______ ______  __      _______ _____    _
                 |  ____|  ____| \ \    / /_   _|_   _|  (_)
                 | |__  | |__     \ \  / /  | |   | |
                 |  __| |  __|     \ \/ /   | |   | |	     The Ultimate Guide
                 | |    | |         \  /   _| |_ _| |_    _  ------------------
                 |_|    |_|          \/   |_____|_____|  (_)

              .--------------------------------------------------.
            ./   _____      _     _        _____                 |
          ./    / ____|    (_)   (_)      / ____|                |
        ./     | |     _ __ _ ___ _ ___  | |     ___  _ __ ___   '----------.
      ./       | |    | '__| / __| / __| | |    / _ \| '__/ _ \             |
    ./         | |____| |  | \__ \ \__ \ | |___| (_) | | |  __/  .----------'
  ./            \_____|_|  |_|___/_|___/  \_____\___/|_|  \___|  |
 /                                                               |
'----------------------------------------------------------------'

                     Donate at Paypal: faq@shillatime.org

                  Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                  ||  FFVII: Crisis Core FAQ/Walkthrough   ||
                  ||           Version: Zack Fair          ||
                  ||       Copyright: Absolute Steve       ||
                  ||       Email: faq@shillatime.org       ||
                  ||      All rights reserved (C) 2008     ||
                  Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||                    Foreword: Introduction to the FAQ                      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

People like to get everything in  RPG's, especially in Final Fantasy games. 
This guide does exactly that: It will get you everything, the full experience. 

I  write  my guides with  the intention of  making them the most user-friendly
thing out on the internet. This often includes  notes to make  the best of the
game, get everything, a 'Perfect Game' if you will. You can also use this guide
if you are new to the game. You can choose to do whatever you wish to do, but I
can assure you that you'll not miss anything that can be missed.

This  was written  for you, so I'm  glad you're here. If you liked this Guide,
please  recommend it  (at the top) to help  other users. If you can drop me an
email about this guide, feel free to: I'll read it.

This guide offers and delivers:
===============================
o | A Walkthrough with a bit of humor mixed in, and checklists
o | A lay-out with style (not just a lap of text) and maps
o | Spaced out text, for an overall better look
o | Easy to use tables and efficient use of space
o | No difficult abbreviations, no 'engrish', and no-nonsense talk
o | No need to cross-reference to other FAQs
o | Doing everything ASAP (Players choice)
o | Unique information not found in other guides
o | 100% coverage

I wish you pleasure reading this guide and playing the game. - Absolute Steve


NOTE: IF YOU CAN HELP ME WITH TYPOS, SMALL ERRORS, ANYTHING, FEEL FREE TO SEND
      ME AN EMAIL AT: faq@shillatime.org. I'LL CERTAINLY READ IT.
                      ===================
      YOU CAN HELP TO MAKE THIS GUIDE BETTER FOR EVERYONE. THANK YOU :)


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||                           Donation (Experimental)                         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO

Please take a minute to read this. You can greatly support me, maybe for free.

I  hope you'll like this Guide. It takes a lot of time to write Guides, (about
300+  hours  for a full guide,  which is  7.5 weeks  full-time work..), and to
maintain  living it's necessary  for a poor student to also work. I have given
you  the wealth of  information in this Guide, so maybe you can donate a small
amount  of  money. It'd *really* help  me. This is experimental right now. The
more  support  I receive, the faster I can work on new Game Guides, or improve
older works to become even better!

o You support me, but *also* fellow online gamers looking for information, and 
  you support GameFAQs as well (this work is exclusive to them).
  
o If this doesn't work out, so be it. If it does, bless you, my readers. :)

o Supporting can be done by two means:

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                                      ------------------
                                      
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  To any and every supporter, thank you.

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||                            Table of Contents                              ||
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 Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

I) Walkthrough: {WAL}
=====================
   {0} Controls, Menu, Stats, General Tips
   {1} Chapter 1: Training
   {2} Chapter 2: The Wutai War
   {3.1} Chapter 3: Sector 8 and new missions
   {3.2} Chapter 3: Banora Village
   {4.1} Chapter 4: The SOLDIER 1st Class
   {4.2} Chapter 4: Mako Reactor #5
   {5} Chapter 5: Slum Market
   {6.1} Chapter 6: Wutai Spies?
   {6.2} Chapter 6: Into the cold with Cloud
   {7} Chapter 7: Junon Raid
   {8} Chapter 8: Flowers + Wagons = Love?
   {9} Chapter 9: The Nibelheim Incident
   {10} Chapter 10: Escape
   {11} Chapter 11: The Final Showdown

II) Missions {MIS}
==================
   {MIS-1}  Missions 1-x-x: Shinra Electric Company
   {MIS-2}  Missions 2-x-x: Monster Research Project
   {MIS-3}  Missions 3-x-x: Genesis's Forces
   {MIS-4}  Missions 4-x-x: To End the War with Wutai
   {MIS-5}  Missions 5-x-x: Hojo's Laboratory
   {MIS-6}  Missions 6-x-x: Seeking Precious Items
   {MIS-7}  Missions 7-x-x: Seeking Priceless Items
   {MIS-8}  Missions 8-x-x: Zack, the Materia Hunter
   {MIS-9}  Missions 9-x-x: Great Caves of Wonders
   {MIS-10} Missions 10-x-x: Mysteries of the World
   {MIS-9-6-6} Optional Boss Minerva

III) General Useful Information {GEN}
=====================================
     {GEN-1.1}  DMW (Digital Mind Wave) Info
     {GEN-1.2}  DMW Mechanics
     {GEN-1.3}  DMW Genji Shield/Magic Pot
     {GEN-2}  Level Up/Stats Chart
     {GEN-3}  Super Fast Gil & SP
     {GEN-4}  Maxing Stats with Materia
     {GEN-5}  Battle Mechanics
      {GEN-5.1} Damage Formulas
      {GEN-5.2} Status Effects Formulas
     {GEN-6}  Missable Things

IV)  Inventory Lists {LIS}
==========================
     {LIS-1} Battle Items
     {LIS-2} Fusion Items
     {LIS-3} Key Items
     {LIS-4} Accessories

V)   Materia {MAT}
==================
     {MAT-1} Materia Fusion
      {MAT-1.1} Basics
      {MAT-1.2} Terminology
      {MAT-1.3} Materia Fusion Rules
      {MAT-1.4} Fusion Combination List
      {MAT-1.5} Materia Grades
      {MAT-1.6} Item Grades
      {MAT-1.7} Stat Boosts
      {MAT-1.8} Max Item Stat Boosts
     {MAT-2} Magic Materia
     {MAT-3} Command Materia
     {MAT-4} Independent Materia
     {MAT-5} Support Materia

VI)   Shop List {SHOP}
======================

VII)  Enemy Encyclopedia {ENM}
==============================

VIII) Appendix {APX}
====================
      {APX-1} Song Lyrics "Why"
      {APX-2} Official Soundtrack Listing
      {APX-3} Bradygames Guide: Error List & Appendix

IX) Version History
===================

X)   Credits
============

XI)    Copyright
================

Donation (Experimental)
=======================


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||                          I)  Walkthrough {WAL}                            ||
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                || {0} Controls, Menu, Stats, General Tips ||
                Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
                

This section covers some important information if you want to ENJOY playing the
game. And this is a game to enjoy, so read this.


Normal or Hard Mode:
====================
The US Version has the option of playing in Normal or Hard Mode. So what's the
difference? Normal Mode is the normal game. All enemies have the stats as they
are presented in this Guide. Hard Mode REALLY IS HARD, and veteran gamers have
said they are having trouble with beating it when they chose it initially.

It looks like all enemies have new specifically customized boosted stats. I
have looked at several enemies, and HP values went up as much as 5x the normal
value. The same applies to their other stats. A few bosses I have checked had
HP x3.25 or x3.75 their normal value. The same may apply to their other stats
as well. Either way, Hard Mode is .. a LOT HARDER than Normal Mode.

Note: You can select Hard Mode in New Game+ also, even if you only beat the 
      game on Normal Mode. This makes Hard Mode easier and more playable.


The Controls:
=============
Analog Stick = Move around
D-Pad        = Move around
X            = Cancel
Square       = Evade (in battle), Map (during exploring), Unequip (in menu)
O            = Confirm
Triangle     = Guard (in battle)
START        = PAUSE
SELECT       = Remove(!!) Game Files (at Save Points)
L-button     = Scroll left through commands (in battle)
               Scroll up quickly through menu
R-button     = Scroll right through commands (in battle)
               Scroll down quickly through menu
L-button
+ R-button   = Soft Reset
+ START


The Menu:
=========
The menu *roughly* looks like this:

     .-----------------------------------------------------------------.
     |MAIN MENU          Shin-Ra Electric Power Company   .--------.   |
     |.--------------. .-------------------------------.   \      /    |
     ||Item          | ||_|  Zack Lv. x   Strength  xx |    \____/     |
     ||Equipment     | | __  SP/      x   Vitality  xx |               |
     ||Materia       | ||  | HP/    x/x   Magic     xx |               |
     ||Materia Fusion| ||__| MP/    x/x   Spirit    xx |               |
     ||DMW           | |     AP/    x/x   Luck      xx |               |
     ||Missions      | |LOCATION = Midgar              |               |
     ||Mail          | |GIL =   xxx |TIME = x:xx:xx    |               |
     ||Shops         | |DMW = ~~~~                     |               |
     |'--------------' |limit = normal| | | | | | |    |               |
     |HELP xxxxx       '-------------------------------'               |
     '-----------------------------------------------------------------'

• Item
Here you can use items or sort them out. You can recognize Potions from the HP
letters in the help section below, and you can recognize Ethers in the same way
by checking for MP. An Elixir also recovers AP and notes all three.

• Equipment
Here  you can equip materia and armor or accessories. You'll start with only 4
materia  slots and 2  accessory slots, but these can be expanded. When Zack is
promoted  to SOLDIER 1st Class in Chapter 4, you'll gain two materia slots. If
you  complete  Missions 7-2-2 and 7-2-5  you'll unlock the two extra accessory
slots per mission. These missions can be done at Chapter 5 or later.

• Materia
Here  you can  check on your Materia  list and Sort it. SP Convert is unlocked
when  Zack  gets promoted to SOLDIER 1st  Class in Chapter  4. This converts a
Materia into SP (something I rarely do).

• Materia Fusion
This  is unlocked  when Zack gets promoted  to SOLDIER 1st Class in Chapter 4.
You can fuse two materia here so they blend into one. An option for items to be
fused  into  the process is unlocked  after Mission 7-2-1. This mission can be
done at Chapter 5 or later.

• DMW (Digital Mind Wave)
This  is pretty much  the Limit Break part of Crisis Core. The numbers you see
here are percentages of how many times a cutscene will pop up during modulation
in  battle.  If you  press Triangle  you'll get  to see  how many times you've
performed the Limit Break compared to how many times you have to perform it to
'Reach'  something I don't  know of or what it means. The more you progress in
the  game, the more people you meet and the more D.M.W's you will unlock. Also
check the special D.M.W section of this FAQ for more information.

• Missions (only available at Save Points)
Here you can do missions. There is only one mandatory mission, which is 1-1-1.
Missions  can be  very rewarding.  There  are special  requirements to  unlock
missions,  mostly  to beat  other previous  missions, or to  progress to a new
Chapter in the game story-wise.

• Mail
Here you can read the emails you will get throughout the game. They give you
details story wise and mission wise.

• Shops
You can ALWAYS shop in Crisis Core, straight from the menu. You don't even need
an  Call Shop  ability from Tonberry like  you did in FF8! Also check the Shop
List in this FAQ to see what the shops all sell. New shops are unlocked through
progressing with the game or doing missions.


The Stats:
==========
Zack has a few stats which are the following:

Strength: This is your Physical Attack power.
Vitality: This is your defense versus enemy Physical Attacks.
Magic   : This is your Magical power.
Spirit  : This is your defense versus enemy Magical Attacks.
Luck    : The higher your Luck, the more critical hits and better item drop
rates. Critical Hit Rate = (Attacker's Luck - Defender's Luck) / 2.56 (%).
Attacks from behind are Auto-Critical Hits.


Leveling Up
===========
You  will level up  if the DMW spins to 777. How does this work? First of all,
it's NOT RANDOM. The game has an internal, invisible EXP counter, and Zack needs
to  reach  an amount of  EXP in order  to level up.  Even though the EXP isn't
shown  in-game, this Guide offers an Enemy Encyclopedia that lists the enemy's
EXP  values.  The chart  in section  {GEN-2} shows  the EXP  needed to reach a
certain level, along with the fixed natural stats that go with each level.


Zack's Battle Stance:
=====================
A small detail, but Zack's battle stance and victory pose will differ depending
on how much HP Zack has left:

Battle Stance:
---------------
25%+ HP: Zack stands uptight and moves normally.
<25% HP: Zack drags the Buster Sword around.

Victory Pose:
-------------
100% HP:    Zack swings the Buster Sword in the classic way on his back.
25%-99% HP: Zack puts the Buster Sword normally on his back.
<25% HP:    Zack wipes the sweat from his forehead.


General Tips:
=============
• Save often. There are many, many Save Points in Crisis Core, so use them.
• Heal after battles in the menu with the Cure Materia. This Materia will be a
  lighter green than the other magic materia, plus it'd be one of the few, if 
  not the only one you can actually use. Same for the Esuna Materia.
• You can very often AVOID RANDOM ENCOUNTERS by HUGGING THE INNER SIDE of the
  room or plains that you are trying to cross. Alternatively, if you want to 
  beat the same enemies again, you can run in and out of the room to get many 
  random encounters. Avoiding encounters is particularly useful when doing 
  missions that are (too) hard for you.
• You can escape from a battle by trying to run away from the battle field.
  Notice how Zack seemingly can't get away, but after a short while you will
  have escaped the battle. This only applies to most random battles, no bosses.
• Phoenix Downs cast Raise, a spell that will fully revive you when you die
  in battle. This is a magnificent item, especially because the status lasts as
  long as you don't die. You can also get the ReRaise status from the Woman at 
  the entrance of the Shinra Building, who will give you a 'Campaign Potion' 
  when you talk to her and select the first option. This can be done in Chapter
  3 and later Chapters where you can get to the Shinra Building.
• Do NOT try to rotate the camera during battle! I've had it happen myself a 
  few times, and you can end up using rare Elixirs from your stock because the
  L and R buttons switch commands in battle!
• If enemies do a Jump attack, don't immediately dodge. Instead, wait a moment
  and then dodge. You'll learn to evade these attacks quickly this way.
• If you see (M) behind an item, it means it is a Materia.
• The MAX amount of Materia you can hold is 256. If you go past this, any
  Materia you pick up will be DISCARDED. Later on when doing Missions, you'll
  likely receive tons of crap materia from enemies. Convert these into SP, or
  you will end up discarding great Materia from treasure chests!
• To defend from Instant Death later in the game, equip a Safety Bit. You can
  also equip a Status Ward Materia and a Death Materia to defend from Death.
  Then there's also the Super Ribbon, but that's much later in the game.

• In Hard Mode, the enemies will have better stats. They are individually
  increased, and there are no documented lists on these stats. I'll eventually
  go over all enemies and add their stats.
  
  As an indication expect enemy HP to increase by at least x2, and expect your
  enemies to hit you harder, while you hit them for less. No additional rewards
  are given for Hard Mode.. Bragging rights aside..


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                     ||      {1} Chapter 1: Training      ||          CHECKLIST
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|| Treasure: ---                                                             ||
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After  the beautiful  introduction FMV that is kept true to the original game,
you'll  get  to see the (also  stunning) in-game graphics. After another short
scene  you'll  have to fight  16 Wutai Soldiers  in Shinra disguise. They have
210 HP, and give 1 SP. Their attacks don't go over 5-ish damage, so don't worry
and hack away. After beating them, another scene will show and the scene shifts
over to a big, badass behemoth boss.. What an alliteration!

------------------------------------------------------------------------------.
Name: Behemoth (Level: 6) |                                                   |
---------------.----------'                                                   |
HP: 7870       |Exp: 7    |Attacks:                                           |
MP: 122        |SP: 16    |--------                                           |
Strength: 8    |Gil: 0    |Left-Right Claw [Physical attack]                  |
Vitality: 10   |          |Left-Right Claw [Physical attack, Gravity]         |
Magic: 11      |          |Left-Right Tail [Physical attack, ignores Vitality]|
Spirit: 9      |          |Left-Right Tail [Physical attack, Gravity]         |
Luck: 8        |          |Gyro Tail [Physical attack, ignores Vitality]      |
               |          |Heave [Physical Attack, Gravity]                   |
------------------------------------------------------------------------------|
Strategy: Being the first boss of the game, he's really easy. You can attack  |
--------- it straight on with your sword, or you can choose to use magic by   |
scrolling through your commands that are shown at the lower right of the      |
screen. The first green materia is Firaga which does 3x105 damage or so. The  |
second green materia is the Thundaga materia which does about 220 damage, and |
the last green materia is the Blizzaga materia which does the best damage of  |
about 335 damage. The command materia allows use of Assault Twister, which is |
a different Physical attack than your regular swings.                         |
To defeat Behemoth, simply try to get to it's back and swing 2 or 3 times.    |
Move away or dodge it's Tail attacks and repeat. You can also attack it from  |
front or from a distance with magic. Experiment a little, it's good fun. If   |
you somehow run low on HP, you can always use a Potion (first item).          |
------------------------------------------------------------------------------'

And  that's the end of Chapter 1, folks.. Don't worry.. they're not all short!
At the end of each chapter, you're given the option to save (first option), to
load  (second option), or  to not save (last option). I suggest saving, as you
have  100  slots! Plus,  you can  always copy some  saves to your PC..infinite
saving.

End of Chapter 1 Picture: Zack fighting Behemoth.


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                     ||   {2} Chapter 2: The Wutai War    ||          CHECKLIST
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|| Treasure:| Bronze Bangle, Cursed Ring, Elixir (Mission 1-1-1), Soma,      ||
||          | Potion, Ether, Hi-Potion, Potion, Ether, Earrings, Hi-Potion,  ||
||          | [Fire Armlet/Phoenix Down/Bulletproof Vest/Elixir].            ||
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A few scenes take place. Kunsel, a SOLDIER 2nd Class and a buddy of Zack, comes
to talk to Zack. After this, you'll end up meeting Lazard in the Briefing Room
together  with Angeal. When you're back in control, speak to Kunsel and follow
him into the next room.

You  have to walk over to the terminal which will give you a short tutorial on
how  to  do Missions. If you  go to the menu  when you're at a Save Point, you
can select Missions. Missions require you to beat up enemies, pretty much, and
often  there are  treasures to be found.  A Mission reward is granted when you
complete the Mission.

The first Mission, number 1-1-1 is actually mandatory, so you must go and do it
now.  Beat the 8 Soldiers (same  as at the start)  and receive an [•ELIXIR] as
a  reward. After  the scene  with  Kunsel, check  locker 6  (near Kunsel)  for
a  [•BRONZE BANGLE].  Check the  locker another  20 times  (which initiates  a
dialog) and  you'll get the [•CURSED RING]. This increases ALL your main stats
by 10, and your HP/MP/AP by  10%! The only  thing is.. well you see, there's a
reason  it's  called Cursed Ring. You  can't get the  D.M.W in battle anymore,
which means no Limit Breaks nor any Leveling Up!. This accessory has a good use
when  you want to play a low level game, but for now I suggest you don't equip
it, *just* the Bronze Bangle.

When  you're done  fooling around, go back  into the Briefing Room and talk to
Angeal to process with the story.

After  the scene  you'll be in Wutai.  You'll have to fight 3 Wutai Privates..
They  are weak: 178 HP, 1 SP, 12 Gil each. After another scene, you're free to
roam  the  continent of Wutai...err..  Not quite. You  can move where the path
leads you to. A red dotted line indicates you cannot leave the zone from there,
and a blue dotted line indicates you're good to go, and you may pass.

When you are walking around you can now also get into 'random' encounters. It's
true that these aren't completely random, because they'll often only appear at
places  where the  area is large enough to  fit a battle in, and you can often
avoid 'random' encounters by hugging either side of the path you're walking and
not  crossing a room or plains point blank. Keep this in mind during the game.
On  the other hand  it's also possible to trigger the same fight area twice or
even more, when you're looking to rotate the camera or when you want to grab a
treasure.

Head down the path. You can press Square to bring up a map. I will sometimes be
referring to the map when I'm talking about North/South/East/West. When you get
about  halfway you'll  get another  scene with  Angeal. There's  a Save  Point
afterwards, and you can go to the next area. After the scene, you'll get a DMW
memory (nothing special, and I won't mention these again), and you'll get into
a  battle with  many Wutai Privates, 25 regular and 2 Sergeants. The sergeants
are yellow  and have 575  HP, 8 SP, 24 Gil. They're not tough at all. There are
an  additional 3  Wutai Privates standing on  the wall, you can kill them with
magic.  After the battle  you'll get a short scene followed by a battle with 2
Privates and a Sergeant. Finish them and Zack gets a phone call from Angeal.

You'll  now have stars  at the upper left of your screen. The idea is that you
must  kill as much enemies as possible to get the best possible ranking. Later
on,  you'll get a reward based on this ranking. Go through the gate and battle
some enemies (they look like dogs with masks and make-up..heh). Those are worth
12  SP,  22 Gil.  Check the  chest for  a [•SOMA].  Proceed and battle another
Foulander with  two soldiers. Proceed and battle two more Foulanders. Soldiers
will fire at  you from a distance. Run toward them and try to move on. Enemies
will  come  from a rotating wall.  Check it after  the battle and you'll get a
short scene with an other battle as result. Check: You should now have 6 filled
stars.

The  next  chest holds a  [•POTION], but  the one after  that is a 'mimic' and
triggers  a battle  with soldiers.  Continue  and fight  two more  Foulanders.
After  that, you'll  get another  battle with two 'doggies'  and two  soldiers.
Check  the room  nearby  for a  chest  with  an [•ETHER].  You'll  also get  a
battle here with two soldiers  and a  Foulander. There's also a  rotating wall
here so check it and fight  the sergeant  and the three soldiers. Now check out
the  Scout  Tower and  you'll have  to fight two  sergeants and two Foulanders.
The chest behind the Scout Tower holds a [•HI-POTION].

After the phone call, you can backtrack to where you started and check an other
scouting tower to fight 3 captains. Now move on until you get to a few soldiers
shooting  at you. Choose the second option and backtrack around the corner and
check the rotating wall for a short  scene which nets  you a Potion. Check the
rotating  wall  again to battle  three Foulanders.  Now continue until you get
to  the  last battle with three  Foulanders coming through the door. Check the
chest in the corner for an [•ETHER] and proceed with the game.

From  now on,  I won't be mentioning all  the battles. I did so because it was
related to the stars mini-game. Either way, take the right path to a chest with
an [•EARRINGS], then  backtrack and  take the  left path  to get  a chest with
a [•HI-POTION].  Equip  the Earrings, it  gives you +5 Magic.  You'll get to a
Save  Point  and a  shrine. Save your  game and inspect  the shrine. After the
scene,  fight the 3  Wutai Commanders. They have: 1055 HP, 16 SP, 55 Gil each.
Head  to the  Arena to  the north  and  you'll get  a scene  with someone  who
should look familliar..  Save your game  and head into the Arena for real now.
You'll face two Ogre-like creatures.. It's boss time!

------------------------------------------------------------------------------.
Name: Vajradhara Wu(Lv:7) |Drop: HP Up                                        |
---------------.----------'                                                   |
HP: 2900       |Exp: 69   |Attacks:                                           |
MP: 22         |SP: 80    |--------                                           |
Strength: 14   |Gil: 38   |{Punch}     [Physical attack, ~80 Damage]          |
Vitality: 27   |          |{Axe Swing} [Physical attack, ~100 Damage]         |
Magic: 1       |          |Mace Boomerang [Physical attack, Scene, No Block,  |
Spirit: 1      |          |                ~125 Damage]                       |
Luck: 4        |          |Twin Tomahawk [Physical attack, Scene, No Block,   |
               |          |               ~155 Damage]                        |
------------------------------------------------------------------------------|
Name: Vajradhara Tai(Lv:7)|Drop: VIT Up                                       |
---------------.----------'                                                   |
HP: 2900       |Exp: 69   |Attacks:                                           |
MP: 22         |SP: 80    |--------                                           |
Strength: 14   |Gil: 38   |{Punch}     [Physical attack, ~80 Damage]          |
Vitality: 28   |          |{Axe Swing} [Physical attack, ~100 Damage]         |
Magic: 1       |          |Mace Boomerang [Physical attack, Scene, No Block,  |
Spirit: 1      |          |                ~125 Damage]                       |
Luck: 4        |          |Twin Tomahawk [Physical attack, Scene, No Block,   |
               |          |               ~155 Damage]                        |
------------------------------------------------------------------------------|
Strategy: If you glance over their stats, you'll notice they have decent      |
--------- defense versus physical attack, but no defense versus magic. I'd    |
suggest spamming massive Blizzard magic on their heads which inflicts like 400|
HP damage per casting. Should you run out of MP you can either use an Ether or|
go with physical attacks. Dodging their attacks isn't all that hard. Just look|
out for when they move their arm back, because that's the time they're going  |
to swing. The attacks that have a scene cannot be dodged or blocked. If you   |
attack them from the back with physical attacks, all the better as you'll     |
inflict critical damage. Keep your HP above 200 and you'll be fine.           |
------------------------------------------------------------------------------'

They  give a nice Exp value.. Yeah..a nice number. Err, so another scene takes
place in which the legendary Buster Sword is used. After more scenes you'll get
an evaluation from  your  executive manager Lazard.  Depending on how  well you
did with the stars mini game, you'll get the following reward:

Amount of Stars: |Reward:
-----------------|----------------
16    Stars      |Fire Armlet
14-15 Stars      |Phoenix Down
11-13 Stars      |Bulletproof Vest
10 or less Stars |Elixir

After  more  scenes, you'll have to  fight against 3 Genesis Clones. They have
720 HP, 24 SP, 58 Gil each. More scenes take place. You'll get to a Save Point
which  you'd do well to use. If you managed to get 16 Stars from the minigame,
equip  the Fire  Armlet!  Proceed  and choose  the  first  option to  initiate
another scene and another boss fight...

------------------------------------------------------------------------------.
Name: Ifrit (Level: 8)    |Drop: Assault Twister                              |
---------------.----------'--------                                           |
HP: 6720       |Exp: 321  |Elemental Info: Absorbs Fire, Weak VS Ice          |
MP: 403        |SP: 180   |--------                                           |
Strength: 17   |Gil: 430  |Attacks:                                           |
Vitality: 20   |          |--------                                           |
Magic: 14      |          |{Double Punch} [Physical Attack, ~40 Damage x2]    |
Spirit: 30     |          |{Kick} [Physical Attack, ~67 Damage]               |
Luck: 12       |          |Flame Shot [Magical Attack, Fire, ~30 Damage x3]   |
               |          |Hellfire [Magical Attack, Fire, Scene, No Block,   |
               |          |           ~400 Damage]                            |
------------------------------------------------------------------------------|
Strategy: Ifrit isn't all that hard, but you should know that he's weak VS Ice|
--------- Magic. Ok, so now you know, and now you can happily spam your       |
Blizzard Magic against him which will do ~775 damage. Alternatively you can   |
aim for his back and slash him 4 times for critical damage, then dodge his    |
attacks and repeat. In any case, keep your HP above 450 if you don't have the |
Fire Armlet, because Hellfire no matter how kickass it looks, still inflicts  |
about 400 HP damage. Fire Armlet reduces Fire attacks by 50%. When you're far |
away from Ifrit, he will attack with Flame Shot, which is easy to dodge. All  |
in all, this is a really easy fight.                                          |
------------------------------------------------------------------------------'

Sephiroth enters the scene, and it's the end of the Chapter!

End of Chapter 2 Picture: Angeal Praying with his head against Buster Sword.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||{3.1} Chapter 3: Sector 8 and new missions||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| Lightning (M), Esuna (M), Poison (M), Silence (M),             ||
||          | Silence Blade (M), Gravity (M), Regen (M).                     ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After some more scenes where Tseng also makes his introduction, the player can
control Zack again. Tseng is added to the DMW too. Head over to the Save Point.

At the start of this Chapter, many Missions are unlocked and become available.
If  you do some of those Missions, more will unlock. At this point, you can do
the following missions, or rather, potentially attempt them:

4-1-1  through 4-2-6,  4-4-1 through  4-5-6, 5-1-1,  6-1-1 through  6-1-6, and
6-3-1  through 6-6-6. Please note that many of these missions are likely to be
way over your head at this point. Also check the Mission section {MIS}.

The  missions 4-1-1 through 4-1-5 are possible to do at this point, as are the
missions 6-1-1 through 6-1-4. Mission 5-1-1 can also be done now easily. Lastly
the  missions 8-1-1 and 8-1-2 can be done. If you do anything at all, consider
getting  the Barrier Materia from mission 4-1-5. This is really useful through
the  game. If you want to, equip Cursed Ring to boost your stats. This may just
be better than DMW for the tougher missions.

When you're done fooling around with missions, check locker #6 again to receive
a  [•LIGHTNING (M)]. Leave the Briefing Room afterwards. After a scene, Kunsel
will  have brought you to Sector 8. You can now proceed with the game, or do a
few optional (and HIGHLY REWARDING) quests.

Optional:
---------
In this screen, walk over to three females who all have their own fanclubs. You
can  join  the 'Angeal Fanclub'  and the 'Genesis  Fanclub' right now, but the
'Sephiroth Fanclub' can't be joined - yet. Check your map, and head north from
the Fountain. Head north, straight into an  alley next to the Goblins Bar. Talk
to  the  woman here, and  choose the first option  to join the 'Loveless Study
Class', part of the Genesis Fanclub. Head back and check your map. Talk to the
Shinra  Soldier in the  Southeast area of the map of this section. After this,
you can check any Save Point to see that a mission has been unlocked.

You  can  now do missions 1-2-1  through 1-2-6, which give decent rewards. The
final  mission, 1-2-6 ends  with a fairly tough fight, a Guard Spider. You can
move  behind  it before the fight  by hugging the  wall of the room. Start the
fight,  and hit it  for 4 times, then guard. It'll look like it needs to poo..
and  does an electric burst while you're blocking. Repeat this and stay behind
it  at all times.  Heal when you must, and keep your HP at max after every two
shocks  or so. After the mission, speak with the Shinra Captain and he'll give
you the Craftsman Monthly.

Head  back into the Shinra Building, which is where you came from. Talk to the
lady  near the  stairs, and  select  the first  option.  She will  give you  a
'Potion',  which  heals you  completely  (although  cancels any  break  gained
stats, in other  words when your HP/MP/AP go above the max due to DMW. You can
still  get break after this potion, it just takes it away now.). It also cures
all status effects, grants Raise (which is essentially Auto Life), and sets DMW
back to a normal gauge. It also resets Genesis Mode (which you obtain from the
middle of Chapter 6).

Go through the doors on the north, and head over to the lift after admiring the
Shinra  vehicles  and the original artwork  of the Highwind (I've actually had
that  very artwork on my desktop for about 2 years now). Hop onto the elevator
and  choose the second option to go to the 49th floor (SOLDIER Floor). Head to
the  Materia Room and  speak to the Scientists there. Now go to the Save Point
which is also nearby, and check for new missions. You can do the following:

Mission  8-2-1  through 8-2-6 can  now be done,  and you'll get different Mako
Stones  as reward.  These  Mako Stones  can  be  brought back  to  one of  the
scientists  in the Materia Room who will reward you for every Mako Stone. Just
select the first(!) option when talking, or you can NOT get the reward anymore:

Name of Mako Stone: |Reward in Materia:
--------------------|---------------------
SPR Mako Stone      |Esuna Materia
VIT Mako Stone      |Poison Materia
Magic Mako Stone    |Silence Materia
HP Mako Stone       |Silence Blade Materia
Strength Mako Stone |Gravity Materia
Luck Mako Stone     |Regen Materia

As for the missions, only the last two are really hard at this point. Bee Swarm
has insane Vitality, which means you must use Magic against it. And especially
the  fight with the 2 Death Claws in mission 8-2-6 and the Bee Swarm is really
tough.  Use  Barrier and spam your  strongest magic and dodge their attacks as
much  as  possible while  keeping your  distance, and taking  them one by one.
You  can also use  the Fira Materia you just got from that mission and heal up
with Ethers.
---------------
End of optional

When you're ready, talk to Tseng in the Briefing Room, select the first option,
and be off to your next story mission. To get back to the Briefing Room, go to
the  elevator  in Shinra Building, select  the second option, and you'll be at
Floor 49. You should find the Briefing Room easily.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||     {3.2} Chapter 3: Banora Village      ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| X-Potion, Hi-Potion, Remedy, 5 Gil, Hi-Potion, Mp Up (M),      ||
|| ---------| 500 Gil, Elixir, Bronze Armlet, X-Potion, 10x 100 Gil, 500 Gil,||
||          | Ether, Soma, X-Potion, Elixir, Phoenix Down.                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After  a  scene you'll have  to fight two G Assassins, who have 720 HP, 24  SP,
and  58 Gil  each. Run down the path until  you get to a Save Point at an open
field. Run into the Guard Spider when you're ready.

------------------------------------------------------------------------------.
Name: Guard Spider (Level: 10)|Drop: Power Attack Materia                     |
---------------.--------------'--------                                       |
HP: 7225       |Exp: 162      |Elemental Info: Weak VS Lightning              |
MP: 0          |SP: 1         |--------                                       |
Strength: 17   |Gil: 120      |Attacks: (Zack's Vitality/Spirit: 60/20)       |
Vitality: 54   |--------------'--------                                       |
Magic: 14      |{Robot Claw} [Physical Attack, ignores Vitality, ~135 Damage] |
Spirit: 12     |Type-97 Cannon [Physical Attack, 5*~25 Damage]                |
Luck: 16       |EM Field [Magical Attack, Thunder, 5*~30 Damage]              |
               |Spider Web [Inflicts Stop]                                    |
------------------------------------------------------------------------------|
Strategy: Guard Spider isn't very difficult if you time your blocking and     |
--------- dodging well. It's claw attack is fairly strong but also easy to    |
dodge. I suggest getting behind it, smacking it up with physical hits. When   |
you get stopped by Spider Web you're likely to take the blow from the Machine |
Guns, but so be it; Heal afterwards. Thunder magic works wonders on robots,   |
and this is no exception, but physical attacks will get the job done just fine|
either way.                                                                   |
------------------------------------------------------------------------------'

After beating the Guard Spider up, check the chest near the gate for an [•X-
POTION]. Check  the Guard Spider  if you want to, then head over to Tseng and
enter the next area. After the scene, check the chest nearby for a [•HI-
POTION]. Head to the village square, which appears to be empty. A chest behind
the left house holds a [•REMEDY]. Check the 3 green Lifestream and memorize
them a bit for later. Save your game. If you check any of the houses, you'll
end up fighting Blood Tastes, doglike creatures who have 914 HP, 16 SP, 40 Gil.
Check the house near the Save Point and you'll get a scene with the mother of
Angeal..

After  the scene,  grab [•5  GIL] from  the chest  in the  house, and  go back
outside.  Fight  the three G  Assassins (rather,  asses) and exit the village.
Check the 4th  green Lifestream and  remember it. Check your map, and head east
into  the  path near the green  Lifestream. Grab a [•HI-POTION] from the first
chest,  and an  [•MP Up (M)]  from  a  chest at  the  top. Check  the 5th  and
final  green  Lifestream near a stone.  You'll also see some chests below, but
you'll get them soon enough, don't worry, have I ever let you down? ;)

At the end of the cliff, talk to Tseng to get a scene. You'll end up inside the
Factory  where you'll instantly have to fight another three Genesis asses. Get
[•500  GIL] from the chest at the end of the walkway, and head down afterwards
to  Tseng.  You'll have to fight  a Heli Gunner (1850  HP, 1 SP, 91 Gil) and 7
more Genesis  asses. After the  battle, grab an [•ELIXIR] from the chest in the
corner  under  the stairs, and  follow Tseng. Grab  a [•REMEDY] from the chest
and  proceed for  another short  scene. Save  your game  if you  wish, and  go
through the door. A scene with Genesis will take place. If you didn't save yet,
do so now.

Afterwards,  exit the factory  and check the chests for a [•BRONZE ARMLET] and
an [•X-POTION]  (See,  see?). Run  down the  valley back  to the  village until
at a certain  point a mini game starts in which you have to cut down missiles.
This is not very hard, but beware of the last missile, which angle is different
than the rest. The last one has the camera behind the missile, the best way to
check  when you must slash is to look at it's shadow; When it's close, quickly
slash. Do well, because it also affects the next minigame. See below.

               .----------------.---------------.------------.
               |# Missiles Cut: |Reward in Gil: |Time Limit: |
               |================|===============|============|
               |       0        |        0      |   20 Sec.  |
               |       1        |      100      |   22 Sec.  |
               |       2        |      200      |   24 Sec.  |
               |       3        |      300      |   26 Sec.  |
               |       4        |      400      |   28 Sec.  |
               |       5        |      500      |   30 Sec.  |
               |       6        |      600      |   35 Sec.  |
               |       7        |      700      |   40 Sec.  |
               |       8        |      800      |   45 Sec.  |
               |       9        |      900      |   50 Sec.  |
               |      10        |     1500      |   60 Sec.  |
               '----------------'---------------'------------'

After the minigame, a timer immediately starts ticking. You now have a set time
to find all 5 green Lifestreams and enter Angeal's mother's house after that.

         .--------------------------.------------.------------------.
         |Lifestream Location:      |Touch it:   |Did not touch it: |
         |==========================|============|==================|
         |At path intersection      |Soma        |Ether             |
         |On the cliff              |X-Potion    |Potion            |
         |Near the well             |Ether       |Soma              |
         |Near Angeal's House       |Elixir      |Ether x2          |
         |House opposite of Angeal's|Phoenix Down|Potion x2         |
         '--------------------------'------------'------------------'
  o Note: Lifestreams only appear if you checked them out earlier with Zack.

There's 1 nearby the boxes, one on the cliff, and three near the houses, and it
is  possible to  do it in 50 seconds  or so. Now you'll get your reward: [•100
GIL]  for a single  slash, plus an additional [•500 GIL] if you really had all
slashes and a [•SOMA, ETHER, X-POTION, ELIXIR and PHOENIX DOWN] if you touched
all  possible Lifestreams. Now Save your game if you wish, and enter the house
after  equipping  yourself decently (Barrier  Materia?). After the scene, it's
boss time.

------------------------------------------------------------------------------.
Name: Bahamut (Level: 15)|Drop: Potion/Force Bracelet                         |
---------------.---------'--------                                            |
HP: 8740       |Exp: 446 |Elemental Info: ---                                 |
MP: 424        |SP: 300  |--------                                            |
Strength: 18   |Gil: 680 |Attacks: (Zack's Vitality/Spirit: 60/20)            |
Vitality: 69   |---------'--------                                            |
Magic: 14      |{Claw Slash} [Physical Attack]                                |
Spirit: 102    |{Jump} [Physical Attack, ~80 Damage]                          |
Luck: 16       |Ray [Physical Attack, 5*~40 Damage]                           |
               |Lightning Bolt [Magical Attack, Lightning, 2*~80 Damage]      |
               |Mega Flare [Magical Attack, Gravity Based, Scene, No Block,   |
               |            Damage = ~62.5% of Current HP]                    |
------------------------------------------------------------------------------|
Strategy: Bahamut is a fairly strong boss, but his attacks can nonetheless be |
--------- blocked and/or dodged easily. His regular slash is nothing to worry |
about. When he jumps in the air, keep your distance or simply block. His Ray  |
can be dodged or blocked. His Lightning Bolt is also fairly easy to dodge when|
you time it right. Leaves us with his stunning classic attack, Mega Flare. You|
don't have to worry; It can't actually kill you since it's Gravity-based. This|
means it only takes a proportional part of your current HP away. It's still a |
load of damage, so heal immediately afterwards.                               |
To defeat Bahamut, you can massive spam your magic, but I recommend just going|
to him (and his back) and hack away. When he's unreachable, use magic. Save   |
your MP for healing every now and then, and you'll get out victorious. If you |
have Barrier, use it.                                                         |
------------------------------------------------------------------------------'

A cutscene will take place to close the Chapter.

End of Chapter 3 Picture: Genesis.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||  {4.1} Chapter 4: The SOLDIER 1st Class  ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| Star Pendant, Fire Materia, Blizzard Materia, Ether, 5000 Gil, ||
||          | Earrings, Amulet.                                              ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


A bunch of new missions will be unlocked by now. 3-1-1 and 3-1-2, 5-1-2, 8-1-3
through  8-1-6, and 8-3-1 through 8-3-6 are all unlocked now. If you go to the
briefing  room  and talk  to the  SOLDIER 3rd class  inside the briefing room,
you'll also unlock missions 7-1-1 through 7-1-6. Most missions are all possible
to  do  now. You  must  of  course first  beat  missions  to unlock  the  next
mission(s).  Check locker  #6 in  the  Briefing Room  again to  find a  [•STAR
PENDANT].

After  saving,  you can check out  the Training Room  and talk to Hojo. If you
select the first option, you'll be able to fight some battles in the VR Room:

Battle 1: 2x Wutai Private (178 HP) + 1x Foulander (482 HP)
Battle 2: 3x Guard Hound (491 HP)
Battle 3: 2x Blood Taste (914 HP)
Battle 4: Experiment 88 (looks like Behemoth, 9999 HP)

Head  over  to the elevator  and go to the  SOLDIER Director's Office. Zack is
promoted to 1st Class SOLDIER! After the scene you'll have gotten new clothes,
2  extra  materia slots,  Materia Fusion,  SP Convert,  and two extra materia:
[•FIRE  (M)] and  [•BLIZZARD  (M)]. Leave  the Briefing  Room  and select  the
second option  to get a short scene. Now you can leave. Hop in the elevator and
select the entrance. Go outside to Sector 8.

Talk to the women who are with Fanclubs, then head to the Southeast part of the
area  and check  for a  man near  the top  of the  stairs. Head  into LOVELESS
Avenue (north from the fountain) and speak with the first woman and select the
first  option.  She is  talking about  Joe, with his  Black Chocobo TEIOH. You
know,  the guy  in the chocobo races  in FF7 that always had better stats than
you? That's the one.. Either way, this will unlock a mission. Then go into the
alley  up  north again and  talk to the  woman here. Another mission unlocked,
plus you should  now have  loads of  mail. Head  back to  Shinra HQ  and check
the  new  missions  at  a  Save  Point.  Missions  2-1-1  and  2-1-2  are  now
available. When you're done, head to the Director's Office.

After  the scene, you'll  have to go to the elevator and select the top option.
Inside  the  elevator, you  can choose to  get off  at floor 49  (and do a few
optional  things), or select  the first option to go straight downstairs.

On  floor 49,  you'll fight three Red  Saucer I's which are weak and only have
570  HP, 1  SP and 8 Gil. Check on  the SOLDIER 3rd and you'll get in a fight.
An [•ETHER] is your reward for saving the guy. Now head into the Training Room
and fight the 6 Red Saucers I, and select the first option after the battle to
get  5000  gil. Not too  shabby! Head  back to the  elevator and go down. Here
you'll have to fight a crapload of enemies: 5 Genesis Avengers, 6 Sweepers, and
7  Red Saucer I. After the fight, a few scenes take place and Cissnei is added
to the DMW. Now you're in Sector 8.

Follow  Cissnei into  LOVELESS Street - after you've saved your game, perhaps.
Check  your left to save the kid, he'll hand you an [•EARRINGS] as reward. Save
the mother  and  daughter on the right  for an [•AMULET].  Head down the street
for a semi-boss fight with..

------------------------------------------------------------------------------.
Name: G Eraser (Level: 13)      |Drop: Barrier (M)                            |
---------------.----------------'--------                                     |
HP: 8400       |Exp: 161        |Elemental Info: ---                          |
MP: 170        |SP: 112         |--------                                     |
Strength: 14   |Gil: 560        |Attacks: (Zack's Vitality/Spirit: 60/20)     |
Vitality: 22   |----------------'--------                                     |
Magic: 21      |{Rod Smack} [Physical Attack, ~100 Damage]                    |
Spirit: 58     |{Shotgun} [Physical Attack, 2*(4*~30) Damage]                 |
Luck: 17       |Combo Attack [Physical Attack, 2*~80 Damage]                  |
               |Fire [Magical Attack]                                         |
               |Scorcher [Physical Attack, Scene, No Block]                   |
------------------------------------------------------------------------------|
Strategy: This guy's not hard. Put up Barrier if you have it, and smack away  |
--------- at his back with physical attacks. His attacks are easy to dodge,   |
except Scorcher. Heal when he does that and you should be fine.               |
------------------------------------------------------------------------------'

After  the battle, Cissnei gives you a Shop Adress (Research Dept. QMC). After
the scene you'll be  in the 5th Mako Reactor. SAVE YOUR GAME!


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||     {4.2} Chapter 4: Mako Reactor #5     ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| Hi-Potion, Shinra Alpha, Hi-Potion x2, MAG Up (M), Circlet.    ||
||          |                                                                ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


Move  a bit forward, and you'll have to fight an A-Sahagin (3710 HP, 76 SP, 66
Gil). He's  not very tough, just  dodge his jump attack or block it. After this
a flashback from Sephiroth is shown in one of the most beautiful cutscenes you
will ever see (which lasts 4 and half minutes! Have you ever had an orgasm that
lasted  that long?  If so, tell me  how! If not, watch this movie!). When it's
over, load your game and watch it again .. twice!

After  the scenes, go  back a bit and climb down the ladder. Just before this,
you'll  get a  mail from a Treasure Princess, which unlocks new missions. When
you're down, turn the valve. Head down another  ladder and walk  to the end of
the  path to turn  another valve. Grab a [•HI-POTION] and a [•SHINRA ALPHA] from
the  chests. Backtrack  to  the Save  Point.  From here,  just  walk the  path
straight forward,  ignoring the first ladder as it leads to where you extended
the  ladder just  now. At the end of  the path, turn another valve to create a
shortcut to the Save Point. Go down the ladder next to the valve. You can walk
straight to Sephiroth who's waiting at the end.

By  the  way, the missions that  are unlocked are 8-4-1 through 8-6-6, through
9-1-1 till 9-6-6, which is a large portion of all missions. You can't do all of
these right now, but you can certainly attempt the first few to get a couple of
new DMW's (perhaps you'll FINALLY get to see a summon DMW).

Save  your game and check the room for three files. After reading them talk to
Sephiroth  for another  scene. Now a 'hide  and seek' game starts, but it's so
straightforward that you can't - not know - where Hollander is going. Run after
him,  and into  the first room he'll  be hiding behind the door. At the inter-
section,  head  right to find  a chest with [•HI-POTION  x2]. The next part is
again  straightforward  (I'd  almost  go  ahead  and  say  this  is  a  fairly
straightforward  game..  right?), and  you can  grab a [•MAG  Up (M)] from the
chest  you come across. Follow the path and you'll get to a more open area and
an intersection, sort  of. To the  left is a chest with a [•CIRCLET]. Proceed,
and you'll get the chance to save your game before the boss fight.

------------------------------------------------------------------------------.
Name: Pile Machine (Level: 16)|Drop: Power Wrist                              |
---------------.--------------'--------                                       |
HP: 10230      |Exp: 172      |Elemental Info: ---                            |
MP: 0          |SP: 1         |--------                                       |
Strength: 16   |Gil: 121      |Attacks:                                       |
Vitality: 47   |--------------'--------                                       |
Magic: 15      |Rapid Fire [Physical Attack]                                  |
Spirit: 14     |Partisan [Physical Attack, Gravity Based]                     |
Luck: 6        |                                                              |
------------------------------------------------------------------------------|
Name: Cutter Machine (Level: 15)|Drop: Shinra Alpha                           |
---------------.----------------'--------                                     |
HP: 9800       |Exp: 172        |Elemental Info: ---                          |
MP: 0          |SP: 2           |--------                                     |
Strength: 15   |Gil: 121        |Attacks:                                     |
Vitality: 52   |----------------'--------                                     |
Magic: 12      |Chainsaw [Physical Attack, inflicts Stun]                     |
Spirit: 15     |Spin Saw [Physical Attack, Gravity Based. inflicts Stun]      |
Luck: 6        |Poison Gas [inflicts Poison]                                  |
------------------------------------------------------------------------------|
Name: Shot Machine (Level: 14)|Drop: Chocobo Armlet                           |
---------------.--------------'--------                                       |
HP: 8780       |Exp: 172      |Elemental Info: ---                            |
MP: 0          |SP: 1         |--------                                       |
Strength: 12   |Gil: 121      |Attacks:                                       |
Vitality: 57   |--------------'--------                                       |
Magic: 17      |Rapid Fire [Physical Attack]                                  |
Spirit: 16     |Missile [Physical Attack, Ignores Vitality]                   |
Luck: 6        |Silence Gas [Inflicts Silence]                                |
------------------------------------------------------------------------------|
Strategy: For all good order, the Shot Machine is the one shooting annoying   |
--------- missiles, the Pile Machine is blue, and the Cutter Machine is the   |
yellow sucker. Start with Barrier, then aim to take out the Shot Machine first|
with magic or physical attacks from behind. Shot Machine inflicts the most    |
damage, so when he's taken care of, the battle simplifies already. After this,|
I suggest taking out Pile Machine (blue one) because it has a charge attack   |
that I just find annoying. All in all, these three are more annoying than they|
are hard. Lightning works well, by the way.                                   |
------------------------------------------------------------------------------'

Another closing chapter scene takes place.

End of Chapter 4 Picture: Sephiroth.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||        {5} Chapter 5: Slum Market        ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| Ether x2, Soma, Hi-Potion, Remedy, Steal (M), X-Potion, Remedy,||
||          | Ether, Silence, Strength Up (M), Cure Materia, 2000 Gil,       ||
||          | 500 Gil, Potion, HP Up (M), Blizzard Materia, Soma,            ||
||          | Thunder Materia, 3000 Gil, Fire Materia, Potion, Hi-Potion,    ||
||          | Hi-Potion, 1 Gil, Remedy.      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After the scene, Aeris is added to the DMW.  Check the  chest in the corner for
[•ETHER x2], then head over to the Save Point. New missions have been unlocked
yet  again. You  can now do 3-1-3  through 3-1-5, 5-1-3, and 7-2-1 all the way
through  7-6-6. I  suggest you at least  get the Item Fusion Tome from mission
7-2-1 (allow Items to be fused with materia), the Keychain from mission 7-2-2,
and  the  Backpack from mission 7-2-5,  since they both add an accessory slot!
This  enhances your stats by a LOT. If you have some Power Wrists, equip some,
combined with Shinra Alpha.

When  you're  done fooling around with  missions, talk to Aeris and select the
first option. After the scene, you'll be in the Sector 5 slums. Proceed and you
will  have to  fight 2 Hedgehog Pies (1512  HP, 28 SP, 24 Gil). Go to the next
area.  This  here should look  somewhat familliar,  especially the hole in the
wall.  Anyway,  talk to  the girl near  the hole to  unlock mission 2-1-4. Now
approach  the large gate  and enter after the scene. You'll be in the shopping
district, and a boy steals all your gil..!

Soon, a number of minigames must be done. The information presented here comes
from the Ultimania guide, which was translated by Kouli, so credits go to him.
Either way, first check your map and try to exit by the south.

                           Do the following things:
                           ========================
 .------------------------------------------------.-------------------------.
 |Actions:                                        |Results:                 |
 |------------------------------------------------|-------------------------|
 |o Check with the Accessory Shop                 |Affection +10, Soma      |
 |o Check with the Materia Shop                   |Affection +10, Hi-Potion |
 |o Check with the Item Shop                      |Affection +10, Remedy    |
 |o Talk to the girl in the corner and wait       |Affection +1 per wait    |
 |o Talk to the boy in the corner and give Potions|Affection +2 per Potion  |
 |  Max of 5 Potions can be given                 |                         |
 |o Talk to Aeris and walk around the Market      |                         |
 |o Select 1st option ..                          |1st option: Affection +5 |
 |  or 2nd option                                 |2nd option: Affection +10|
 '------------------------------------------------'-------------------------'

Now  you'll  have your  Gil back! Go  through the large  gate again, into Slum
Street.  A scene will happen, and you'll have to go to the hole in the wall on
the east. Three Worms appear (3300 HP, 36 SP, 58 Gil). After this, more scenes
happen.

Now  that  you're back in the  Slum Market, talk  to the little girl to unlock
mission  2-1-3.  Now it's  time for  a few mini-games,  although these are all
OPTIONAL.

Head  to  the 'Shopping  Paradise'. Here  you can do  a Cologne Blending Game.
Pause the game and you can count the drops as measured below. Stop when it's at
the amount that the shop owner specified.

Drip      =  1 Drop
DripDrip  =  2 Drops
Splash!   = 10 Drops                     Aeris' Reply:
                                         ----------------------------------
Amount of Oil:          |Results:        70+ Affection        |Dialog A
------------------------|------------    30-69 Affection      |Dialog B
- Perfect Volume of Oil |Affection +5    29 or less Affection |Dialog C
- 1 or 2 drops off      |Affection +3    ----------------------------------
- 3 or 4 drops off      |Affection +1
- 5 or more drops off   |Affection -1

Now talk to the Materia Shop owner. You can do a Materia Collecting Game. The
results are as shown in the table below:

Finishing Time:    |Reward & Result:          Max Score Strategy:
-------------------|----------------------    -------------------
23 seconds or less |100 Gil & Affection +5    ZIGZAG! You'll have to play it
23 - 28  seconds   | 80 Gil & Affection +1    a few times to see for yourself 
28 - 33  seconds   | 60 Gil & Affection +1    that you have to get some materia
33 - 40  seconds   | 40 Gil & Affection +0    sooner than others, but basically
40 - 60  seconds   | 30 Gil & Affection +0    it's just steering the analog
60 - 105 seconds   | 20 Gil & Affection +0    button in the right direction and
105+ seconds       |  0 Gil & Affection +0    tapping cicle. Record is 19.23,
                                              by Stephen Holbert! Got better?
                                              Send me an email WITH PICTURE!

Now go talk to the boy and play the Number Guessing Game:

Guess  how many children will pass by. The game costs 100 Gil to play, or only
50 Gil if you gave the boy 5 Potions earlier. If you don't get the number right
you'll get a Tissue. If you guess correctly, you have these chances for items:

o Note: One of Aeris' Numbers is always correct, so the more affection she has
for you, the better your chances become as seen in the table Aeris Prediction.

Item Reward Chances:                             Aeris Reply to the boy:
----------------------------------------------   ------------------------------
Soma (20%)           |Hi-Potion (8%)             70+ Affection        |Dialog A
Potion (20%)         |ATK Up Materia (4%)        50-69 Affection      |Dialog B
Thunder Materia (8%) |HP Up Materia (4%)         30-49 Affection      |Dialog C
Blizzard Materia (8%)|Bulletproof Vest (4%)      29 or less Affection |Dialog D
Fire Materia (8%)    |Bronze Armlet (4%)         ------------------------------
Bronze Bangle (8%)   |X-Potion (4%)              Aeris Prediction:
----------------------------------------------   ------------------------------
                                                 51+ Affection       |2 Numbers
When you're completely done with the minigames,  41-50 Affection     |3 Numbers
head over to the Accessory Shop. Here, you'll    40 or less Affection|4 Numbers
a [•SOMA], [•HI-POTION] and [•REMEDY] if you 
checked all shops previously.

Aeris Replies:                   After the scene, choose the first option and 
--------------                   exit Slum Market and watch more scenes. At the
70+ Affection        |Dialog A   end of the scenes, return to Slum Market and
50-69 Affection      |Dialog B   exit south by choosing the first option there.
30-49 Affection      |Dialog C   A boy will give you [•Steal (M)]. Be sure to
29 or less Affection |Dialog D   equip it.

You'll get to the highway, where you can save your game. Do so, and proceed to
fight  3x G Assailants  (2040 HP, 60 SP, 77 Gil), 2x Moth Slashers (3500 HP, 1
SP, 26 Gil), and anoter 6x G Assailants. The last guy is a semi-boss...

------------------------------------------------------------------------------.
Name: G Warrior (Level: 15)      |Steal: Venom Shock / Mute Shock             |
---------------.-----------------|Drop: Regen Materia                         |
HP: 8290       |Exp: 469         |---------------                             |
MP: 256        |SP: 144          |Elemental Info: ---                         |
Strength: 15   |Gil: 98          |Attacks: (Zack's Vitality/Spirit: 105/46)   |
Vitality: 61   |-----------------'--------                                    |
Magic: 26      |{Double Slash} [Physical Attack, 2*~75 Damage]                |
Spirit: 31     |{Twin Arts} [Physical Attack, 2nd hit inflicts Stun,          |
Luck: 13       |             2*~75 Damage]                                    |
               |Fire [Magical Attack, Fire, 2*~240 Damage]                    |
               |Silence [Inflicts Silence]                                    |
------------------------------------------------------------------------------|
Strategy: Magic hurts him more than physical attacks, unless you keep slashing|
--------- hit back. This is a very easy fight, and later on this becomes a    |
normal enemy for you to fight. If he silences you, attack him regularly.      |
------------------------------------------------------------------------------'

Another  scene takes place and you'll end up in Shinra Building Floor 67. Here
you  can save your game again. Simply go west and you'll end up in a room that
should  look  more than familliar.  Check the chests  for an [•X-POTION] and a
[•REMEDY]. Take  the elevator up,  and save your game if you want. Now talk to
Hojo  (he's  the creepy, crazy,  fugly man in the  white labcoat, and also the
only  person  that didn't leave  apparently). Do  the following things IN THIS
ORDER, or you may skip some things.

After speaking with him, check the device that's near the elevator you came out
of to battle 3 Worms. Zack gets special materia equipped *just* for this fight,
as the game notes:
- Proto Spellblade (MP: 25, Base Strength: 45, +1 Magic per Level)
- Cura
- HP Turbo 
- MP Turbo
- AP Turbo

After  this, check out the similar device on the other side of the room, which
is  the  'SP Recovery  Device'. Select the  top option try  it. A counter will
initiate,  but the counter  only shows the rythm up to 3. After that, you must
count  in yourself and  press the button at 0. If timed correctly, you can get
between  10 &  100 SP. If not  timed correctly, you lose 50 SP. Anyway, enough
useless minigames for me.

Check  the sample tube in the middle now. You'll get several options to choose
from,  and you  get SP  based on  the answers  you give  him. The  chart below
clarifies this:
                       1st Question: Option 1 = 300 SP
                                     Option 2 = 100 SP
                       2nd Question: Option 1 = 200 SP
                                     Option 2 = 400 SP
                       3rd Question: Option 1 = 200 SP
                                     Option 2 = 300 SP

Now press the switch in the middle of the room near the bridge (first option).
Save your game first, and be sure to have the Steal Materia equipped (should be
one  of  the last  materia, goldish,  has only two  characters). Head down and
battle  the  six Experiment  97. First go  down the hall,  then go through the
door to the Cell Area. Steal a  Key from  each of  them. After this, open  the
6 cells, which hold 3 chests per cell. You have 3 minutes to do this, and  the
counter  does  not count  during  battles.  See the  ASCII  Map  for the  cell
locations:
.------.
|3|  |4|      Cell 1: Ether, Silence (M), ATK Up (M)
|2|  |5|      Cell 2: Cure (M), 2000 Gil, 500 Gil
|1|  |6|--.   Cell 3: Potion, HP Up (M), Blizzard (M)
|         |   Cell 4: Hi-Potion, 2 Gil, Remedy
'---------'   Cell 5: Fire (M), Potion, Hi-Potion
              Cell 6: Soma, Thunder (M), 3000 Gil
              
Enough  fooling around. I'd like to battle a boss or something, don't you too?
Save  your game, talk  to Hojo and pick the first option. After the scene, the
game satisfies our needs to fight a boss, and unleases..Bahamut Fury.

------------------------------------------------------------------------------.
Name: Bahamut Fury (Level: 20)|Steal: Hi-Potion / Hi-Potion                   |
---------------.--------------|Drop: Thundara Materia                         |
HP: 18000      |Exp: 1152     |---------------                                |
MP: 312        |SP: 456       |Elemental Info: ---                            |
Strength: 25   |Gil: 1520     |Attacks: (Zack's Vitality/Spirit: 93/46)       |
Vitality: 111  |--------------'--------                                       |
Magic: 36      |{Claw} [Physical Attack, 4*~100 Damage]                       |
Spirit: 118    |Hexafang [Physical Attack, 3*~240 Damage]                     |
Luck: 30       |Cluster Sphere [Magical Attack, ~715 Damage]                  |
               |Exa Flare [Magical Attack, Gravity Based, Depletes HP/MP/AP]  |
------------------------------------------------------------------------------|
Strategy: It's claw attack is easy to dodge when you're closeby since he will |
--------- first extend it's arm backwards for 2 seconds. The annoyance here is|
that it sweeps you back. The Hexafang attack can actually hit like 3 times but|
generally it won't. It's Cluster Sphere attack hurts when it hits, but he     |
charges it up rather long. It's Exa Flare is another beautiful cutscene that  |
cannot be dodged and takes away your HP/MP/AP. However, it cannot kill you.   |
To defeat it, you'll just need to bash it alot. It's not so much to time your |
attacks, but to time your dodging. After Exa Flare, you'll want to heal so use|
an Ether and heal up, or use Potions.                                         |
------------------------------------------------------------------------------'

End of Chapter 5 Picture: Aeris.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||      {6.1} Chapter 6: Wutai Spies?       ||       CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-oO
|| Treasure:| Fira (M), Shinra Lunch Cart Specs, Shinra Ceramic,             ||
||          | Shinra Treads, Shinra Solder, Premium Tires, Walnut Wood.      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After the scene, head to the Save Point. Much more missions will be unlocked by
now. 1-3-1 through 1-5-6, 2-2-1, 3-1-6, and 5-1-4. Get to the Briefing Room and
grab  [•FIRA  (M)] from  the #6 Locker.  Also head over  to the Training Room,
where  you can do  yet another minigame (this sure *is* the FF7 universe, mini
games galore!), the Squatting Game. It sounds lame, and it kind of is too, but
you can get some items with it, so.. The max is 68.

     .-------.-----------------.---------------.-----------------------.
     |Round: |Beat:            |Squats Needed: |Reward:                |
     |=======|=================|===============|=======================|
     |   1   |Infantrymen      |       21      |Shinra Lunch Cart Specs|
     |   2   |Captain          |       29      |Shinra Ceramic         |
     |   3   |SOLDIER 3rd Class|       41      |Shinra Treads          |
     |   4   |SOLDIER 2nd Class|       52      |Shinra Solder          |
     '-------'-----------------'---------------'-----------------------'

Tap X when Zack is going down during the squat. After 5 times, he will squat
faster. This change in speed happens 3 times total, then you are at the max
speed. When you miss one, your speed is slow again.

These  items seem to be good for nothing, but they're actually Key Items which
can be used for making a really good flower wagon later on.

Also head into the briefing room and talk to the SOLDIER 3rd Class. You can now
do a bunch of Missions (7-1-1 through 7-1-6), and at the end you can talk to
the SOLDIER again to receive [•PREMIUM TIRES].

Head over to the elevators and select the 3rd option. Go to Lazard and talk to
him for a scene. Go to the entrance, and talk to the chief and secretary. Also
take  the stairs up  and talk to the shinra soldier on the second floor. Last,
talk to the scientist standing in front of the world map in the vehicle display
room (head through the door near the reception). You first need to beat Mission
2-1-1 through 2-1-5 to make him appear, though! Now you'll have unlocked three
new missions.

Head outside. In this area, head to the southeast part (check the map), to find
a reporter near the bottom of the stairs. Select the 2nd option. Now head north
from  the fountain into  Loveless Avenue. Speak with the woman in the alley up
north  again, and also  with the SOLDIER. You'll have to find 6 Wutai spies in
Midgar.  After  catching one, a new  misson (4-3-1 through 4-3-6) is unlocked.
You must TALK THREE TIMES to each of them. Their wherabouts are as follows:

1st Wutai Spy = Northwest part of Loveless Avenue, talk to the man there.
2nd Wutai Spy = Shinra Soldier at Slum Market of Sector 5. Head east from the
                fountain area, past the train, then you are in the Slums.
3rd Wutai Spy = Head back the Shinra HQ, and walk the stairs to the 2nd floor.
                Get near the elevators, then back away. The spy (a man) comes
                out, so talk to him 3 times.
4th Wutai Spy = Head to the fountain square, and go east (check your map), up
                the stairs and talk to the woman there.
5th Wutai Spy = Talk to the dark skinned man standing in front of the rocket
                in the Shinra Building's vehicle display room.
6th Wutai Spy = From Slum Street, head EAST (NOT WEST) through the hole and 
                talk to the boy.

Now you'll have unlocked 6 new missions, plus you get the [•WALNUT WOOD]. Also 
talk to the woman in the Slum Playground who is from the Sephiroth Fanclub. She
will ask you three questions:

1. What's the name of Sephiroth's Sword?
   - Kikuichimonji
   - Masamune (Yes)
   - Buster Sword

2. What is the name of Sephiroth's Deathblow?
   - Super Nova (Yes)
   - Megaflare 
   - Omnislash

3. What is Sephiroth's dominant arm?
   - Right
   - Left (Yes)
   - Both

After  answering  correctly, you'll have  joined the Sephiroth Fanclub. Now go
back  to the church (west from Slum Street) and Tseng will fetch you for a new
storyline mission. The scene doesn't quite make sense at the end, but it looks
like you're stuck in the mountains now!


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 || {6.2} Chapter 6: Into the cold with Cloud ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| Gris-Gris Bag, Power Attack (M), Stop (M), Death (M),          ||
||          | Sprint Shoes, Pearl Necklace, X-Potion, 3000 Gil, MP Up (M),   ||
||          | Blizzara (M), Hi-Potion, Ether, Power Wrist, Ether,            ||
||          | Force Bracelet, Lightning Armlet, Dispel (M).                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


Follow the linear path into the next area, and you'll get a scene in which Zack
meets Cloud. Cloud is added to the DMW after this. When you gain control again,
turn  around and  head straight  down the  (long) path  to find  a [•GRIS-GRIS
BAG].  Proceed  the other  way  to  get another  scene.  After  this, talk  to
Cloud and select  the  top option the review  the guard patterns. Go downstairs
and save your game if you wish.

Now  it's time  to sneak around. The  goal here is to get all treasure chests.
There are 5 treasure chests, and each time you're caught, guards will fight you
and take one chest away. The first option starts the minigame.

Check  the left  first. When the guard walks away, quickly grab [•POWER ATTACK
(M)]  Materia. Follow that  same guard and grab the chest from the left in the
corner here,  which  holds [•STOP (M)]. Now  the trickiest part  comes, due to
the camera  being  fucked up. You  must check the  intersection, and when there
is only  one guard going  to the left, and another is coming from the left and
is  headed  for the  right (where  the 3rd guard  ALSO is),  it's your time to
follow  the  guard that's going  to the left. The  other two should be fooling
around on the  right. Just follow  him, head over to the right, and crouch near
the  wall and  near the  junk/chest. Wait  a few  secs and  the guard  will be
moving  away, so  quickly grab the chest which holds [•DEATH (M)] Materia, and
run  through the rest  of the path which is a breeze now. The other two chests
hold [•SPRINT SHOES] and [•PEARL NECKLACE]. Enter the facility.

Inside  the  facility, head left  to get an [•X-POTION]  at the very bottom of
the  stairs. Backtrack  and head  the other  way to  get to  a Save  Point and
elevator.  If  you have a  Cursed Ring  (or two), you  might as well equip them
*just*  for the  next battle. Save your  game, head down, watch the scene, and
battle a boss.

------------------------------------------------------------------------------.
Name: Genesis (Level: 20) |Steal: Elixir / Elixir x2                          |
---------------.----------|Drop: MBarrier Materia                             |
HP: 14800      |Exp: 3318 |---------------                                    |
MP: 525        |SP: 2004  |Elemental Info: ---                                |
Strength: 39   |Gil: 5000 |Attacks: (Zack's Vitality/Spirit: 95/49)           |
Vitality: 74   |----------'--------                                           |
Magic: 38      |{Quadruple Rapier} [Physical Attack, 4*~100 Damage]           |
Spirit: 88     |Black Feather      [Physical Attack, 5*~50 Damage,            |
Luck: 32       |                    inflicts Poison]                          |
               |Dark Energy   [Magical Attack, ~740 Damage]                   |
               |Osmose        [Magical Attack, Absorbs MP]                    |
               |Regen         [Magical Attack, Self, inflicts Regen]          |
               |Defense       [Nullifies Physical Attacks]                    |
               |Magic Defense [Nullifies Magical Attacks]                     |
               |Black Flurry  [Magical Attack, Gravity Based, Reduces MP,     |
               |               inflicts Curse, Scene, No Block]               |
------------------------------------------------------------------------------|
Strategy: This can be a pretty tough fight. Genesis will start with Black     |
--------- Flurry, which will sap some of your MP and inflicts Curse, which    |
means no DMW unless you prevent Curse with equipment. His physical attacks are|
swift and powerful, plus they're hard to dodge. This makes Barrier one of your|
first required actions in this fight, and you'll have to rely on Cure alot.   |
His defense moves and Regen are annoying, but no more than that. If you are   |
having trouble with his Regen, try to Poison him to counter it. Simply attack |
him with either magic or physical attacks depending on his defense. His Regen |
is quite slow, if he even decides to use it. Leaves only the three fireballs  |
he sometimes swirls at you. They're good damage, but also easy to block or    |
dodge. Oh yeah, and steal an Elixir or two from him if you get the chance.    |
------------------------------------------------------------------------------'

After  the  fight, Genesis  is added to  the DMW. After  the scenes, Zack will
notice  an opening through the ice now. Go there and you'll come across one of
those  rare, elusive Save Points. *Ahem*. Check the area for three chests, one
with  [•3000 GIL],  one with  an [•MP  UP  (M)], and  the final  one with  the
[•BLIZARRA  (M)].  Enter the Modeo Bath  House. The chests inside hold a [•HI-
POTION] and an [•ETHER]. The phone with the small red light on the west, holds
23  messages,  which you can  read by selecting  the first option. If you read
ALL these messages, you can find a [•POWER WRIST] at the crates that are across
the chest that contained an Ether. It'll show up as a glowing orb.

When  you're done,  go  east and  check  the left  side of  the  path for  the
[•BOILER HANDLE] among the rubble. Proceed  and  you'll have to  fight an enemy
that's  stronger than the regular ones around.. but weaker than a boss... It's
semi-boss time!

------------------------------------------------------------------------------.
Name: Angeal Griffon (Level: 20) |Steal: Spirit Mako Stone / Hi-Potion        |
---------------.-----------------|Drop: Cura (M)                              |
HP: 9850       |Exp: 512         |---------------                             |
MP: 999        |SP: 240          |Elemental Info: ---                         |
Strength: 22   |Gil: 143         |Attacks: (Zack's Vitality/Spirit: 95/49)    |
Vitality: 108  |-----------------'--------                                    |
Magic: 38      |{Claw} [Physical Attack]                                      |
Spirit: 138    |Feather Shots [Physical Attack, ~205 Damage]                  |
Luck: 7        |Maser    [Physical Attack, ignores Vitality, ~400 Damage]     |
               |Pressure [Physical Attack, inflicts Stun]                     |
               |Fira     [Magical Attack, Fire Elemental]                     |
               |Drain    [Magical Attack, Absorbs HP]                         |
               |Silence  [Magical Attack, inflicts Silence]                   |
               |Wall [Magical Attack, Self, inflicts Barrier+Magic Barrier]   |
------------------------------------------------------------------------------|
Strategy: Basically the easiest way the win this fight is to defeat it as     |
--------- quickly as possibel by attacking it with physical attacks constantly|
and strong magic attacks. It attacks quick, and so should you.                |
------------------------------------------------------------------------------'

The  chest nearby  holds an [•ETHER]. The  other chest in the hot water cannot
be  gotten yet, so head up the stairs to check on Cloud and Tseng. Go into the
next  room. Go downstairs, check your map, and head northwest. Under the other
stairs you  can  find a chest that  holds a [•FORCE BRACELET].  When you go up
the  next  stairs,  place  the  valve  to get  rid  of  the  steam.  Grab  the
[•LIGHTNING  ARMLET] from  there, and  return to  the chest  in the  hot water
which  holds  the [•Dispel  (M)]. Go  back to  where you  placed the valve and
go  through  the hole.  You can Save  your game here.  Equip the newly aquired
Lightning  Armlet!  Move further  and you'll  get a scene,  followed by a boss
fight.

------------------------------------------------------------------------------.
Name: Angeal Penance (Level: 25) |Steal: Bronze Armlet / Bronze Armlet        |
---------------.-----------------|Drop: Lightning Armlet / Lightning Armlet   |
HP: 27800      |Exp: 4711        |---------------                             |
MP: 544        |SP: 3000         |Elemental Info: ---                         |
Strength: 37   |Gil: 4000        |Attacks: (Zack's Vitality/Spirit: 95/49)    |
Vitality: 107  |-----------------'--------                                    |
Magic: 44      |{Double Trident Slash} [Physical Attack, 2*~360 Damage]       |
Spirit: 163    |Wings of Pride  [Physical Attack, 2*(4*~100) Damage]          |
Luck: 24       |Charge of Greed [Phys. Attack, ignores Vitality, ~780 Damage] |
               |Rage of Sloth   [Magical Attack, ~950 Damage]                 |
               |Thunder of Envy [Magical Attack, Thunder, ~1400 Damage]       |
               |Defense of Lust [Barrier + Magic Barrier]                     |
               |End of Gluttony [Heals ~2400 HP]                              |
               |Unleashed Wrath [Magical Attack, ignores Spirit, No Block,    |
               |                  Scene, ~2400 Damage]                        |
------------------------------------------------------------------------------|
Strategy: His attacks are strong, swift, and difficult to dodge. There is     |
--------- however a way so that he doesn't use most of them. Simply get behind|
him and slash him with physical attacks. He will use a thunder attack that    |
comes from his be-hind, which you should be able to dodge, or otherwise heal. |
Smack him more, and you can basically keep this (cheap) strategy up for the   |
rest of the fight.                                                            |
------------------------------------------------------------------------------'

A few scenes will take place, once again closing the chapter. Time will pass.

End of Chapter 6 Picture: Cloud.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 ||         {7} Chapter 7: Junon Raid         ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| 5000 Gil, Hi-Potion, Bronze Armlet, Drain (M), Chocobo Armlet  ||
||          | [Magic Up+ (M) OR Phoenix Down], X-Potion x5, Iron Bangle,     ||
||          | Fire Armlet .                                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


You'll  now have the Buster Sword, and Zack has longer hair. Buster Sword only
changes  the  looks, nothing stat-wise. After  a scene you'll have to fight 13
G Divers (3440 HP, 88 SP, 122 Gil). After this, the scene shifts over to Junon.

In Junon two Genesis Troopers assault you (2030 HP, 80 SP, 85 Gil). Now you get
a  chance to  Save. Proceed and grab  [•5000 GIL] from the chest. Walk further
and  you  have to  battle 14  more troopers. Grab  a [•HI-POTION] and [•BRONZE
ARMLET]  from  the two  chests afterwards,  then take  the elevator. Fight the
Genesis Blader (9780  HP, 180 SP,  720 Gil). Move on and grab [•Drain (M)] from
a  chest. Fight  a few  Genesis Blader  on your  way to  the next  chest which
holds  a  [•CHOCOBO ARMLET].  The Save Point  is nearby, so  save if you want.
Press the switch to inintiate a small fight, a scene, and a boss fight.

------------------------------------------------------------------------------.
Name: General's Tank (Level: 26) |Steal: HP Mako Stone / Power Attack         |
---------------.-----------------|Drop: Shinra Beta                           |
HP: 26860      |Exp: 918         |---------------                             |
MP: 0          |SP: 1            |Elemental Info: ---                         |
Strength: 32   |Gil: 336         |Attacks: (Zack's Vitality/Spirit: 95/49)    |
Vitality: 175  |-----------------'--------                                    |
Magic: 18      |{Body Assault} [Physical Attack, ~525 Damage]                 |
Spirit: 40     |Gatling Gun [Physical Attack, ignores Vitality, 7*~75 Damage] |
Luck: 20       |203mm Cannon [Physical Attack, ignores Vitality,~1100 Damage] |
               |Eject!       [Summons Machines]                               |
------------------------------------------------------------------------------|
Strategy: The Tank will revive it's support annoyances, but that doesn't mean |
--------- you should reduce their amount, because they can do fair damage. As |
for the Tank itself, it cannot attack you if you stay behind it and bust it up|
with physical attacks. Keep your health up, and also put up a Barrier.        |
------------------------------------------------------------------------------'

After  the battle, 'everyone else' suddenly comes crawling out of their holes.
Save  your game and hit the switch. Another minigame of some sorts will start.
The  goal is  to not let any enemies  reach the gate, so you have to bump into
them and fight them. There are a total of 30 enemies:

1. (Crazy Saw) = 2x Crazy Saw         |8.  (Metal Saucer) = 4x Metal Saucer I
2. (Crazy Saw) = 1x Crazy Saw         |9.  (Metal Saucer) = 4x Metal Saucer I
3. (Crazy Saw) = 2x Crazy Saw         |10. (Crazy Saw) = 1x Crazy Saw, 2x MS I
4. (Metal Saucer) = 2x Metal Saucer I |11. (Crazy Saw) = 1x Crazy Saw, 2x MS I
5. (Metal Saucer) = 2x Metal Saucer I |12. (Crazy Saw) = 2x Crazy Saw, 1x MS I
6. (Metal Saucer) = 2x Metal Saucer I |
7. (Metal Saucer) = 2x Metal Saucer I |

Beat all 30 enemies:  MAG Up+ (M)
Beat 20 - 29 enemies: Phoenix Down 

After  the game,  backtrack to the beginning  of the area and ride the Gondola
to  talk to  Cissnei. Grab [•X-POTION x5]  from the chest near the large gate,
and  an [•IRON  BANGLE] and  [•FIRE ARMLET]  in the  two chests  at the  other
end.  Head back  to  the previous  area  and  proceed to  the  end. Press  the
switch, take a look at the Highwind  in  the background,  Save your  game, and
battle the next familliar (though stronger than you know it) boss.

------------------------------------------------------------------------------.
Name: Guard Scorpion (Level: 32) |Steal: Shinra Alpha / Shinra Beta           |
---------------.-----------------|Drop: Vital Slash (M)                       |
HP: 49180      |Exp: 1872        |---------------                             |
MP: 0          |SP: 1            |Elemental Info: ---                         |
Strength: 35   |Gil: 333         |Attacks: (Zack's Vitality/Spirit: 95/49)    |
Vitality: 58   |-----------------'--------                                    |
Magic: 32      |{Claw Swipe}   [Physical Attack, ~575 Damage]                 |
Spirit: 14     |Type-98 Cannon [Physical Attack, 5*~225 Damage]               |
Luck: 32       |EM Field       [Magical Attack, Thunder, 5*~170 Damage]       |
               |Target Search  [Lock on target for Tail Laser]                |
               |Tail Laser [Magical Attack, Thunder, ignores Spirit, Scene,   |
                            No Block, ~1750 Damage]                           |
------------------------------------------------------------------------------|
Strategy: Guard Scorpion has a lot of HP. The best way to beat it is probably |
--------- to massively spam thunder magic or keep attacking it from behind    |
with physical attacks. This also prevents it somewhat from locking on to you  |
with it's Target Search for it's Tail Laser. Keep your HP up, use Barrier and |
Magic Barrier, and you should be fine.                                        |
------------------------------------------------------------------------------'

More scenes to close off this short chapter.

End of Chapter 7 Picture: Cissnei in bikini.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 ||  {8} Chapter 8: Flowers + Wagons = Love?  ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| Used Tools, Old Lumber, Worn Tires, How to Build a Wagon,      ||
||          | Sprint Shoes.                                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After the scene, you can look up if you press circle when you're slightly east
of  the Save  Point to see the  Angeal Clone. Head outside to battle three Gun
Bull Heads. After the scene, it's time to build the 1st Flower Wagon.

Search  the  area for the  [•USED TOOLS]. You can  also find Tseng's Camera, a
Shinra  Soldier's Mask and a Banora White Juice, but those don't help you. Now
head  to the Slum  Market and check the wood near the accessory shop. A man is
quickly to stop you and ask you a question. Answer with the 3rd answer (Seventh
Heaven).  You'll get the [•OLD LUMBER]. Head south from Slum Market and you'll
be  in Sector 8  again. Head north from the fountain into Loveless Street, and
talk  to the man  near the car to get the [•WORN TIRES]. Head back to the area
before the church and check the glowing orb to get the [•HOW TO BUILD A WAGON].

Go inside and make the first, crappy waggy. After some scenes, pick the option
"I love you man!" so you can do some more exploring.

Optional:
---------
Head  to Slum Park,  which is east from Slum Street, and talk to the Sephiroth
Fan.  Now head to the fountain square and talk to the running boy. Now go east
from  the  fountain to the  station and  talk to the  woman and select the 2nd
option. Head back to the fountain and speak with the Genesis Fan club woman and
select  the 2nd option. Now head into Loveless Street and talk to the woman in
the alley. Again, head back to the fountain and talk to the Genesis Fan.

Now head to Shinra HQ. Talk to the left receptionist to find out there's a Zack
Fanclub  (if you spoke  with Cissnei in Junon only). Now head to floor 49, the
SOLDIER's  floor  and check  Locker #6  in the Briefing  Room to find [•SPRINT
SHOES]  inside. Also talk to the SOLDIER 3rd Class inside the briefing room to
unlock new missions. These are in fact required for the 2nd flower waggy.

In order to make a 2nd, better flower waggy, you need the following items:

Craftsman Monthly: (Beat Mission 1-2-6, talk to Shinra Captain,Loveless Street)
Walnut Wood:  (Catch all 6 Wutai spies; See Chapter 6)
Premium Tires: (Beat Mission 7-1-6, talk to SOLDIER 3rd Class in Briefing Room)
Mythril Tool: (Beat Mission 2-1-6, talk to the researcher in the Vehicle Room;
               You must've done Missions 2-1-1 to 2-1-5 for him to show up)

Also  do  the squatting game  in the Shinra HQ's  Training Room if you haven't
done  this already.  More info about this  minigame is in section {6.1} of the
Walkthrough. Those items are required for the 3rd and final Flower Waggy.
---------------
End of optional

Head  to Aeris for  a scene at the playground. You'll be back at the Shinra HQ
AGAIN,  darn. Now  you'll have to select  the second option again and get back
to Aeris all the way again. Oh well, only if you want to do the optional part,
that  is. Check with Aeris several times to make sure you have seen all scenes.

Before you move on, BE WARNED. You can NEVER return to Midgar again, and that
means you cannot go back to unlock certain Missions if you haven't done that
yet. Below is a table with Missions that you should definitely unlock .. NOW.

                        .---------.-----------------.
                        |Mission: |Can Unlock When: |
                        |=========|=================|
                        |  1-2-1  |    Chapter 3    |
                        |  2-1-1  |    Chapter 4    |
                        |  2-1-2  |    Chapter 4    |
                        |  2-1-3  |    Chapter 5    |
                        |  2-1-4  |    Chapter 5    |
                        |  2-1-5  |    Chapter 6    |
                        |  2-1-6  |    Chapter 6    |
                        |  4-3-1  |    Chapter 6    |
                        |  4-3-2  |    Chapter 6    |
                        |  4-3-3  |    Chapter 6    |
                        |  4-3-4  |    Chapter 6    |
                        |  4-3-5  |    Chapter 6    |
                        |  4-3-6  |    Chapter 6    |
                        |  6-2-1  |    Chapter 6    |
                        |  7-1-1  |    Chapter 5    |
                        |  8-2-1  |    Chapter 4    |
                        '---------'-----------------'

Head  back to Shinra  HQ.. and select the first option when talking to Kunsel,
after  you've  done everything you  wanted to do in  Midgar. A few scenes will
happen,  and it  looks  like  you're going  to  re-live  the famous  Nibelheim
scenes again!

End of Chapter 8 Picture: Tseng at the Sector 8 playground.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 ||   {9} Chapter 9: The Nibelheim Incident   ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| Ether, Hi-Potion, Elixir, HP Stone, Golden Shard, Safety Bit,  ||
||          | Vital Slash (M), White Cape, Soma, Talisman, X-Potion, Elixir, ||
||          | Fire Ring, ATK Up++ (M).                                       ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


At Nibelheim, approach Sephiroth after the scene, then talk to him. Now you can
do an option thing, namely the quest 'The Seven Wonders'.

Optional:
---------
This is an optional quest. First talk to the boy who hangs around at the square
and select the first option.

Wonder #1: Check the Water Tower in the middle of the square, and you'll get
[•PHOENIX MATERIA] (Phoenix DMW).

Wonder  #2: Check  a picture of a girl  in the bedroom of the 2nd floor at the
Inn, and report it back to the boy. Check the picture again, and the girl will
be  gone. Now go up and down the stairs a few times, until you see a man in an
overall  going  up the  stairs. Follow  him without getting  too close. In the
bedroom,  you'll get  [•2000 GIL]  after the  scene. Now  go up  and down  and
keep  checking  the picture. If  the girl is  on it, check  it and you can get
between 3 and 108 Gil.

Wonder  #3:  Take  the  eastern  path  from  the  town  square,  and  grab  an
[•ETHER]  from  the chest in  that area. Check your  map again, and head north
into  Mount  Nibel. At  Mt. Nibel,  head east at  the intersection (check your
map), and grab a  [•HI-POTION], [•ELIXIR] and [•HP STONE] along the way. Close
to  the last two chests, you'll encounter three Bomb-like creatures with 15530
HP each. Beat them fast, without  any  of them blowing up,  and you'll receive
the [•GOLD SHARD]. Report back to the boy for a [•SAFETY BIT].

Wonder  #4: Take the northern path from the town square, and west in the next
area  towards the  Shinra Mansion. The goal  is to get the combination for the
safe in the northwest room.

1.  Check the  northeast room of the  2nd floor, and look through the keyhole.
Count the amount of books that are not in the shelves: The books on top of the
bookshelves count, the books on the ground count, and the book(s) on the chair
on the right count also. You may have to zoom in/out to see part of the chair.
This number is the hardest, so you may have to guess this one.

2. Go downstairs to the main hall. Look through the keyhole of the door on the
east,  and count the amount of Funny Faces that are floating around. Beware, 
they can vanish for a short amount of time, plus they can be on the edges. The
ones on the edges are very difficult to spot.

3. At the western room of the 2nd floor, count the amount of blue banora apples
and cans combined. Do NOT count the green Potions.

4. Now check the west door in the main hall, and count the chairs. This one's
fairly easy, although the chairs can also be near the edges.

Now  open up the safe. A cactuar pops out.. and you'll get a [•MASTERED VITAL
SLASH (M)] (which gives +15 Strength). Head back to the boy and get sent out
for the 5th Wonder. We'll put this on hold since it can't be done yet.
---------------
End of Optional

Head  into the Inn  and talk to Sephiroth when you're ready. After the scenes,
don't  speak with  Sephiroth yet. Instead, walk out and get the [•WHITE CAPE],
then come back and talk to Sephiroth. After the scene, it's (semi) boss time.

------------------------------------------------------------------------------.
Name: G Deleter (Level: 27)       |Steal: Mute Shock / Mortal Shock           |
---------------.------------------|Drop: Gravity Materia / Gravity Materia    |
HP: 16610      |Exp: 512          |---------------                            |
MP: 589        |SP: 240           |Elemental Info: ---                        |
Strength: 26   |Gil: 143          |Attacks: (Zack's Vitality/Spirit: 96/50)   |
Vitality: 76   |------------------'--------                                   |
Magic: 43      |{Double Scythe} [Physical Attack]                             |
Spirit: 34     |{Tackle} [Physical Attack]                                    |
Luck: 33       |Death Scythe [Physical Attack, ~450 Damage]                   |
               |Drain [Magical Attack, Drains HP for ~780 Damage]             |
               |Osmose [Magical Attack, Drains MP]                            |
               |Gravity [Magical Attack, Damage = Current HP * 1/4]           |
               |Whirlwind [Physical Attack, Gravity Based, Scene, No Block,   |
               |           Damage = 50% of current HP]                        |
------------------------------------------------------------------------------|
Strategy: It is accompanied by two Genesis Legions (with 3040 HP each). Take  |
--------- those out first, then concentrate on Genesis Deleter. It's a slow   |
creature, and you should be able to attack it fairly easy from behind.        |
------------------------------------------------------------------------------'

If  you  didn't get  the White  Cape from  the chest  yet, you  can do so now.
Backtrack to Nibelheim, which is south on the maps. Don't worry about Tifa and
Cloud, they'll appear right before you after each enemy encounter. Some scenes
will happen. When you're inside the Inn, head outside toward the middle. After
the scene, talk to Cloud (who's already outside with his Shinra Helm back on),
and  follow him to the Shinra Mansion. Here, talk to him again and move to the
second floor. Head over to the northeast room and check the secret door.

Be  surprised  by the new  surroundings, I  personally liked the original much
better, but at least this gives us room for.. enemy encounters. Yay? Check the
chest  at the  top of the stairs for  a [•SOMA], then head down the ladder. In
this  area, check the southeast room for a [•TALISMAN] and the west room for a
[•X-POTION].

Wonder  #5: Beat  up a Sahagin and  you'll get the Coffin Keys. Use this Coffin
Keys  to unlock  and  open the  right  coffin in  the  southeast room.  Vincent
Valentine  sleeps in  this.. what  you  see (or  don't  see) is  what you  get
though.  Now  report back to  the boy if  you ever want to  do the 6th and 7th
mysteries. The other coffins only contain Bizarre Bug enemies.

Head  back to the  underground cave and head south. After the scene, check the
room  with the  tubes for  a  chest with  an  [•ELIXIR]. When  you attempt  to
leave,  more  scenes will happen  and 1997  (history) will repeat itself. Grab
the [•FIRE RING]  (Oh Square Enix, always sense of irony) from the chest, talk
to  the  boy, and select the  first option. You  must save his mother from the
burning  house.. except  you can't see where you're walking. You'll have to do
it  on  touch, and you have  only 1 minute to  get his mother, and all the way
back. This is Wonder #6. This map can help you accomplish this:

                          ooooooooooooooo
                          o             o
                          o             ooooo
                          ooooooooo         o
                                  o         o
                               Mother       o
                                            o
                                 oooooooooooo
                                 o
                          oooooooo        
                          o
                       Entrance   

You'll  receive the [•ATK  Up++ (M)] if you succeed. Now head north to see the
legendary  cult scene re-done. Head north, go through Mount Nibel, and please,
by  all means,  SAVE YOUR  GAME. Be  sure to  have at  least one  strong magic
materia equipped, for example Blizzaga. Vitality boosting accessories will also
do you  good.  If  you  have  ReRaise  on you,  great.  If  not, consider using
a   Phoenix  Down   to  get  the  status.  Enter  the  Mako  Reactor.  Inside,
approach Tifa, and many scenes will play.

------------------------------------------------------------------------------.
Name: Sephiroth (Level: 36)      |Steal: ---                                  |
---------------.-----------------|Drop: ---                                   |
HP: 52820      |Exp: 6415        |---------------                             |
MP: 9999       |SP: 600          |Elemental Info: ---                         |
Strength: 40   |Gil: 0           |Attacks: (Zack's Vitality/Spirit: 150/43 )  |
Vitality: 120  |-----------------'--------                                    |
Magic: 38      |{Double Slash} [Physical Attack, 2*~130 Damage]               |
Spirit: 128    |{Quadruple Slash} [Physical Attack, 4*~100 Damage]            |
Luck: 62       |Draw Slash [Physical Attack, ignores Vitality, ~1200 Damage]  |
               |Summon [Summons 4 Huge Materia with 14353 HP each]            |
               |Heartless Angel [Reduces HP to 1]                             |
               |Octaslash [Physical Attack, Scene, No Block, ~940 Damage]     |
               |Teleport [Teleports to a different place]                     |
------------------------------------------------------------------------------|
Strategy: In my opinion the hardest, and definitely the coolest fight in the  |
--------- entire game. If you raised Zack's Vitality with accessories, all the|
better, but you can manage without. At least cast Barrier at the start, and   |
hack away for a bit. Don't bother with his back, because he can teleport, plus|
he's too fast and he will keep up with you. His attacks are powerful. The     |
absolute joker in this fight is the devastating Heartless Angel move, which   |
reduces your HP to 1. Immediately heal up after this or you'll be toast if you|
don't have ReRaise. Focus Slash and Octaslash are powerful, but Barrier       |
protects a good deal.                                                         |
------------------------------------------------------------------------------'
The fight continues.
------------------------------------------------------------------------------.
Name: Sephiroth (Level: 36)      |Steal: ---                                  |
---------------.-----------------|Drop: ---                                   |
HP: 31900      |Exp: 7358        |---------------                             |
MP: 9999       |SP: 1200         |Elemental Info: ---                         |
Strength: 40   |Gil: 0           |Attacks: (Zack's Vitality/Spirit: 150/43 )  |
Vitality: 126  |-----------------'--------                                    |
Magic: 38      |{Double Slash} [Physical Attack, 2*~130 Damage]               |
Spirit: 165    |{Quadruple Slash} [Physical Attack, 4*~100 Damage]            |
Luck: 64       |Draw Slash [Physical Attack, ignores Vitality, ~1200 Damage]  |
               |Firaga [Magical Attack, 3*~500 Damage]                        |
               |Blizzaga [Magical Attack]                                     |
               |Heartless Angel [Reduces HP to 1]                             |
               |Octaslash [Physical Attack, Scene, No Block, ~940 Damage]     |
------------------------------------------------------------------------------|
Strategy: The glass is now broken, and the area is reduced to a small walkway,|
--------- where Sephiroth is attempting to push you off in the depths of the  |
Lifestream. Your goal is basically to defeat Sephiroth as QUICKLY as possible.|
To do this, I use a cheap but effective strategy: Spam your most powerful     |
magic from a distance and use Ethers or Elixirs when you run out of MP. This  |
will always get the job done. If you must rely on physical attacks, the main  |
issue you'll be dealing with is that Sephiroth will slash you backwards, and  |
this costs you precious time for healing and running back up to him. If you   |
get driven to the end, it will be game over no matter what. ReRaise can't save|
you from it, should you have any doubts.                                      |
------------------------------------------------------------------------------'

The inevitable happens, and more scenes play to end the chapter.

End of Chapter 9 Picture: The famous photo with Zack, Tifa and Sephiroth.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 ||          {10} Chapter 10: Escape          ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| 10000 Gil, Firaga (M), 5000 Gil, Wall (M),                     ||
||          | [Dragon Armlet/Gravity (M)/Dash (M)/Thundaga (M)], Hypno Crown,||
||          | 6000 Gil, Osmoga (M), Zeio Nut, Remedy, Headband,              ||
||          | Research Dept. QMC+ (Shop List), Remedy, Elixir, Hi-Potion,    ||
||          | X-Potion, Elixir, Goblin Punch (M), [Bonus Gil, 3300 = Max].   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


Four  years have  passed since the Nibelheim incident. After the scenes, check
the  KO'd scientist  for a  key. Go  through the  wooden door  north and  grab
[•10000  GIL]  from the  chest. Head back  and go through  the other door, and
Zack will automatically  help  Cloud. Move  out of  the underground  caves, and
into the mansion.

Inside  the mansion, grab  the [•FIRAGA (M)] from the chest in the room on the
northwest.  In  the southwest room,  grab [•5000  GIL] from the right cabinet.
Check  the left  cabinet to find some  SOLDIER Clothes for later. On the first
floor  of the  mansion, a [•SHINRA BETA]  is waiting to be found in the chest.
Exit the place.

Check your map. You can now do the 7th Wonder, if you did the 6 previous. Head
to the northeast area of the Nibelheim outskirts, and check the fence near the
south of the houses to find the [•Wall (M)]. Head to Nibelheim.

Here you'll be assaulted by Shinra troops who will try to drag Cloud away.

Battle #1: 2258cm away from entrance, defeat 10 Shinra Soldiers
Battle #2: 2047cm away from entrance, defeat 12 Shinra Soldiers
Battle #3: 2210cm away from entrance, defeat 16 Shinra Soldiers

Afterwards, you're going back to the Shinra Mansion. Check back in the room on
the  southwest and look in the left closet to find SOLDIER's clothes. Put them
on Cloud. After the scene, fight a few Shinra Soldiers and exit the town.

Now  another minigame commences. It's basically a game using a sniper rifle to
hit  robots in  the distance. The better  you do, the more items you'll end up
with in the end. These are your enemies:

                   GH-77D:   2000 HP     GH-1138D: 2000 HP
                   GH-R2:    2000 HP     GH-BIGGS: 9999 HP
                   GH-PIET:  2000 HP     GH-WEDGE: 7777 HP
                   GH-MOD7:  2000 HP     GH-NOMA6: 2000 HP
                   GH-AMBUS: 2000 HP     GH-RACAM: 2000 HP
                   GH-BICSN: 2000 HP     GH-NICK:  2000 HP
                   GH-GROBE: 2000 HP     GH-DATTO: 2000 HP
                   GH-999:   2000 HP     GH-LETTY: 2000 HP
                   GH-66DH:  2000 HP     GH-JASH:  2000 HP

You can hurt the robots less or more on different parts:
You can also upgrade your gun through the following options:

Base Damage:            Upgrades:
============            =========
Head = 2000 HP          Attack Power Up:  3 points (Max Lvl = 10)
Shield = 10 Damage      Steady Aim:       3 points (Max Lvl = 10)
Body = 400 Damage       Wide Target:      3 points (Max Lvl = 10)
Legs = 150 Damage       Smart Bomb:       6 points (Can buy ONE PER RIFLE)

Walk across the path and look for robots to shoot whenever there's a sniper
rifle lying around. The more you kill, the more points you get for upgrades.

You may have noticed that you ran into an encounter *right before* you reached
the  third sniper rifle.  This encounter can consist out of either 2, 3, or 4x
Alert  Head. If you  kill them, they will get added to your KILL counter. With
KILL points, you can upgrade the sniper rifle. Backtrack a few steps, approach
the third sniper rifle again by walking in the middle of the path, and continue
to spawn the encounter. This way you can fully upgrade the sniper gun and have
a  chance VS difficult  bots like BIGGS and WEDGE, that have high HP (9999 and
7777  respectively). Especially  since it's  been a  while since  you could've
saved.

With  a Maxed-out Gun, things become much easier. At the 4th Gun, take out the
right  first, then the left, and the middle last. At the 5th Gun, simply shoot
the  barrel. At the  6th Gun, you'll face BIGGS and WEDGE, which have a lot of
HP. Buy a Smart Bomb and try to have a Maxed-out Gun. Headshot the left x3, and
fire the Smart Bomb at the right. At the 7th Gun, simply be very quick or they
will spot you and get away. Smart Bomb if you wish. At the 8th Gun, don't shoot
the barrels, they're too far from the bots. Simply use headshots or Smart Bomb.

The rewards are like this, put in chests at the end of the road:

Amount escaped:      Reward:
-------------------  -------
 0   Escaped robots: Dragon Armlet, Gravity (M), Dash (M), Thundaga (M)
1-2  Escaped robots: Gravity (M), Dash (M), Thundaga (M)
3-5  Escaped robots: Dash (M), Thundaga (M)
6-10 Escaped robots: Thundaga (M)
11+  Escaped robots:  ---

At the end, grab the items from the chests and save your game. Walk over the
beach to meet Cissnei. More scenes will happen, until you have to fight the
next boss...

------------------------------------------------------------------------------.
Name: Genesis Eliminator (Level: 38)|Steal:Mountain Chocobo Armlet/Iron Bangle|
---------------.--------------------|Drop: Blast Wave (M)                     |
HP: 65300      |Exp: 2180           |---------------                          |
MP: 999        |SP: 420             |Elemental Info: ---                      |
Strength: 41   |Gil: 113            |Attacks: (Zack's Vitality/Spirit: 150/43)|
Vitality: 18   |--------------------'--------                                 |
Magic: 39      |{Left Slash} [Physical attack, ignores Vitality, ~1200 Damage]|
Spirit: 11     |{Right Slash} [Physical attack, ignores Vitality,~1200 Damage]|
Luck: 36       |{Double Slash} [Physical attack, ignores Vitality,            |
               |                2*~300 Damage]                                |
               |Firaga         [Magical Attack, 3*~750 Damage]                |
               |Thundaga       [Magical Attack]                               |
               |Eagle Grip     [Physical Attack, ignores Vitality, Scene,     |
               |                No Block, ~1000 Damage]                       |
------------------------------------------------------------------------------|
Strategy: This guy's easy. He's fairly slow, although his attacks are decently|
--------- powerful. Basically just a strong regular enemy. Put up Barrier and |
Magic Barrier if you wish, then hack away or spam strong magic attacks.       |
------------------------------------------------------------------------------'

After  the  scenes, you'll  be at  the blown  up Gongaga  reactor. Head to the
northeast part and talk to the man. Now you can smack things up (with the first
option)  to get  treasure, but two times you'll have to fight a Griffon, which
has  17840  HP and  indeed comes out  of that  tiny puny chest.  You can get a
[•HYPNO  CROWN], [•6000  GIL],  [•OSMOGA (M)]  and a  [•ZEIO  NUT] from  here.
Head  south to  the Gongaga  outskirts.  Grab a  Remedy from  the chest,  then
meet  Cissnei again.  After the  scene,  check around  for a  Headband and  an
[•Research Dept. QMC+] (Shop List).

Proceed  to  the next area. The  chest near the  cliff holds a [•REMEDY] and a
Save Point. The next chest you encounter holds an [•ELIXIR]. At the end of the
path, you'll get another scene followed by a fight with a Genesis Slayer (27590
HP, 200 SP, 830 Gil) and a Genesis Predator (12460 HP, 232 SP, 146 Gil). A few
critical  slashes finishes them  off.. no real need to classify this as a boss
fight..

When you're done, you can get a minigame at the waterfall, but you must fight 7
battles in this area first. You can accomplish this by walking the path up and
down  over and over.  When you have 7 or more fights, try to exit the area and
you can choose the first option(!!) to do the minigame. The goal is to grab all
the chests, the more the better. The start is the hardest right away, grab that
chest  and back out  for the enemies or you'll get poisoned. You must tap O if
that happens.

           .--------.---------.-------.-------.-------.----------.
           |Wave #: |Far Left:|Left:  |Center:|Right: |Far Right:|
           |========|=========|=======|=======|=======|==========|
           |    1   |   ---   |  ---  | CHEST |  ---  |    ---   |
           |    2   |   ---   |MONSTER|  ---  |MONSTER|    ---   |
           |    3   |  CHEST  |  ---  |  ---  |  ---  |    ---   |
           |    4   |   ---   |  ---  |  ---  |  ---  |   CHEST  |
           '--------'---------'-------'-------'-------'----------'
                 This pattern repeats itself about 3.5 times.

Depending on how many chests you grabbed, here's your reward:

10+ Treasure Chests: Hi-Potion, X-Potion, Elixir, Goblin Punch (M)
8-9 Treasure Chests: Hi-Potion, X-Potion, Elixir
5-7 Treasure Chests: Hi-Potion, X-Potion
1-4 Treasure Chests: Hi-Potion
 No Treasure Chests: ---

You also get 300 Gil per Chest. At 11 chests (the max), you'll get 3300 Gil. 

If you fail to get the Goblin Punch, you can exit the area and re-enter. Fight
the 7 encounters again to get another shot at the minigame. You can only get
the Goblin Punch Materia once, though.

Note: Now that you have Goblin Punch, you can very easily creaty Costly Punch,
      one of the best Materia in the game. Go into the Shop Research Dept. QMC+
      which you should've found recently, and buy any of the DMW boosting 
      Materia. The great thing about these Materia is that their Grade is 8,
      the max grade. So while Goblin Punch's Grade is only 1, fuse it with any
      of these DMW Materia and you'll get a 8th Grade Materia, thus you get
      Costly Punch!

The Costly Punch is great, but there are a few things you need to know about it
so here goes. First of all, it costs 1/128th of your HP to use. Don't worry,
that is a very, very small amount which you won't even notice. Second, if your
Current HP is above 1.11 times your Max HP (in other words, Break), then Costly
Punch will do 0 damage, that's right, zero. Other than that, enjoy it! It's
base Materia Attack Power is 32, which is a LOT.

Tip: If you're doing Max damage (9999 for now) with Costly Punch, un-equip any
     Strength boosting accessories and replace them with defense boosting ones.

Head back to the reactor, and save your game on the way there. At the reactor,
you'll fight Hollander (that SOAB, my apologies for the abbreviation).


------------------------------------------------------------------------------.
Name: Hollander (Level: 37) |Steal: Dark Matter / Dark Matter x2              |
---------------.------------|Drop: Dark Matter / Status Ward                  |
HP: 98540      |Exp: 9977   |---------------                                  |
MP: 156        |SP: 1780    |Elemental Info: ---                              |
Strength: 20   |Gil: 3000   |Attacks: (Zack's Vitality/Spirit: 150/43)        |
Vitality: 6    |------------'--------                                         |
Magic: 42      |{Bag Slap} [Physical Attack, ~150 Damage]                     |
Spirit: 82     |Deathly Breath [Magical Attack, inflicts Poison, Curse,       |
Luck:37        |                Silence, & cancels positive effects,          |
               |                ~820 Damage]                                  |
               |{Invincible} [Inflicts Invincible status temporarily]         |
               |{Recover} [Recovers HP, ~7600 HP]                             |
               |Funny Worm [Summons 6 Land Worms with 4400 HP]                |
               |Dimensional Missile [Physical Attack, Gravity Based, Scene,   |
               |                     No Block, Damage = ~75% of current HP]   |
------------------------------------------------------------------------------|
Strategy: Hollander, the cheap Hojo ripoff he is, should really get his ass   |
--------- spanked. Don't worry, what his mommy apparently lacked, you'll now  |
make  up. Start  the battle with Barrier  and Magic Barrier. Try to avoid his |
Deathly  Breath  at all costs,  simply because it's  so darn annoying to have |
those  status effects, plus the good effects negated. Massive spam your magic |
attacks on him (and his worms, if he summons them), use Vital Slash or Costly |
Punch.  You can also get behind him and hit him with physical attacks, it all |
depends  on if you see room for a certain action. When he is invincible, kill |
off  any remaining worms or heal yourself up. When he starts healing, quickly |
finish him off with a series of attacks if you can.                           |
------------------------------------------------------------------------------'

End of Chapter 10 Picture: Zack & Cloud in on the road.


                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
                 ||    {11} Chapter 11: The Final Showdown    ||      CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-oO
|| Treasure:| Light Materia, Star Materia, Heaven Materia, Ground Materia,   ||
||          | Life Materia, Sabbath Materia, Being Materia, X-Potion, Mug (M)||
||          | River Chocobo Armlet, Elixir, Graviga (M), Dispel Blade (M),   ||
||          | Phoenix Down, Gris-Gris Bag, Magic Up+ (M), Silver Armlet,     ||
||          | HP Up++ (M), ATK Up+ (M), Iron Bars Key.                       ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO


After the scene, head north. Go inside the hole by choosing the first option. 
After the next scene, head to the next area.

In this area, you can save your game. You must grab 4 'materia' from chests in
this  area  to proceed the game  later on. This area  is the main area, and is
called  the  Depths of  Judgement. The first  chest is easy  to find and lies
right  on  your path. The  next chest  is located at  the end of the northern
cliff. At the bottom of that cliff is a small caveway that leads to the third
chest. The fourth  chest is gotten  by simply walking to the west at the main
path. Also, read  the prologue of  loveless on the stone that's in the center
of the area, near the save point. This is essential.

Now you have 3 options. The west path leads to the Portal of Severance, the
South path leads to Oblivion Lake, and the east path leads to Howling Fang.

First  off, head  west to the Portal  of Severance. The only thing you need to
do here right  now is read  the 3rd chapter of Loveless on the stone. Head back
to  the  Depths of  Judgement, and  head east  to the  Howling Fang now. Here,
turn the valves to open up cells #33 and #34, and grab an [•X-POTION] from the
chest. Open up cell #35 for the [•MUG (M)]. Read the Loveless chapter 2 on the
stone, at the end of the hall, and ignore Behemoth King - for now. Head back to
the Depths of Judgement.

Now,  head  south into  Lake of  Oblivion. Read  chapter 1  of Loveless on the
stone.  There are 3 chests in this area, which contain the last 3 'materia' to
proceed  the  game. After  opening  the  chests, you  should  now  have all  7
materia.  Congratulations!  You can now go  beat the game, or do some optional
stuff.

Optional:
---------
If you've read all LOVELESS inscriptions, you can take an optional path.

At  Oblivion Lake, there  are 5 points where the Lifestream is very strong. If
you  press X at any of those 5 points, you'll face a tough creature which looks
alot like the monsters in the pods at the Nibelheim Reactor. If you beat these
5 Genesis clones, a bridge will connect to a new area at the north. Dodge their
attacks and attack with Costly Punch to have a fairly easy time. Save and head
over the bridge to the Cage of Binding.

You must fight creatures in order to proceed with the game. The creatures drop
keys which are used to unlock doors. The following creatures drop the keys:

Goddess Base Key:   Nightmare (purple Dorky Face; Looks like a flying pumpkin)
Goddess Sacral Key: Nightmare (purple Dorky Face; Looks like a flying pumpkin)
Goddess Solar Key:  Mover (three bouncing orbs)
Goddess Heart Key:  Mover (three bouncing orbs)
Goddess Throat Key: Death Machine (looks like a sweeper)
Goddess Third Eye Key: Evil Eye (looks like one-eye)
Goddess Crown Key:  Grosspanzer (STRONG, 78600 HP, looks like General Tank)
Goddess Wing Key:   Behemoth King

In this area you'll come across quite a few cells with treasure. Turn the valve
at  cell  #1 to  find  a  chest with  a  [•RIVER  CHOCOBO ARMLET].  Fight  the
Nightmare creatures in this room to get a Goddess' Base Key. Use it to open the
door. In The  next hall, cell  #4 holds an [•ELIXIR]. Head downstairs, open up
cell #5 and grab the [•GRAVITGA (M)]. Open up the door with the Goddess' Sacral
Key.

In  this  area, the hole in  cell #9 leads to  cell #8, allowing you to grab a
[•DISPEL BLADE]. Go through the door, and through the next one also that comes
in  sight.  Here, unlock cell #12  whic