert it.  Then, go back to the bottom floor and sell all your loot 
except for teleport stones.  You can sell anything in your "items" category 
that is not equipped.  

Now is also the time you need to pick who will be your casters and who will 
be your tanks.  A caster will be the person is responsible for healing, 
applying status cures, enemy status ailments and shooting off magic attacks.  
Tanks are the front line of team and will need the best weapons and best 
armor.  It really doesn't matter which character you pick for which role 
because none of the characters in FFXII are pre-disposed to one job or 
another.  Furthermore, by the end of the game most of your characters will 
have so many licenses that their abilities will overlap.  It is just in this 
early half of the game that you must assign roles and stick to them.

I arbitrarily picked Fran and Balthier as my caster.  I use Vaan and Balthier 
as my tank.  When you pick your caster, buy just that person the Poisona 
square from the License Board.  Note, to use the spell you must buy it from 
the License Board and have purchased the spell from the merchant.  

See Lloyd1337's License Grid map at GameFaqs 
(http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_license_grid_na.pn
g)

Shopping List
- Blizzard for everyone
- Thunder for caster
- Slow caster
- Blindna, Poisona (for your caster)
- 2 x phoenix downs

If you don't have enough to buy all of these things fight through the dungeon 
to gain loot.  Then, come back to this merchant and sell what you have 
collected.

Tanks: 
On the License board, head straight south to pick up Shield block, battle 
lore, +100 HP and that quickening.

Path - send a second tank to the north east to pickup Accessories, 2, 4, 5, 
9, then the quickening.

Casters: Buy the Magick lores.  The direction they will head on the board is 
north east.  

When done with your purchases, press the switch that is adjacent to the 
merchant and enter the opened door.

Balthier explains that this whole area is basically a big mimic crack den 
where they lie around sucking down the juice.  When you first see one, run 
right up to it and kill it to prevent it from further consuming the power.  
The fight is easier if you cast their weakness, blizzard.  In order to find 
them all in the level, regularly check your map and look for the word 
bubble/exclamation point icon.  

OP SECTOR 29:  
Continue south through the dungeon and focus all attacks on any mimics that 
are feeding off of the power.  Continue south through here.  

GREAT EASTERN PASSAGE
When you get to the middle of this zone, head up the narrow hallway that 
leads north.  There is a map urn at the end of it.  Head south here and enter 
the door located along the northern wall to get to...

OP SECTOR 36
Kill the mimic in here and return to GREAT EASTERN PASSAGE.  Move south to...

SPECIAL OP SECTOR 3
Kill all the mimics in the room then go to..

OP SECTOR 37
Head to the north end of the room to the switch.  Press it to unlock the gate 
located back in OP SECTOR 3.

Cut Scene: Fran says the "mist seethes."  Basch, with a bad case of Kerri 
Russell hair, finds a sword.  Balthier coos "Nice moves captain" - that 
sounded like a come-on to me.  Vaan corrects him: "traitor."  Whoa touche.  
They have a little back and forth and Vaan accuses Basch of killed his 
brother Reks. 

Bloobidy Bloobidy Bloobidy - Flashback:

We hear a bunch of stuff that is real fast and blurry.  Somehow Balthier was 
able to make sense of it realizing that Basch has a twin brother who actually 
did all the killing.  Vaan does not believe it and I wouldn't either.  Then 
Balthier ends the argument by giving the most half-assed resolution - "what 
is done is done".  Now nothing is resolved and we can have another flashback 
and more confrontation later. 

Cut scene: A thick green viscous fluid pours over the mimics as they are 
dropped from the mimic boss.  I know it is wrong, but I just got a hankerin 
for omlettes.  Pan back of the beast and we find out her name is Mimic 
Queen... wait, isn't that the name of a Freddie Mercury cover band?  

     ----- BOSS: Mimic Queen (x07a) -----
Levels: All party members: 9
Gambits: 
Caster
[ally HP < 60% > cure]
[Foe: any > blizzard]

Tank
[Foe: any > blizzard]

- She and her babies are vulnerable to Blizzard
- First clear out all the mini mimics that feed off the power.  If the power 
reaches 0 you are in big trouble.
- When all the mini mimics are dead, focus your attack on the queen.
- If the queen sends out more mimics, kill them before they feed for too long
- Use cure to keep your party healthy

     ----- End Mimic Queen -----

Cut scene: Everyone escapes from the collapsing underground and out into the 
desert.  Basch says "Damalscan air tastes so sweet" - maybe he thinks this is 
a dessert not a desert.  Balthier calls him captain again and says "lead the 
way."  Basch says that it is time for his return.  Not in those words though, 
he says it in a Yoda sort of way.  

      _____________________________________________
     |  Return to Rabanastre (x08)                 |

PASSAGE ENTRANCE > SAND-SWEPT NAZE > YARDANG LABYRINTH > OUTPOST > THE 
STEPPING

PASSAGE ENTRANCE
Save and then head to the next zone.

SAND-SWEPT NAZE
Check the map and proceed towards the red X that is located in the southern 
edge. 

OUTPOST
You can find some glinting gil in the sand and chocobos to rent.  Just 
continue south.  When you reach the final field...

THE STEPPING
Go to the gate, it leads to Rabanastre.  If you see a T-Rex named Saurian, do 
NOT attack it, it will still kill you. 

Cut scene:  They arrive back in town and Balthier advices Basch to lie low 
because he is a traitor.  Basch says that "The resistance will find me soon" 
- especially if you are running around wearing a cod piece like that.  Basch 
tries to reassure Vaan that he did not kill his brother by awkwardly saying 
"I would pay my respects to your brother."  

Vaan asks Balthier if he still wants the stone - probably to remind Balthier 
that he is a good pirate.  Balthier does not want it because it is "ill-
favored."  Ill-favored eh? Vaan decides to give it to Penelo instead. 

Save at the stone then proceed through the gate that leads to Lowtown.  

SOUTHGATE > SOUTHERN PLAZA > EAST END > SOUTH SPRAWL > NORTH SPRAWL

SOUTHGATE
Head back to Migelo's to see if Penelo is there to show her that you "got 
something."  Kytes is there instead and tell you to see Dalan.  Return to 
Lowtown to talk to Dalan.  

Cut scene: Vaan shows Dalan the stolen stone but Dalan seems to feign 
interest in it.  He then asks Vaan to take a sword to Azelas.  Vaan 
recognizes it as a sword of the old order - an elegant weapon for a more 
civilized age.  Dalan whispers something about "reminding someone about what 
the order once meant."  

SOUTH SPRAWL
Proceed to the marked X.  

NORTH SPRAWL
Talk to the boy sitting on a crate.  He is wearing Capri pants, a corset and 
his name is Balazac (sorry about the name dude, Jr. High must have been 
rough).  The kid lets Vaan through.

Cut Scene: A group of resistance fighters debate Basch's twin-brother-kill-
king story.  One of the men surmises that if it were true that a Judge killed 
the king, then Basch (the Captain) would be a brother to an Imperial stooge.  
Basch comes walking in having cleaned up a little.  And I do mean a little.  
He looks like a homeless George Washington.  I bet still smells like dungeon.  
And really, if all you can grow is that pathetic puberty beard just shave it 
all off. 

Basch asks the men if they will fight with him and against the Empire.  They 
don't trust him.  Someone mentions Reks and of course Vaan gets all butt-hurt 
about it.  Basch defends Vaan's brother by explaining that Reks was killed 
because he was a witness to the king's killing.  The Empire could not frame 
Basch if Reks knew the truth; so he was killed.  

The clan leader, Vossler, does not believe any of this and decides not to 
talk to Basch any more.  Vossler can't trust anyone because he suspects there 
is a mole in the resistance.  Basch says "you going to hold me here in 
chains?"  Quick cut to the two of them staring at each other for a LONG time.  
It gets awkward so Vossler does the only thing he can think of: tossing a 
sword to Basch.  Vossler lets him leave warning him that everyone in the 
resistance thinks he is a king-killing spy.  

God these Rabanastrians are gullible.  First they bought Vayne's I'm-on-your-
side speech and now Vaan trusts Basch after he says just one positive thing 
about Reks.  Now Vaan has a total man-crush for Basch and agrees to take him 
to see Balthier. 

NORTH SPRAWL > EAST END

NORTH SPRAWL 
Leave Lowtown through the Gate to Rabanastre.  Balthier and Fran-bacca went 
out for dinner at The Sandsea. It is in the EAST END of Rabanastre and 
identified by the bottle and cup icon.

Cut Scene: Vaan and Basch see some kids and Vaan talks about how he is an 
orphan and that he lived with Penelo's family.  Vaan comes full circle and 
trusts Basch and blames the Empire for his brother's death.  

EAST END
Enter the Sandsea and head up the stairs.  Migelo is urging Balthier to 
rescue Penelo because a ransom note said "We have Penelo, send Balthier to 
rescue her."  Vaan offers to save her but I have a feeling that he just wants 
to see Balthier's airship.  Basch offers to join in the adventure and 
Balthier assumes that it is to see someone called the Marquis.  Vaan offers 
the crystal as payment.  Fran growls "god's are toying with us" - easy 
Chewie.  Notice the mention of god's controlling their lives - think FATE.

Levels: Most characters should be at 10.  Head out into the eastersand if you 
need more experience.  

While you are leveling up you should also use this opportunity to earn Gil by 
picking up loot dropped by beasts.  To get the best loot you should do 
something called "Chaining."  Chaining is a bit like racial profiling in that 
you are only attacking creatures of a certain species.  The more species you 
kill of one type the higher your chain will get.  As the chain gets higher 
more valuable loot is dropped which will fetch a higher price when sold in 
the shops.  If you kill another species while you are chaining your combo 
will drop back down to zero and you will not get the valuable stuff until you 
build it back up again.

Stock up in the various shops, make sure have all the gambits that are 
available in town.

     _____________________________________________
    |  Bhujerba  (x09)                            |
   

To start the quest for Penelo, proceed to the Aerodrome.  The door to it is 
marked with an X on the map.  Enter and talk to Balthier who is standing at 
the top of a little sunken living room, looking out the window.   Tell him 
you are ready.  

Cut scene:  The clan enters Balthier's airship named "The Strahl."  It looks 
like it has a colorful candy shell.  Balthier notices Vaan's airship boner 
and asks him if he wants to look around.  The adults plan the route to 
Bhujerba.  Watch closely because Vaan looks down Fran's shirt and she turns 
around like don't even try it.  Basch reminds that if anyone learns he is 
alive the Marquis will loose favor.  Everyone was so happy when Basch was 
dead.  The engines rev its wings lock into fly mode and it takes off into the 
sky.  I guess that is the end of the game because the Strahl flew right back 
to the title screen.  Tune in for Final Fantasy XIII to see if Penelo ever 
gets saved... Ah never mind.

Cut Scene: Penelo is doing her best Anne Frank when the bounty hunting 
lizards arrive.  They are using Penelo as bait to lure Balthier so they can 
claim a bounty.  Penelo looks at the window and says "where are you."  I feel 
bad for her because as those bounty hunters should know, a sky pirate 
wouldn't give two craps about saving a little girl.  But then again, Balthier 
is driving off to get her.  Maybe sky pirate doesn't mean what I think it 
does.  Maybe in the world of Ivalice "sky pirate" is just another name for 
"high school guidance councilor."

Cut Scene: The clan lands and some Imperial guards run by.  Balthier turns to 
Basch and calls them "easy."  Yup, Balthier just call a pack of the guards 
sluts.  Basch must know what he means because he nods in agreement.
 
Walk out the back door to enter Bhujerba.

Cut Scene: The clan walks out into the city and Balthier says "The Lhusus 
mines are just up ahead so hurry so we can have time to visit the gift shop."  
A sprightly you lad stops the clan and asks them if he "can accompany them".  
Basch asks what errand the kid has in the mines and the kid retorts "well why 
do you want to go to the mines?" No! We asked first times infinity!  Balthier 
offers to take the kid (who is named uh... ah... Lamont) as long as he can 
keep his eye on him.  Vaan is all trusting of the kid - probably because he 
has not yet said anything about his brother.  Vaan then blows Basch's 
airtight cover when he uses his real name. 

TRAVICA WAY > MINERS' END > LHUSU SQUARE > LHUSU MINES

Buy a map from the moogle located at the first intersection of TRAVICA WAY.  
Upgrade your party in the shops as you proceed through twon.

Shopping List:
- A shield for Basch - just make sure that he has enough LP to buy the 
upgrade needed to equip the shield
- Antidote x 5 (buy from the potion merchant in LHUSU SQUARE)
- Add a gambit for [Self > Libra] 

LHUSU SQUARE:
After buying the antidote from the merchant, run down the stairs to enter the 
Lhusu Mines.

Cut Scene:  Balthier, as always, knows all about this place and of course has 
to tell us all about it.  The Bhujerbans mine magicite out of it.  Lamont 
one-ups him by telling him that this is neutral territory and the Empire 
rarely gets involved.  I bet Lamont has a collection first place geography 
bee ribbons at home. 

Cut Scene:  A judge and his entourage are exploring the mines by Bhujerba's 
local authority the Marquis.  These mines are quite the tourist trap.  The 
judge is there to make sure the mines are supplying the empire with an 
adequate amount of Magicite.  All the talk about saddles, bridals, and whips 
is just a weird/wrong way of describing Bhujerba's reluctant cooperation with 
the Empire.  Think Bhujerba : magicite :: Middle East : oil.  It is implied 
that the Marquis is helping the resistance fight the Empire.

     _____________________________________________
    |  Lhusu Mines  (x10)                         |


SHAFT ENTRY > OLTAM SPAN > TRANSITWAY 1 > SHUNIA TWINSPAN > SITE 2

The clan enters Lhusu mine.  If your party only includes Vaan and Lamont, go 
to the party menu and select another two members to round out squad. 

For a mine it sure is shallow and quite detailed.  The whole mine looks like 
Grand Central Station with its lights turned off.

SHAFT ENTRY
Battle the bats in this unfortunately named room.  If the bats are giving you 
trouble, you may need to upgrade your party.  Buy a few Battle Lore / Magick 
Lore square from the license board or go back to town and buy new 
swords/armor.  

SHUNIA TWINSPAN
Watch out because there will be a steady stream of attacking skeletons.  If 
you are having trouble beating the group of them I strongly suggest fleeing.  
If your can kill them with little problem, fight it out here to build up a 
pretty long chain of loot.

SITE 2
Cut Scene: Our Rococo companion, Lamont, prances into the open site.  I hope 
I never have to see a cos-player dressed like him.  He pulls out a small, 
blue, glowing stone.  The stone is Nethicite which is a man-made substance 
that can absorb Magickal energy.  This mine, however, is filled with 
Magicite; the naturally occurring -cite.  The Draklor Laboratory is using the 
Magicite in this mine for the production of Nethicite.  I think this is 
research for Lamont's sure to be prize winning science fair project called 
"Science is Alright with Nethicite"

Balthier gets suddenly Socratic and asks, you done?  Where's my money?  Where 
did you hear about Nethicite?  Where did you get it?  Draklor Labs?  Who are 
you?

The lizards who were looking for Balthier in the prison are back.  One of 
them is carrying a huge spinning chainsaw that could make quick work of weeks 
and underbrush.  The lizard is Ba'Gamnan and is glad to finally have 
Balthier.  Listen closely because as the lizard talks he gains a Scottish 
accent.  It hits its peak when he says Penelo ran off "crying like a babe."  
Lamont throws his nethicite at Ba'Gamnan and escapes.  The rest of the party 
runs off too.

Don't even try to fight the lizards.  They are too strong for your party at 
this time.  Run through the level to the exit following the same path you 
used to get into the mines. 

When you exit via the SHAFT ENTRY see the cut scene of the whole party hiding 
behind the columns.  Lamont approaches the judge who scolds him for running 
unaccompanied and exposed to crazies such as Penelo.  Lamont lies that he was 
alone - thus saving the party from discovery. 

Lamont asks if Penelo can spend the night.  The Marquis agrees and the whole 
entourage leaves the mines.  Vaan seems a bit too preoccupied with Lamont and 
his sudden interest in Penelo.  Balthier knows that Lamont is really named 
Larsa and is the kid brother of Vayne.  Fran reassures Vaan that she is in 
safe hands.  Balthier says "Nobody knows men like Fran does" then everyone 
pauses for the laugh track... and then Basch continues with the narrative.  

Basch explains that the Marquis is indeed helping the rebels fight the 
Empire.  The reason Basch is still present is because the Marquis publicly 
signed an execution paper but secretly kept Basch alive.  Balthier thinks he 
is all literary by alluding to Mark Twain's famous quote "Rumors of your 
death were, in fact, greatly exaggerated."  Balthier actually misquotes there 
- and many people make this mistake.  You see Mark Twain actually said "the 
report of my death was an exaggeration."  Samuel Clemens was responding to 
his premature newspaper obituary.  I am not making this up.  If you want to 
get a more complete background of this commonly misquoted line see: 
http://answers.google.com/answers/threadview?id=191570

NOTE: In this next part you may want to make sure there is no one in the room 
you would be embarrassed by. Because this next part is super uncomfortable, I 
felt embarrassed and I was all alone playing it. 

Balthier gets the idea that if we spread rumors that Basch is alive the 
resistance will bring them right to the Marquis.  The clan decides that when 
it comes to being annoying, no one does a better job than Vaan.  They are 
right when Vaan belts out "I'm Captain Basch Fon Ronsenburg of Dalmasca!"  I 
still hear that when I close my eyes at night. 

NOTE: Before you start going around yelling about how you are "THE Bashe" and 
"not listening to Ondore's Lies" you should hit the shops because this is 
your last chance to stock up before a boss fight. 

-- Shopping List ---
- You MUST get Charge from the techniques shop.  Don't get anything else from 
that shop though.
- Quickenings for 2 of your tanks. The one in the accessories, the other at 
the bottom of the grid. 
- Visit the magic shop and get some de-enhancers to cast against your 
enemies.
- Levels: 10s for most of your party.

Run around the city and press the "Testify" button near anyone with a smiley 
face over their head.  Al Sharpton also has a "Testify" button but his has 
turbo mode (which is always engaged).  You get more Notoriety for annoying 
people named "City Parijanah."  Do not yell anywhere near guards in full 
armor because you will loose a lot of the points you gained.

When you fill the notoriety meter, Vaan gets picked up by guards and thrown 
into the resistance fighters' secret hideout. 

Cut Scene of Marquis palace:  Penelo says she was glad to have seen Vaan.  
Larsa is busily working on an extra credit book report and says "You will 
join him soon"... in HELL.  He actually tells her that his brother is Vayne 
the Counsel of Dalmasca.  Larsa further apologizes for Vayne but is confident 
that as Counsel things will be ok in the end.  Penelo tells him that she 
fears the empire; he is shocked that she is and promises that she will not be 
harmed.

The clan and the resistance fighters gather around a table discussing a 
meeting with the Marquis.  The man who is sitting at the table has an accent 
that sounds like an American imitating an Englishman mocking an Irishman.   

Talk to the lion-faced assistant to find out where to go (northern end of 
TRAVICA WAY - it is marked on your map too).  When you get to the gate, talk 
to the guards and they will take you to the Marquis.

Cut Scene: Basch begs the Marquis to release Amalia from the Empire's custody 
because she is an important leader in the resistance.  Vaan asks about Penelo 
but Marquis said she has already left with the Judge's entourage for 
Rabanastre.

Meanwhile, a huge craft hovers over Bhujerba and takes an airship-style dump 
on the Marquis' castle.  Vaan gets hysterical.  Basch pulls out his sword.  
Marquis calls the guards.  

Cut Scene:  Vayne is talking to one of his own personal robo-teddy about the 
rising insurgency in Bhujerba.  Oh wait it is Judge Gabranth and he thinks 
the Marquis is responsible for the insurgency's enduring success.  Vayne 
mentions the news that the Marquis has turned Basch over to Judge Ghis.  

What a shame that the term "coked-up" has been so cliched that people use it 
to describe kids at a birthday party (well white-trash people anyway who 
would  consider Parliaments a good substitute for candles).  Because when 
Doctor Cid enters and starts talking to himself about "The Reigns of History 
back in the hands of man" I need to call him "coked-up" and really mean it.  
Dr. Cid reports that the Senate is just trying to stop Vayne's power.  Vayne 
says bring it.  

Cut scene: The clan is taken via a small airship to a big white airship 
called the Dreadnought Leviathan.  Ironic choice of name considering that we 
should dread it quite a bit.

Someone yells out "The Prisoners my Lord" referring to the clan.  They step 
out to see Amelia standing there with the Judge Ghis.  Amelia recognizes 
Basch and slaps him and says "How dare you, I thought you were dead."  The 
Judge introduces her as Princess Ashe, daughter of the now dead King of 
Dalmasca.  I would expect her to react stronger than a "how dare you" 
considering she thinks Basch is her father's killer.  

But she has even bigger problems as she has no proof of her lineage.  
Furthermore, Vayne is asking all royalty of the previous monarchy to help put 
down the insurgency.  So even if she can prove her royal blood, she will be 
executed for helping the Rebels.  Vaan barges in and Ashe says shut up.  Vaan 
looks legitimately surprised, like no one has ever told him "no" before.  The 
stone he took from the palace starts glowing because it is the Dusk Shard and 
it is reacting to Princess Ashe's blood.  I think my pan-European-commoner 
blood would turn that stone a light to medium brown.  Vaan gives it to Ghis 
under the promise of no executions.  Vaan really isn't showing that he is Sky 
Pirate material at this point. 

Judge Ghis mentions that this is deifacted nethicite.  The root word being 
deity, and thus, coming from a god.  So if a girl has a really heavenly body 
you could just say she has a deifacted figure.

The clan is brought back in shackles.  Basch remarks that the fates are 
toying with them by bringing the Dusk Shard into play (notice this second 
mention of the Fates - the other was back in the Sandsea bar).  The party 
gives a Jackie-Chan style beat down to their captors.  Vossler, last seen at 
the resistance meeting back at Dalmasca, had infiltrated the guards and will 
help free Ashe. 

     _____________________________________________
    |  Dreadnought Leviathan (x11)                |
    

PORT LAUNCH > PORT SECTION > LARGE FREIGHT STORES > AIRSHIP BERTH ACCESS > 
CENTRAL BRIG ACCESS > BRIG NO. 1

PORT LAUNCH: 
Save here, but do so in another save slot, there is no way to transport back 
to the mainland until you beat this area.  

Tip: If you are running low on MP use the charge technique that you should 
have bought in Bhujerba.  Otherwise, run around in circles.

PORT SECTION
Vossler warns not to trip the red lasers.  You can find a route through this 
section without hitting any of them.  But, if your party is strong enough to 
handle fighting four or five guards at the same time, I recommend tripping 
them to gain the EXP and loot.

Tip: If you get in over your head run back to the last zone you were in and 
the guards will not follow you.  You can heal up then go back with a fully 
ready party. 
 
Tip: If your party is looking real haggard, run back to the blue save crystal 
for a full refresh.

AIRSHIP BERTH ACCESS
You will be ambushed by several high powered enemies.  Focus your attack on 
the Magnus to stop all the spells.  Then, fight the weaker ones first so you 
can unleash your party's might on the Judges. 

BRIG NO. 1
Free Ashe.  She is afraid of Basch like he is the good version of Arnold 
Schwarzenegger in Terminator 2 coming to get her out of the insane asylum. 
Ashe is Linda Hamilton, Vaan (naturally) would be John Connors.  Use the save 
crystal and open the urn for an access key.  Buy supplies at the moogle.  Buy 
like you are going to a boss fight because, well, you are going to a boss 
fight. 

-- Shopping -- 
- 10 x Potions //find out if that moogle gives you potions.  You are shopping 
for a boss fight here.
- Protect
- Shell
- All the gambits the moogle has.

The Escape Path: AIRSHIP BERTH ACCESS > LARGE FREIGHT STORES > PORT SECTION > 
PORT LAUNCH

AIRSHIP BERTH ACCESS
Cut scene: Vossler says that Ashe must confront the reality of our plight.  I 
wouldn't consider it a plight for her; she is in the company of four 
bachelors.

LARGE FREIGHT STORE
Stop fleeing for a second and go to the "Security Stations" located on the 
east and west walls.  Turning them off will give you 60 seconds of unmolested 
escape time.  For the rest of the airship hold the R2 button to flee past all 
the guards.

PORT SECTION
The party runs into Penelo and Larsa who both get this look on their face 
like "uh... we weren't making out."  Penelo is glad to see Vaan and hugs him.  
The boy tells the clan that Ghis is aware of their escape.  Larsa then uses a 
weak analogy using thread to try to tie up the letting us escape plot hole.   
Larsa gives Penelo a clump of manufactured nethicite - Vaan pouts in the 
background by flexing his abs as hard as he can. 

Just as the party is about to escape, the judge stands in the way and uses 
his Fire Flower to pitch a Mario style fireball at Ashe.  Penelo's 
manufactured Nethicite absorbs the magic just as Larsa said it would.  The 
judge says Ashe will die easily just like the king did.  Ashe retorts "you 
know nothing of my father" and thank god Judge Ghis doesn't say "No, I am 
your father."  
  
     ----- BOSS: Judge Ghis (x11a) ----- 

GAMBITS:
Caster:
[Ally: Any > Phoenix Down]
[Ally: HP < 40% > Cure, potion ]

Tank:
[Foe: Any > Attack]

STRATEGY:
- Send in one Tank and two Casters
- Attack the judge's assistants, would those be his clerks?
- Half way through the battle, use the quickenings I told you to get for your 
Tanks.  

     ----- END GHIS -----

Cut scene: Judge Ghis' helmet is knocked off and he holds his hand up to his 
face like "<sigh> it's been a loooong day."  Then he thinks to himself "I 
would have gotten away with it if it wasn't for you meddling kids!"  Actually 
if this were indeed Scooby-Doo it would turn out that Judge Ghis' was just 
the local Gas Station Attendant trying to scare people away from his stolen 
Aztec Gold. 

Vossler enters to tell the party that he has secured a ship called an Atomos.  
Balthier complains that the ship is no good and then he refers to himself a 
"leading man."  Kinda pushing on the "4th wall." 
(http://en.wikipedia.org/wiki/Fourth_wall)  

Fran is in the driver's seat as the clan tries to sneak out of the empire's 
airship.  This is going to be chancy but it is a good thing Fran's foot is 
lucky.  Penelo urges "can't we go faster?"  "Keep your distance though, 
Chewie, but don't look like you're trying to keep your distance, I don't 
know.  Fly casual"  Fran-bacca pilots the ship past some Imperial Ice-cream 
cones and safely back to Bhujerba.

The party files out into the Aerodome.  Penelo gives the handkerchief that 
Balthier gave to her before he, Fran, and Vaan were taken into the dungeon.  
He says "I shall wear it close to my heart."  She does this shoulder shrug 
and Balthier joins Larsa on Penelo's crush list.  It is actually a cute 
little scene.  

Basch, Vossler and Ashe discuss what they will do next.  They will consult 
Ondore - another name for the Marquis - because he actually does support the 
resistance.   Vossler starts trusting Basch and tells Ashe to do the same.  
For being such an uncharismatic guy, Basch sure does get people to turn 
around on him quickly.  Wasn't it just yesterday that Vossler told Basch that 
their "paths will remain separate."
 
     _____________________________________________
    |  On to Ondore  (x12)                        |


This is cool: if you talk to the people in the airport they refer to Vaan as 
Basch because of that yelling stunt he pulled the last time he was in 
Bhujerba.  

Leave the Aeordrome and head to the red X.  Talk to the guards there.  

Cut Scene: Ashe recounts to the Marques what happened after the night the 
Dalmascan Emperor was killed.  She says that Vossler hid her.  Vayne played 
the Marquis against Ashe by having him provide a fishy suicide story.  Ashe 
could not trust the Marquis if he was making up stories about suicide for the 
empire.  She urges him to makeup so that they can stand together against 
Vayne.  The Marquis is her uncle but he will not stand up to her because at 
this point she has no credibility.  Look at the glossy-eyed Basch in the 
background - I think all of this is going right over his head.

Balthier breaks in requesting food and a bath.  I think he intends the bath 
for Basch - his hair is looking extra crusty since Lhusu mine.

The Strahl: Vaan catches Ashe playing with the Strahl's buttons.  She intends 
to use the ship to get the Dawn Shard to prove her royal lineage.  She is 
frustrated by the Marquis' inaction and will do anything to get her kingdom 
back.  Balthier finds them and demonstrates his magic microphone that can 
make voices sound like someone else's.  Ashe begs Balthier to take her to 
where she wants to go.  Eventually everyone is there and everyone has a 
reason to seek the dawn shard. 

Imperial City of Archades:  Pan up of a long phallic spire.  A Ship lands on 
a dock and Judge Gabranth exits then sashays down the bridge to the building.  

The emperor asks about Doctor Cid and his weapons research.  Judge Gabranth 
tells him that Vayne is funding research and there is some strange stuff 
going on - The emperor does not like this.  The Emperor starts coughing and 
says that the illness will claim him.  

The Emperor asks Gabranth about his advice as to who will succeed him as 
emperor: the psychopath Vayne or the little turd Larsa.  Gabranth explains 
that he is loyal to the Empire and despite his home being raped and pillaged, 
he is a total Empire stooge - even enough to kill his own brother.  The 
Emperor likes Gabranth's Ruthlessness.  However, The Emperor does not want 
Larsa to be such a nutcase yes man.  He tells Gabranth to be Larsa's 
protector even if it is Vayne who attacks.  
 
      _____________________________________________
     |  Ogir-Yensa Sandsea (x13)                   |
    

Cut Scene: The party is in the Dalmasca Westrsand.  Balthier pushes a button 
and the Strahl disappears.  The destination is King Raithwall's tomb to 
obtain the dust shard that will prove Ashe's lineage.  Vaan tries to explain 
away the reason why we can't just fly the airship to the front steps of the 
tomb.  Penelo says your dumb and for once you know something I don't.  Vaan 
gets all bothered by this and then the rest of the party is all "oh puppy 
love <gleam> <ahh>."  Everyone except that cold hearted imperial - Ashe she 
is annoyed by this whole exchange.  

Vaan, dressed in his futuristic Tevas, approaches the edge of the Sandsea.
The sands churn like they are made of water and he reaches into the sand.  It 
dribbles out like sand but floats water-like.  It is impassable - the 
catwalks above it is how the party will get through.

I have to say that the Ogir-Yesa Sandsea is my favorite area in all of FFXII.  
The endless expanse with its absolute desolateness contrasts so strongly with 
the complicated technology of the oil refinery platforms.  For one, I am 
totally fascinated by complicated machinery.  Secondly, the presentation 
reminds me of the great surrealist painters such as Dali, Magritte, and most 
importantly de Chirico.  In fact, it actually feels like running around in de 
Chirico painting.  

www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=135

Check the link and see the de Chirico's painting called The Red Tower and try 
to tell me it does not remind you of fighting in the sand sea.  In the 
painting, look at how quiet emptiness of the field is contrasting with the 
striking red tower - same thing in this game.

PALATFORM 1: EAST TANKS > PLATFORM 1: REFINERY (GET MAP) > PLATFORM 1: SOUTH 
TANKS > SOUTH TANK APPROACH > YENSA BORDER TUNNEL

PLATFORM 1: EAST TANKS
Before you head into the Sandsea, go east back into the Westersand.  Use the 
orange crystal and then buy supplies from Lohen 


-- Shopping List -
- LEVELS: 11
- Make sure you have Protect and Shell
- 10 x Alarm Clocks

This will be your first confrontation with a new set of beasts.  Try to fight 
the little red Alraune and if you can not beat them use your accumulated LP 
to upgrade your MP and Battle skills.  If you are still facing problems, go 
back to the Westersand to rape the earth some more by poaching animals so you 
can get some semi-precious resource like Loot, EXP, LP, or while you are at 
it, ivory.  What I really mean to say is go level up in Westersand.

Cut Scene:  Vaan stares at the strange machinery.  Basch approaches to give a 
bit of history.  The Rozarrians built it to extract oil.  Vossler arrives 
because he realized that Ashe had escaped.  Just a lucky hunch that she would 
be wandering around in the Sandsea?  I wonder if cel-phones will ever make it 
into a Final Fantasy game.  Vossler could have just called her and said "hey, 
Ashe where are you?  The Sandsea?  Cool, I will be there in a Half Hour." By 
the way, is Vossler wearing two little fanny packs 

Justifying his reason for the trip, Basch is trying to improve his total 
royals protected percentage.  His record took a big hit when Prince Rasler 
took that arrow to the throat.  Protecting Princess Ashe my improve that 
average a bit.  Vossler joins the party too.

Fran's rabbity senses start tingling because some pretty bad beasts will be 
coming.  Sand people riding on the back of tremors ride through the sand.  
The party runs and Vossler insists that we get the dawn shard.

PLATFORM 1: REFINERY
Get the map in this zone; it is actually located on a platform separated from 
the main one.  You will need to get off the main catwalk and cross the sand 
to a square shaped structure.  The map urn is located on it.

YENSA BORDER TUNNEL
Use the save stone and purchase goods from the merchant.

      _____________________________________________
     |  Nam-Yensa Sandsea (x14)                    |
    

AUGUR HILL > WITHERING SHORES > THE URUTAN-YENSA SEA > THE SANDSCALE BANK

AUGUR HILL
Get the map by crossing the bridge at the middle-north part this zone.  This 
is not the bridge that leads to the next zone, but the one just to the south 
of it.  The urn sits on a small island. 

Return to the bridge at the north of AUGUR HILL to get to WITHERING SHORES.

THE SANDSCALE BANK
Use the blue save stone then talk to the Sandsea moogle.  One of the sand 
people (a urutan-Yensa) asked him for help in killing a giant tortoise.  

WITHERING SHORES
Go back to here to fight the turtle called Urutan Eater.  Poor name choice 
because the turtle doesn't really eat the Urutan, he just stomps them to 
death.  Well, perhaps he is just tenderizing them first, then eating them.  
Urutan Eater
- Attack him with two casters and a tank. 
- Use wind and basic melee attacks.  
- Observe that super shinny shell, that is all I looked at during this fight
- After his demise, think of secondary uses for that shell: I would suggest 
affordable public housing unit or using it as a roadster body. 

THE SANDSCALE BANK
Return to this zone and talk to the moogle.  He will tell you to go to THE 
OGIR-YENSA SANDSEA to talk find the Urutan that sought your aid. 

PLATFORM 2: REFINERY 
Climb up the ramp and the Urutan will run back to...

THE SANDSCALE BANK
Follow it to see a Urutan gathering.  There group is lead by a queen who 
looks like a cross between bozo the clown and Susan Powter.  She lectures her 
fellow Urutanians on the sins of outsourcing their problems to other species.  
The punishment for such interspecies collaboration, immediate and 
unconditional vaporization. 

The little Urutan is gone and his brethren flee.  All that remains is a small 
flower - just like in "Where the Red Fern Grows".  Run up to the flower and 
press "X" and you will get Eksir Berries which will be useful against the 
coming boss.  I don't mean to get picky here but berries don't come from 
flowers.   Flowers become berries after they are fertilized.  The designers 
should have named them after flower parts - maybe "Eksir Pistils", "Eksir 
Carpels" or "Eksir Stigmas."

THE URUTAN-YENSA SEA > WITHERING SHORES > DEMESNE OF THE SANDQUEEN > TRAIL OF 
FADING WARMTH

THE TRAIL OF FADING WARMTH
Isn't the name of this zone what they should call marriage?  Talk to the 
merchant and stock up before your next boss fight.  Listed are some things to 
buy.

Shopping List: 
- Raise
- Esuna
- Cura
- 10 x Alarm Clocks
- The boss is flying so he will be invulnerable to melee attacks.  So, make 
sure a couple of your fighters have ranged attack weapons such as guns or 
bows. Magick attacks also hurt flyers.
- Instead of buying your tanks bows, I suggest buying them the water spell, 
it will hit flying enemies.

When you go to the next zone, you will be asked to save.  Do so, but use a 
new slot instead of overwriting your current one.  Just in case the boss is 
too difficult for your current setup.

     _____________________________________________
    |  The Tomb of Raithwall (x15)                |
    

Cut Scene:  Arial shot of a mausoleum cut out of the stone cliffs - wait, how 
did this camera get a flyover?  I thought the sand caused problems to all 
fliers.  The temple looks a bit like the Cambodian temple Angkor Wat.  This 
is the Tomb of Raithwall and the location of the stone that will prove Ashe's 
blood is good.  Walk down the central colonnade and you are confronted by a 
large flying bird.

     ----- BOSS: Garuda (x15a) -----

- Start by throwing the Eksir Berries you picked from the vaporized Urutan
- Put in all your range fighters and attack with arrows or water spells
- Basic Melee weapons will not work on the boss.

     ----- End Garuda -----

Cut Scene: A candle holder starts moving and if you have ever played a video 
game before you know that inanimate objects don't get their own cut scene 
unless they are magic or evil or both.  Ashe uses this opportunity to give a 
bit of history.  She drops names and territories and ruling classes like she 
is giving a freshman survey course on the world of final fantasy.  Here are 
the basics:
- The gods gave Raithwall some magical crystals and a mighty beard.
- He was dubbed the Dynast-King
- He ruled a vast territory and brought stability/peace to many of the 
factions in Ivalice
- There were three shards that Raithwall had that gave him his power: 
     + Midlight Shard-given to House Nabradia (Ashe's husband was Nabradian)
     + Dawn Shard-hidden in Raithwall's Tomb for emergency use only 
     + Dusk Shard-given to Dalmasca (Ashe's family)

In the background, Balthier gets bored and turns around.  Basch pretends that 
he is interested but I know he lost track shortly after Ashe said "The gods 
granted their favors to King Raithwall..."  Balthier doubts this quest and 
says no deal, it is too dangerous.  Really?  Balthier?  A sky pirate?  The IT 
guy at work is more sky pirate than him.  Ashe reminds him there is treasure 
inside and he changes his mind.

Save at the orange crystal and use it to transport to other areas if you need 
to buy supplies or level up.  Otherwise go down to the stairs in front of the 
temple.

Shopping List:
- 10 x Alarm Clocks 
- 10 x handkerchiefs
- 4 x Bacchus's Wine
- 10 x Phoenix Downs 
- 20 x Hi-Potions
- 10 x eye drops
- Every gambit from the Rabanastre Gambit shop 
- Cura 
- Oil 
- Berserk 

Levels: 15
- Get your grind on if your party is not to the recommended levels. Transport 
to YENSA BORDER TUNNEL and chain the beasts in the Ogir-Yensa Sandsea.  Focus 
on the Urutan-Yensas and look for treasures hidden among the various 
catwalks. 
- Buy more Quickenings for party members.  Each tank should have at least two 
at this point.  
- When your party is to the right levels and has the right supplies, go to 
the way stone at Raithwall's tomb.

Cut scene: The Cambodian architectural influence changes to a more Middle 
Eastern style on the inside of the temple.  It is very Egyptian and uses some 
more elements from the Spanish Mosque of Cordoba.  All the doorways have 
horse-shoe arches on them.  That is the really what they are called - not 
very creative are they.  

Go to the following link to see some of those horseshoe arches:
www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=137

Also, the game refers to the burning torches that line the walkways as 
braziers.  This makes me think of those bra-burning's in the 1970's.   The 
entire temple gives me an ancient, scary, magical feeling. 

HALL OF THE DESTROYER > HALL OF THE SENTINEL > ROYAL PASSAGE

HALL OF THE DESTROYER
While on the upper platform, cast protect on your entire front line melee 
fighters - it will be important in the coming boss fights.  

Descended down the central staircase.  The wall comes alive and pursues the 
clan.  Run from him, you will not be able to beat him at your current levels.  
Much later in the game you will be strong enough to beat him though.  Hold R2 
and run to the back door. 

HALL OF THE SENTINEL 
Cut Scene: The entire room is black and Vaan wanders around.  Another demon 
wall emerges and as he does, all the torches light.  Fran yells out at the 
party that "we must be quick!  Together we can bring it down!"  Wow! I just 
realized that Fran has a slurry, South African/English/Finland-esque accent.  
I looked up who did the voice work of Fran and her name is Nicole Fantl.  She 
is an English actress and I have to say she is hotter than Fran.  Her only 
real world acting credit was a bit part in Star Wars Episode II as Senator 
Lexi Dio (that name actually sounds like it would have been a character from 
the erotica version of Ep. II.)  

     ----- BOSS Demon Wall (x15b) -----  

Note: Don't get too discouraged by this boss. Defeating him is really 
dependent on a number of random factors all going your way.  Several times I 
would have him down to 10% HP and then the next time not even getting him 
down to 75%.  However, if you are consistently not even close to defeating 
him, I recommend going back to the Sandsea and leveling up, buying 
enhancements from the LP board, and/or upgrading your armor/weapons. See the 
shopping list at the top of this section for more information as to what to 
get and where to level up. 

GAMBITS:
Caster: Don't use them for this boss

Tanks: 
[Ally: Any > Phoenix Down]
[Ally: HP < 20% > Hi-potion]
[Ally: Sleep > Alarm Clock]
[Ally: Blind > Eye Drops]
[Foe: Any > Attack]

Part I:
- Quickness is the most important thing in this battle. 
- All status ailments should be fixed with potions rather than spells.  
- Attack with three of your tanks.  You don't have time for casters to be 
using spells 
- Before attacking, run straight for the wall and touch the torch right next 
to him.  
- If the "brazier" flame turns blue, the demon wall will speed up, if it 
turns orange, the wall will be slowed greatly.  If the flame does go blue, 
run to the very next torch and touch it to cancel the speed increase.
- Once you successfully start an orange flame, unleash a quickening (you 
should have many party members with quickenings so you can chain them)
- Burning Bras: When the slowdown effect of the brazier fades, have your 
party leader run to another one and touch it.  Pray for another orange flame 
but if it turns blue, quickly go to another torch. 
- Switch out any fighters that are sent to the X-Zone (isn't that what they 
call raves?)  The banished character will be out until you go to the next 
room.

     ----- End Demon Wall -----

Cut scene:  The hallway is now clear giving you access to the door behind the 
Demon wall.  The sweeping shot of the central room to the temple is quite 
impressive.  It reminds me of the Luxor Hotel and Casino in Las Vegas.  

Vossler looks over at Fran and Balthier and condemns them because they are 
intent on stealing the treasure from this sacred temple.  Ashe says we need 
their help to get through this temple.  Ashe says she can feel the dawn shard 
the same way a pregnant woman says she knows what gender the baby is

ROYAL PASSAGE
Get the map - it is hidden behind the way stone.  The only save stone in this 
tomb is the one at the main entrance.  In case you accidentally die and thus 
have to fight that demon wall again go save now.  Use the middle way stone 
that is colored white to take you back to the HALL OF THE DESTROYER.  Once 
transported, use the way stone there to transport you to the Tomb entrance.  

After you have saved, use the way stones to get back to the ROYAL PASSAGE.  
The temple is split into a northern and southern half; each of which you will 
need to access to get to the Dawn Shard.  The red and the green way stones 
here don't work at this time so you have to walk all the way down to the 
north and south passages to activate them.  I suggest tackling the Northfall 
passage first, and then go for the Southfall passage.

NORTHFALL PASSAGE
From the ROAYL PASSAGE, descend down the northern staircases. Once you reach 
the bottom, wind your way through the various rooms to the very center.  You 
should be strong enough to fight all the beasts here - my favorite the Lesser 
Chimeras because it looks like a giant turkey.  There are several undead 
monsters here so set your castors with the gambit [Foe:undead > Cura].  Note 
that Cura will affect all the monsters in range, so try and round up a bunch 
of them before casting the spell.

When you reach the center, make sure your team is fully healed and ready for 
an ambush.  Touch the glowing red stone lodged in the "Northfall Pedestal." 
The party stands there for a second and it looks like they are waiting for an 
elevator.  The pedestal lowers and then out come the zombies.  After clearing 
the room, transport back to the ROYAL PASSAGE by touching the red way stone.  
It would be a good idea to go back to the orange save crystal again to save.

SOUTHFALL PASSAGE
Like in the Northfall passage, work your way room-to-room to the center.  
When you get there, prepare for another ambush before touching the green 
Southfall Pedestal. 

The party is ambushed again but this time by ghosts called Liches.  They 
attack your party by spraying them with oil and then shooting them with fire.  
The oil will greatly increase the potency of the fire attack so you should 
set up a gambit [Ally: Oil > Handkerchief].  

Another good idea is to send in all your female protagonists so that they all 
end up oiled.  Just imagine the three of them all slick, shinny, pushing off 
each other as they swing theirs swords around and probably grunting a lot 
too.  Ya, that's hot.  I guess you could send in just guys if you like it 
that way. But, I can't imagine Basch getting any oilier than he already is.  

After the fight, teleport back to the ROYAL PASSAGE using the newly activated 
way stone.  Go back again to the orange save crystal. 

There is another boss fight coming and this is your last time to upgrade.  
Refer to the following shopping list. 

-- Shopping List --
Levels: 15

- protect spell
- Shell
- 10 x handkerchiefs
- 20 x Hi-potions
- 10 x Phoenix downs

HALL OF THE DESTROYER > ROYAL PASSAGE > SOUTHFALL PASSAGE > CLOISTER OF FLAME 
> CHAMBER OF FIRST LIGHT

SOUTHFALL PASSAGE / NORTHFALL PASSAGE
At the very center of both the SOUTHFALL PASSAGE and NORTHFALL PASSAGE is a 
secret room that was unlocked when you pushed both of the Pedestals.  To get 
there use either of the way stones that transport you down there.  Enter the 
secret room by going through the opening on the west side of the Way Stone 
room.  The hallway will lead you around to a door that leads to CLOISTER OF 
FLAME

CLOISTER OF FLAME
Cut scene: The clan descends into the central room and the air is brown.  
Penelo wonders about the fog.  Fran says "Not fog - mist."  Thanks for the 
big distinction Fran but we didn't ask you.  And of course she goes on - the 
Mist is dangerous but it lets magick happen.  Penelo says "I will keep that 
in mind" with the same phrase and tone I use when responding to bums who yell 
strange advice at me like "keep your nose clean and all your dreams can come 
true."  

Penelo then looks over at Vaan who is talking to Vossler.  You can't hear 
him, but Vaan goes "Hey Vossler, do my abs look more like a plate of buffalo 
wings or popping-fresh rolls?"

Descend around the stairs and into the center of the room.  Along the middle 
ring of hallways there are a number of chests.  Two of them contain Elixers 
which are VERY helpful in this game's very, very, final boss fight.  So DON'T 
use them until then.  Before you get to the very bottom of this room make 
sure everyone in your party has protect and shell cast on them.  Doing so 
will save time in this boss battle.

When you get to the bottom of the room, a large beast with a thick red beard 
awakens and then approaches the party.  Belias has a parasitic twin who keeps 
his arms crossed most of the battle.  But, when needed, the little guy will 
start pointing and casting Firaja.  The pair also has a sword with a cute, 
ornate heart on the end of it.  

     ----- BOSS: Belias (x15c)-----

Levels: 16 on all party

GAMBITS:
Casters:
[Ally: any > Phoenix Down]
[Ally: any > shell]
[Ally: any > protect]
[Ally: HP < 40% > Hi-Potion]
[Any: foe > water]

Tanks:
[Status: oil > handkerchief]
[Any: foe > attack]

Part I:
- Don't use ethers - save them for later in the game.
- Hit him with a quickening at the start
- Keep Vossler alive because he can not be swapped out.
- Belias is immune to ice and lighting but he hates water.  
- Fire spells will give him health.
- If someone is covered in oil, clean it up.  It increases fire damage.
- Use potions to heal instead of your magic.  Your casters need to save their 
MP for water attacks.

     ----- End Belias -----

Cut scene: Belias falls.  The little one puts his hands on its knees - cute 
in a freakish way.  It growls and then explodes.  A Rorschach test appears.  
I see an owl wearing a kimono. 

Everyone stands around and it feels post-coital.  Some of them even start 
with little pillow-talk stories.  Fran goes first with a poem that describes 
espers as challengers to the gods who are trapped in the Mist.  Ashe, never 
to let someone one-up her, tells a story that uses the word "thralldom."  I 
looked it up, thralldom means slavery.  Ashe's story is that the boss we just 
beat served King Raithwall and he is really the treasure of the legend.  
Basch sits quietly deciding whether he should go next and tell everyone about 
the time he got a free 32-oz steak at Rusty Pete's Chuck Wagon because he ate 
it in half an hour and then got to wear a cowboy hat for the picture that was 
pinned on the wall of fame.  He opts to wait for the next boss fight to tell 
it.

Go back to the temple entrance and save.  This is the only time to actually 
buy power-ups for your next boss battle.  

-- Shopping List --

- Levels: 15

- 10 x Hi-potion
- 10 x Phoenix downs
- Upgrade your Armor
- Have one of your tanks purchase the Esper from the LP board.

Way Stone your way back to the room where you fought the Gigas Boss and 
proceed through the door that was behind him.  Go down one set of stairs and 
up the other.  

CHAMBER OF FIRST LIGHT
Get it?  The room is called First Light... it holds the Dawn Shard... very 
clever.

Cut scene:  There is a stone floating in a pedestal.  Vossler gets a strange 
look on his face and tells Ashe that we need to get out of here.  Ashe 
ascends the stairs and just before she reaches the stone she sees her late 
husband, Rasler, in ghost form.  It seems as if Vaan can see him too.  Ashe 
toys with her wedding ring and then says "you will be avenged."  Funny, 
because in her hand appears the item that will help her with that vengeance: 
the Dawn Shard.  I have to say that this is some pretty good emotion that the 
artists are able to get out of a cluster of polygons.  

Go back to either the SOUTHFALL or NORTHFALL PASSAGES and teleport your way 
back to the Tomb's entrance.

Cut scene: Vaan runs out of the tomb and the shadows of airships pass over 
him.  The whole armada is there overhead - they seem to have no problem 
flying over the Sandsea.  Vaan is all this is soooooo cool until a pack of 
attack ships come down and arrest him and the rest of the clan.

Judge Ghis fondles his gold helmet then addresses the clan.  He has grey 
umpa-lumpa hair.  Ghis wants the nethicite - the good stuff, not that 
manufactured crud.  King Raithwall's Dawn Shard is pure, deifacted nethicite.  
So wait, how did the judge know we got the good stuff?  Vossler betrayed Ashe 
and ratted her out.  He justifies his actions by telling her that this is a 
pragmatic approach that would give the Empire what they wanted (nethicite) in 
order to get her back in power and thus Dalmasca's sovereignty back.

Ashe reluctantly gives up the Dawn Shard.  Ghis says that Dr. Cid will love 
to analyze this sample - he is the coked up weapons expert we saw earlier.  
Ghis gives the stone to a lab tech for testing just to make sure that it 
isn't fake.  

The clan is flown to a secondary airship for transport back to Rabanastre.  
Vossler discusses his future plans and Ashe is quite mad at him for betraying 
them.  Remember when we first met Vossler back in Damalsca, he was looking 
for a mole - it turns out it was him all along.  

One of the lab techs places the stone in Michael Jackson's hypobaric oxygen 
tank.  Note: Nine times out of ten I prefer Ashe over Fran.  However, this 
next scene could be one of the hottest in all of video-game-dom.  It starts 
when Ghis and his crew begin heating up the Dusk Shard.  Fran starts to feel 
some the Mist-related side affects.  As the heat is turned up further, she 
has some slight herbal-essence style quivering but quickly transitions into 
all out finger curling, in heat, orgasmic, fervor.  A guard notices her 
strange reaction and tries to control her but she jump kicks his face.  
Exactly!  Kicks his fat Imperial face!  The controller even shocked me.  Fran 
goes on a total tear jumping and kicking and Balthier says "I always knew 
Fran didn't like to be tied up" - oh I bet you don't.  Guards are thrown 
around and it sounds like she is beating the crap out of bag full of Bud 
Light cans.  Vossler thinks this has all gone far enough and tries to stop 
the party by force.  

Cut Scene: Vossler looks at Basch and asks him if he realizes that he is 
going up against the whole Empire.  Basch says "I do know, All too well" and 
then his brow furrows and he stands there with an empty look on his face.  I 
have a feeling he doesn't know, and that he doesn't understand what is going 
on.  

     ----- BOSS: Vossler (x15d) ----- 
GAMBITS:
[ally:any > raise]
[ally: HP < 40% > cura]

- Send in 2 healers and keep Fran in.
- Keep Fran in her berserk state and keep her healed.  You can't control her 
during this battle.
- Defeat the Vossler's helpers before attacking him.
- Cast the new Esper to attack Vossler and it should kill him.  It is listed 
under the Mist ability on the Tank that you purchased it from.  Note your 
character that purchased the Esper must have full MP to summon him.

     ----- End: VOSSLER -----

Vossler falls and says "gasp, gasp, guttural sounds."  Cut to the main deck 
of the Dreadnaught Leviathan an all the sirens are going off.  The nethicite 
is draining all of its power.  Vossler says that he was always trying to do 
the best for Dalmasca.  Vossler turns Ashe-sitting duty over to Basch.  Basch 
doesn't know what to say so he just runs away with Vossler crouching there 
like he is ready to run the 100 meter dash.  Vossler looks bad but not on his 
deathbed; Basch may have been able to carry him back to an escape pod. 

Ghis' ship, the Dreadnaught Leviathan, makes this sound like the DC metro 
pulling into the station and then implodes on itself sending out a layer of 
gooey, buttery fire.  All the other ships in the fleet are taken out by the 
resulting fireball.  Balthier and party escape via a stolen imperial craft.  
Penelo, looking like a gelfling, asks "what's that?"  It is the dawn shard 
trying to sneak away from all the carnage that it wrought.  Balthier turns 
the ship around to pick it up.

Use the save crystal. 

----------------------------------- ACT II ----------------------------------

Fade in to the candle and the "Special Edition Brady Games Ivalice History 
and Plot Guide."  I have narrowed it down, it is the Marquis who is narrating 
all of this.  All of the Empire's 8th fleet was lost by that nethicite 
explosion.  In light of that blow to the Empire, the Marquis readies the 
resistance.  Meanwhile, Ashe returns to Rabanastre to play super secret, 
super hiding princess so she can further build up the resistance.  They will 
need to be strong because we know that if Fleet No. 8 blew up, there has to 
be at least 7 more just as strong.  Did you just see that math I did?

Crane shot of the Arcadian Capitol's buildings and cars.  It actually looks 
like one of those 1950s educational films about how transportation will look 
in the year 1988.

The Imperial Senate discusses the aftermath of the Leviathan explosion.  The 
Empire was actually hard hit by this explosion.  Furthermore, it was Vayne's 
ambitious deployment of that fleet that is putting the Empire in a precarious 
position now.  The Senate urges the Emperor to punish him.  Furthermore, the 
Senate suggests that Larsa be the next Emperor.  They say that Larsa's 
efforts to undo the problems Vayne causes prove that he would make a good 
Emperor.  That and he is a really good speller.  The Emperor agrees to remove 
Vayne from Dalmasca and put him back in Arcadia for time-out.

Ashe stands looking out among some cloudy cliffs. Stop right there because 
that is an almost copy and paste of a famous painting by 19th centry German 
painter named Caspar David Friedrich. It is shocking how similar the two 
are.  The painting is called "Wanderer Above a Sea of Fog" and depicts a lone 
figure escaping the craziness of urban life in order to contemplate on the 
raw, scary, awesome power of nature. It seems like Ashe would be trying to do 
the same thing at this point in the story and I think that is why the 
designers used this artwork as their model.  To see a side by side comparison 
of the game and the 200 year old painting go to: 

www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=177

Ashe turns around and is startled to see her husband's ghost.  He gives her 
the Dawn Shard back then disappears.  Vayne comes walking up and is all "hey, 
ah... would you like to get a bite of coffee; I mean a coffee cup meal, the 
cup of coffee some time?"

Back at the party's super secret hideout, Ashe is staring forlornly at her 
wedding ring.  Wow, is a side effect of Deifacted Nethicite and increase in 
suppleness and fullness because Ashe looks like she just leveled up with a +2 
breast size.  Basch finally puts all the complicated pieces together to 
realize that it was "the Dawn Shard that brought down the Imperial Fleet."  
Balthier condescendingly mocks him by saying "You know your stuff."

Basch recants a similar explosion.  The Nabrudians (Ashe's husband's 
homeland) used the Midlight Shard to stop the invading Imperial Army.  It 
killed everyone - and been a solemn subject ever since.  The Imperials were 
invading to get that Midlight Shard.  It seems as if all the past invasions 
by the empire were to get the various shards.  They surmise that Vayne is 
trying to collect them in order to harness their destructive power.  
Currently, he has the Midlight Shard.  Vaan gave the Empire the Dusk Shard 
when he handed it over to Judge Ghis in the Dreadnaught Leviathan (which he 
stole from the palace).  Ashe holds the only one left - the Dawn Shard.  To 
further build suspense, Balthier reminds that the Empire has the technology 
to manufacture this stuff. 

Ashe gets this really bad idea to use the Dawn Shard against the Empire.  She 
recites a poem that seems to justify Dalmasca's right to use weaponized 
nethicite.  I think it was by Machiavelli.  Long pause as the clan thinks of 
a way to tell Ashe she is wrong without using the word "fascist."  Changing 
the subject, Fran suggests that they all go see the Garif people who may know 
how to use it.  Balthier will escort Ashe to these people but asks for her 
wedding ring as payment.  Balthier will give it back when he "finds something 
more valuable." 

-- Shopping List --
- Levels: 16
- Visit the Clan Provisioner moogle named Montblanc to receive the rewards 
owed to you.
- Stop by the Gambit shop and get everything they have - you never know when 
you are going to need a special gambit and they are only 50 gil each.
- Upgrade your armor and weapons
- Be sure to have Aero black magick.
- If you need gil, go back to Ogir Yensa Sandsea and chain those sand people

When you are ready to proceed go out the southern exit of Rabanastre.  

     _____________________________________________
    |  Giza Plains in the Rain  (x16)             |
    

THRONE ROAD > NOMAD VILLAGE > TOAM HILLS > STARFALL FIELD

So the rain really does fall mainly on the plain.  In fact this area used to 
be the dried sandy area we charged the Sunstones.  However, the rainy season 
has made this land come to life.

THRONE ROAD
Watch out because a powerful Elemental floats around mad as hell and if it 
sees you, it will approach and probably kill your party instantly.  If you 
happen to see one, just pick up and run - even if you are in the middle of a 
fight.

NOMAD VILLAGE
Use the save crystal here.  Talk to the only nomad left in the village, his 
name is Sadeen and he will tell you that he is looking for his lost ring.  
The ring was taken by a Croakadile.  He offers you a reward if you can 
retrieve it.

TOAM HILLS
At an important crossing sits a monster that must be the result of a late 
night game-developer drink fest: part frog, part crocodile: Croakadile.  He 
can be brutal to fight but here are some tips:
- Set your casters to Blind and slow him
- When he is both blind and slow, use the Esper against the Croakadile
- Then use every quickening you have.
- Attack with 2 brawlers and 1 caster to keep him slow.

After defeating it, return to the nomad village to save and talk to Sadeen to 
get a goody bag with 1200 gil.  Head south to Ozmone Plane. 

     _____________________________________________
    |  Ozmone Plane (x17)                         |

Pan shot of the entire plane and the title card comes up "Ozmone Plane."  The 
music sounds ALMOST like it was done by Aaron Copeland.    

Cross through as follows: FIELD OF FALLEN WINGS > THE SWITCHBACK > HAULO 
GREEN

I suggest just running through this area as the monsters are super hard and 
like to gang up on the clan.

     _____________________________________________
    |  Jahara - land of the Garif (x18)           |
    

BANKS OF THE SOGOHT > LULL OF THE LAND > THE ELDERKNOLL

BANKS OF THE SOGOHT
Go to the moogles located to the left of the bridge and buy a Jahara map.  
That Ozmone Plane map is quite pricy so I skipped it and was never 
disappointed by my non-purchase. 

The Garif at the bridge says "No place for Hume-children to play at games."  
Eesh, check out that Engrish.  Time to hire a new localization writer.  Hey 
Square-Enix, I freelance write.  Call me, no Engrish will get past my 
watchful eye - at least the non funny ones won't.  

The Garif War Chief vouches for the party's warrior cred.  His name is 
Supinelu.  Vaan talks but no words come out. I guess Supinelu assumes that we 
are here to research nethicite.  He walks off.  Notice that although he is a 
powerful warrior he still has some rather curvaceous birthing hips.

LULL OF THE LAND
The Garif village has a very mad-max, post-apocalyptic motif going.  All the 
Garif talk about how noble they are and how some other kid was poking around 
asking about nethicite.  Hmm, poking around that sounds like something our 
little prince may be up to 

Stop by the Merchant here and stock up if necessary.

THE ELDERKNOLL
Go to the far edge of the village and talk to Supinelu again to get the 
Great-chief.  Supinelu can see the party's true intentions and gives us over 
to the Great Chief.

Cut scene: 
It looks hot in Jahara but it seems the Great Chief still needs a huge bon 
fire next to him.  With nasty elephant man hands, the Chief looks at the 
nethicite and determines that it has been used.  Ashe gets defensive and says 
"it wasn't me."  Ashe then presses further by asking how to use it, just in 
case.  The Chief drifts off into story mode and tells how the gods gave his 
people the nethicite first.  The gods, in their infinite wisdom and infinite 
Indian-giver ways, took it back from the Garif.  The gods gave it to King 
Raithwall and as we know he used it to make peace among the various kingdoms.  
Notice how King Raithwall points his sword right at Ashe, signifying her 
relation to him.  I think the chief revels in the irony that even though Ashe 
is related to Raithwall she does know how to use it.  Maybe the gods need to 
come down and take it from her.  

He then goes on to tell her that the nethicite is a one shot pistol.  All the 
mist that was in it was used up when it blew up the Dreadnaught Leviathan.  
Ashe is all "like no way, I totally didn't get use it even through my grandpa 
said I could have it."  It takes a long time for it to suck up all the mist 
required to make it useful for tyrants.  It looks like Ashe is holding a mini 
watermelon.  

All of a sudden it is a first person shooter as someone approaches the 
Chief's tent.  Larsa swishes his way up to the Chief's tent and he is all 
"Hello Bitches!"  Damn those home schooled kids get it easy.  Larsa tells 
Ashe that the Marquis is readying the resistance for a fight against the 
Empire.  As a preventive measure, Ashe should go to see the Grand Kiltias 
(the spiritual leader of Ivalice) so that he can crown Ashe queen.  As queen, 
she will have the power to tell the Dalmascans not to attack the Empire.  
Larsa seems pretty reasonable here, considering he is from the Empire and 
wants to stop an invasion.  Ashe doesn't take to all this talk of peace and 
treaties and she kind of wants a big showdown with the Empire.  Larsa warns 
her that if there is a war, Vayne will use the stolen Dusk Shard to nuke 
Rabanastre.  Larsa says "take me as you hostage."  This would make Larsa 
prisoner to Ashe who is currently being kidnapped by Balthier. 

It is night now and Ashe leaves the Great Chief's tent.  As she is walking 
back to her tent she sees Rosler's ghost again.  As she nears, she realizes 
that it is just Vaan (whose hair is looking extra feathery tonight).  Now you 
may think because Ashe sees someone she loves juxtaposed over Vaan that this 
may be the start of some sort of crush, romance, or some high school level 
chemistry, but get over it.  That chance at romance is killed by Vaan 
bringing up his dead brother again.  This talk illustrates the many parallels 
between Ashe and Vaan's lives.  Except Ashe would never use the phrase "I 
want to be a sky pirate."  Vaan says he has moved on from Empire hating.  
Maybe it is time Ashe did the same. I mean, it will prevent nethicital 
warfare.  

The next morning, Ashe tells Larsa that she will follow him to Mt. Bur-
Omisace to see the Kiltias.  The rest of their discussion is so stiff and 
forced it sounds like two automated telephone operators having a 
conversation.  This is supposed to be a big change for Ashe's character but 
is it really that hard of a choice knowing that when you get there she will 
be anointed queen.  Cripes, I would walk half way to Montana just to be 
nominated for Mayor of Flagstaff.  Larsa says that he has someone he wants 
her to meet waiting at Bur-Omisace.  Let me tell you, as soon as it is know 
that you are single everyone and I mean everyone tries to set you up.  Vaan 
wonders about the kid's secrets.  You better watch yourself Larsa, we killed 
the last guest who disagreed with us.

Balthier has another excuse why we can't use his airship.  Basch accuses 
Balthier of helping Ashe just to get a hold of the nethicite.  Balthier 
promises him that he has no intention to.  Then, as he walks away, Balthier 
pushes against the fourth wall again when he refers to this as a story and 
himself as a leading man.

     _____________________________________________
    |  Ozmone Plane to Golmore Jungle  (x19)      |


-- Shopping List --
Levels: 17

Go talk to the moogle with the red balloon and he will give the party a free 
chocobo ride, use it to get you quickly to Golmore jungle.  

HAULO GREEN > THE SWITCHBACK > THE GREENSNAKE (greensnake is east of THE 
SWITCHBACK) > FIELD OF LIGHT WINDS (NE of GREENSNAKE) > SUNLIT PATH 
(Southeast of FIELD OF LIGHT WINDS)

SUNLIT PATH
Cut scene: Basch and Ashe talk about the alliance between Dalmasca and the 
Empire.  If Ashe signs a peace treaty, she is worried she will appear as a 
flip-flopper and weak on terrorism, I mean weak on the Empire.  Basch says he 
does not worry about the shame, it would mean that he is saving lives.  Basch 
says that there is hope of peace between the Empire and Dalmasca.  Then pan 
over to Vaan, Penelo, and Larsa playing, singing Kumbaya and saying things 
such as "we are such good friends despite the nations in which we were raised 
and the economic castes we were born into" and then they end it with "BFF!"

Dear Final Fantasy XII cut scene director:  If you have a scene about 
political infighting among the judiciary branch (which is already boring) 
don't make it even less interesting by hiding all the actors behind masks.  I 
am just going to cover this scene in bullet points because this one is super 
dull.

- Judge Bergan (The one with the peacock frill helmet and labia collar) gets 
a military hard-on for Vayne's impressive troop deployment.

- Judge Drace (the female with chrome Princess Leia buns) says not so fast 
the last judge (Zecht) to have a man-crush on Vayne disappeared in a 
Nethicite explosion during the battle of Nabudis.

- Judge Zargabaath (the one with the razor sharp pig tails) says stop 
gossiping Bergan.  

- Judge Gabranth (the other one in curls) arrives and says "staff meeting in 
10 minutes."

- Judge Bergan gossips (again) that Larsa's mission to influence Ashe into a 
ceasefire may buy the Empire time to build up their defenses.  Who is Larsa 
working for?

I am sure that the designers were trying to use the armor to signify the 
secrecy and hidden agendas of the judges but this looks downright goofy.  In 
reality all the judges should be standing around saying "What? I can't hear 
you, take your helmet off.", "did you just say I have beer on my face?", "oh 
you mean Larsa is in Bur-Omisace." 

     _____________________________________________
    |  Golmore Jungle (x20)                       |
    

PICTURE OF WELCOME TO THE JUMGLE
Status ailments will come aplenty in the Golmore Jungle, make sure all of 
your casters have the [ally: any > ensuna] gambit setup near the top.

PATHS OF CHAINED LIGHT > THE NEEDLEBRAKE

PATHS OF CHAINED LIGHT
First, get the map urn by following the path that leads east from the 
entrance.  Turn down the first right (it leads south).  Run down the stairs 
and the urn will be just west of the last step.

From the urn, travel east until you reach the eastern most part of PATHS OF 
CHAINED LIGHT.  Proceed down this path into...

THE NEEDLEBRAKE
Traveling south, continue past the opening on your left.  However, the next 
left will have the force field.  There are other force fields in the Golmore 
Jungle but only this one will trigger the cut scene.

Cut Scene: Fran says "The jungle denies us our passage."  Ashe says "what 
have we done?" - guilty conscience Ashe?  Fran storms off and all bitchy 
like.  She tells Balthier that he has been caring too much about the 
nethicite - I think this is code for "you hang out with your friends more 
than you have been with me."  She waves her finger around like she is in a 
rave and a grass field expands in front of her.  

She tells the party to talk to the Vierra (Fran's people, or Fran's rabbits, 
or whatever) so that they can get past that force field.  Yup, we are going 
into babe city.  Now, judging by all the forum posts about what they want to 
do to her thong and what they want to stick in her ears, Fran has a pretty 
big nerd following.  However, I have a hard time getting it up for a 
character that I know was designed by a bunch of otaku game artists during a 
late night character design meeting.  Every time I catch myself staring at 
her digital rack I get these pictures in my mind of fat Japanese guys with 
pork ramen stains down their shirt drawing pictures of her in their Hello 
Kitty notebooks.  That is the reason I am an Ashe guy: I have a feeling she 
was just modeled after the cute secretary at the front office.

Fran will not be going with the clan, she is an outcast.  It is probably 
because of her relationship with Balthier.  

Proceed down the path to continue to Eruyt Village.  I don't want to get 
anyone's hopes up but I think visiting Fran's home world is probably our best 
bet to see some partial nudity that the ESRB promised us. 

     _____________________________________________
    |  Eruyt Village (x21)                        |
    

ROAD OF VERDANT PRAISE > THE SPIRITWOOD > THE FANE OF THE PATH

Vaan leads the party through the secret passage and into Eruyt Village.  
Their mission is to bring Mjrn (which sounds nothing like it is spelled) back 
to the entrance so Fran can talk to her.  A couple OF moogle merchants enter 
Eruyt village.  Nestled in a deep forest, the Eruyt Village is just a 
timeshare that is co-owned by the Ewoks, Wookies, and Donkey Kong. 

www.gameintestine.com/joomla/index.php?option=com_content&task=view&id=143

ROAD OF VERDANT PRAISE
Get the following Spells from the Moogles
- Berserk 
- Float 
- curaga

Now if you have heard the urban legend that women who live together sync 
their cycles, you can rest assured that it is true after visiting Eruyt 
Village.  Don't expect more than a raised white eyebrow when you try to talk 
to them.  Travel north along the catwalks to locate the Vierra town hall.  

THE FANE OF THE PATH
Cut scene: When the clan arrives in the town hall they all gawk like tourists 
saying to themselves things like "wow look at this bridge", "ah look at that 
tree," and "so this is what Switzerland is like."  Vaan asks for Mjrn.  A 
woman comes out of one of the nearby huts and tells the party to leave.  Vaan 
gets real stern with the woman telling her they are not leaving until they 
see Mjrn.  Now you may be thinking to yourself "boy Vaan's character arc is 
coming around and he is actually taking a leadership role" - but it is more 
of his sexual frustration speaking.  I would be in the same mood if I found 
out that the fabled home of a super-sexy super-race was actually just full of 
xenophobic lesbians.  Vaan then says "Fine we will find her ourselves" - 
starting with a thorough search of the bathhouses.

Fran arrives to tell the party that Mjrn is not in the village but demands to 
know where she went.  Jote doesn't tell her but instead lays a big guilt trip 
on Fran for leaving the wood.  Jote then raises her arms, kicks up a small 
whirl wind, and tells the clan that she went west.  Fran says something 
really convoluted but it boils down to "you can take the Viera out of the 
Eruyt but you can't take the Eruyt out of the Viera."

Balthier compliments Vaan on his pirate-like negotiation skills.  Larsa 
thinks that Jote's cryptic message was referring to the Henne Mines and 
recommends we go investigate.  On their way out, Vaan asks Fran now old she 
is.  Set eyeballs to roll mode... ok... now roll them.  Dumb Vaan doesn't 
know you don't ask a girl her age.  Ha Ha <slap knee> Lets go.

     __________________________________