OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MATERIA FUSION GUIDE
for Crisis Core: Final Fantasy VII
Version 0.5.0
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Written by Kouryuu/nunuu
koukoupuffs ~AT~ gmail ~DOT~ com
Crisis Core -Final Fantasy VII- (c) 2007 Square Enix
0============================================================================0
CONTENTS
========
Note: To quick jump to a specific section, do a Find for the section code --
i.e. the number-letter combination (like 1r) on the right side in this
table of contents.
Revisions ............................................................... (1r)
Read Me First ........................................................... (2r)
Materia List ............................................................ (1m)
Magic Materia .................................................... (1m-m)
Command Materia .................................................. (1m-c)
Independent Materia .............................................. (1m-i)
Support Materia .................................................. (1m-s)
Introduction to Materia Fusion ...........................................(1f)
Basic Rules of Fusion ................................................... (2f)
Materia Classes ......................................................... (3f)
Materia Product List .................................................... (4f)
Grade List .............................................................. (5f)
Fusion List ............................................................. (6f)
Basics of Raising Attributes ............................................ (7f)
Items & Accessories
The Rules ........................................................ (8f)
The Lists ........................................................ (8f-l)
Tutorial for Getting HP+999% ........................................... (ex)
FAQs .................................................................... (1q)
Acknowledgements ........................................................ (1a)
0============================================================================0
(1r) REVISIONS
==============
[ 0.5.0 -- April 3, 2008 ]
- Converted all fan-translated Status, Materia, Item, and Parameter names to
the official English ones. Due to this, some of the layout may be a bit
messed up. Rest assured, I'm working on cleaning things up. :3
- Added info to some Materia in (1m) MATERIA LIST.
- Added two more rules to (2f) BASIC RULES OF FUSION.
- Corrected and greatly expanded on the item fusion rule in (2f).
- For some reason, Energy was missing in the Fusion List (6f) so that's been
put in now.
- Added another SP conversion question in the FAQs (1q).
- Added the BradyGames strategy guide as a source in the Acknowledgements
section (1a).
[ 0.4.0 -- January 7, 2008 ]
- Fixed some information in 2f and 7f.
- Started Items & Accessories section. Still gotta fix up the chart a bit.
- Added Tutorial for Getting HP+999% (ex).
- added Crisis Core game to the list of Acknowledgements.
[ 0.3.0 -- December 14, 2007 ]
- Completed the Materia Product List (4f).
[ 0.2.1 -- December 7, 2007 ]
- Reduced the version numbers since, at the rate I'm updating, I'm going to
end up with something like version 20 or 21 alpha before fully completing
the guide. :P
- Completed the Fusion List (6f). So now, fans can go wild fusing without
worrying of accidentally using up "rare" Materia.
[ 2.0 alpha -- December 2, 2007 ]
- Swapped 4f and 5f around since it didn't seem to make sense to have the
Grade List BEFORE the Product List.
- Filled in all the cost & description info and whether or not a Materia can
be obtained through fusion for the Materia List in (1m).
- Completed the Grade List (5f).
- 6 classes now have complete equations and results in the Materia Product
List section (4f).
- Some of the more sought after fusions are now available under (6f) FUSION
LIST.
[ 1.1 alpha -- November 27, 2007 ]
- Made some minor corrections here and there.
- Added some more info to 1f.
- Started on (5f) GRADE LIST.
- Added (1q) FAQs.
[ 1.0 alpha -- November 22, 2007 ]
- Just started. :3 Only sections 3f, 7f, and 1a are complete. 1m is partial-
ly complete.
0============================================================================0
(2r) READ ME FIRST
==================
This section contains important info about this file! Please read this
thoroughly before e-mailing since if your questions are answered in this file,
I will *NOT* reply.
1) I am NOT affiliated with Square Enix. I am merely a fan of their works
and as such, it should be noted that this guide is a non-profit, fan-made
piece of work. It is all right to post this at your site but it is NOT
all right to modify it in any way, sell it, or to claim ownership over
it.
2) This guide was initially written before the English version of the game
came out. I have since changed all the fan-translated Materia, Item,
and Parameter names to the official ones. However, I left in some origi-
nal Japanese text for the benefit of those playing the Japanese version
(plus it's more work than it's worth to remove all the kanji and kana.
:P)
3) For the charts, you may want to consider printing them out on separate
sheets of paper since it'll make for more easy reading and referencing
than scrolling up and down on the computer screen.
4) It really helps if you know the basic mechanics of the game before per-
using this file -- specifically, HOW to equip and use Materia.
5) The items and accessories in this guide only list their grade level and
the quantity required for fusion. Since this is NOT an items and/or
accessories guide, I WILL NOT go into detail as to WHAT they do and WHERE
you can find them. Please refer to other guides for that information.
6) DO NOT write to me asking for the easiest way to get Zack's defense up to
255 or anything to that effect. You will be wasting your time since the
purpose of this guide is to GIVE YOU the knowledge to achieve what you
want from Materia fusions. Whether there are shortcuts or not, go dis-
cover them yourself.
7) To see the gibberish text in this file, you'll have to switch your brow-
ser's character encoding to Japanese Shift-JIS or use a text editor capa-
ble of displaying Shift-JIS.
8) My e-mail address is at the top of this document underneath the title. To
e-mail me, substitute the ~AT~ and ~DOT~ with their respective symbols.
Corrections, additions, critiques, and compliments are welcomed.
0============================================================================0
(1m) MATERIA LIST
==================
Materia are your ticket to success in this game. Of course, you CAN go
through the entire game without equipping any but why be so masochistic?
With Materia, you can cast magic, use special skills, enhance stats, and a
whole lot more which makes your life and Zack's life a heck of a lot easier
in the long run.
There are a total of 143 obtainable Materia in the game and they are divided
onto 4 categories: Magic, Command, Independent, and Support.
Magic type Materia can be offensive, restorative, or defensive. Their colours
are dark green, green, yellow respectively.
Command Materia enable Zack perform various physical techniques as well as
allow him to steal and hurl money at enemies. Contrary to what you might
think, the money being chucked at enemies is used to hurt them, not pay them.
These Materia are bronze and gold in colour.
The third category is Independent Materia. They come in two shades of purple
and these ones help Zack by either boosting his stats, grant him the ability
to double cast magic, increase his running speed around the battlefield, or
make certain DMW reels appear more often.
Finally, there are Support Materia (dark and light blue). Most of these
consist of attacking with or defending against status effects and attributes
as well as SP expenditure to help with offense and defense. Oh, the Materia
that lets you peep at the enemy's HP is also in this group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! How to read the list: !
! ------------------------------------------------------------------------- !
! Name of Materia | Name of Materia in Japanese | Default Parameter | Cost* !
! ------------------------------------------------------------------------- !
! Description of the Materia !
! Where it can be obtained** !
! Whether or not it could be created through fusion*** !
! !
! * Not all Materia can be purchased at a store so if you don't see a value !
! then it's a Materia that can only be found, won, stolen, or obtained !
! through fusion. !
! !
! ** These are just SOME of the places and enemies that have the Materia. !
! !
! *** For fusions, see (6f) FUSION LIST !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes!
- The following list will be the only time you will see the Japanese names
of the Materia so if you have to search further in this file, search
with the English name.
- All Materia are listed in their default arrangements in the Materia menu.
So, sorry, no alphabetical order. :P
(1m-m) MAGIC MATERIA
~~~~~~~~~~~~~~~~~~~~
---------------------------------------
Fire | ファイア | MAG (魔力) | 1000 Gil
---------------------------------------
Description: Cast 1 fireball at an enemy.
Shop: 調査課支援室
Story Map: Shinra Building Floor 67
Mission: 5-1-1, 9-3-4
Drop: ウータイ 兵長 (rare), Remedy Bomb (rare)
Steal: Foulander (rare), Bandersnatch
Made with fusion?: Yes
-------------------------------------------
Blizzard | ブリザド | MAG (魔力) | 1000 Gil
-------------------------------------------
Description: Drop a small block of ice over on ene-
mies. Will most likely NOT hit more
than one enemy.
May inflict Stun status effect.
Shop: 調査課支援室
Story Map: Shinra Building Floor 67
Mission: 7-2-1. 10-2-1
Drop: ウータイ 士卒, G-Diver (rare), Sahagin
Steal: A Sahagin (rare), Sahagin
Made with fusion?: Yes
------------------------------------------
Thunder | サンダー | MAG (魔力) | 1000 Gil
------------------------------------------
Description: Shoot 2 bolts of lighting.
Could hit more than one enemy.
Shop: 調査課支援室
Story Map: Shinra Building Floor 67
Mission: 8-1-2, 4-1-4
Drop: ウータイ 曹長 (rare), Thunderbird
Steal: 雷神鳥 (rare), Needle Kiss
Made with fusion?: Yes
----------------------------------------
Fira | ファイラ | MAG (魔力) | 3000 Gil
----------------------------------------
Description: Cast 2 fireballs. May be homing.
Could hit more than one enemy.
Shop: かめ道楽本舗
Story Map: N/A
Mission: 6-1-5, 6-2-4, 8-2-6
Drop: Bahan (rare), Shumba, Barahorow, Mine (rare)
Steal: Bahan
Made with fusion?: Yes
* Note: Bahan, Shumba, and Barahorows are all vari-
ations of the Bandersnatch. They all look the same
but the difference is their levels. *
-------------------------------------------
Blizzara | ブリザラ | MAG (魔力) | 3000 Gil
-------------------------------------------
Description: Drop a medium block of ice on enemies.
May inflict Stun status effect.
Shop: かめ道楽本舗
Story Map: Modeoheim
Mission: 7-1-5, 7-1-6, 9-3-4
Drop: G Mariner (rare), Water Knight,
Experiment specimen No. 112, Grenade
Steal: Sahagin (rare)
Made with fusion?: Yes
-------------------------------------------
Thundara | サンダラ | MAG (魔力) | 3000 Gil
-------------------------------------------
Description: Shoot more bolts of lightning.
Could hit more than one enemy.
Shop: かめ道楽本舗
Story Map: N/A
Mission: 3-2-3, 7-2-3
Drop: Needle Kiss (rare), Bahamut Reitsu (under a
certain condition?)
Steal: N/A
Made with fusion?: Yes
------------------------------------------
Firaga | ファイガ | MAG (魔力) | 10000 Gil
------------------------------------------
Description: Cast 3 fireballs. May be homing.
Could hit more than one enemy.
Shop: 調査課極秘支援室
Made with fusion?: Yes
--------------------------------------------
Blizzaga | ブリザガ | MAG (魔力) | 10000 Gil
--------------------------------------------
Description: Drop a large block of ice on enemies.
May inflict Stun status effect.
Shop: 調査課極秘支援室
Made with fusion?: Yes
--------------------------------------------
Thundaga | サンダガ | MAG (魔力) | 10000 Gil
--------------------------------------------
Description: Shoot even more bolts of lightning.
Could hit more than one enemy.
Shop: 調査課極秘支援室
Made with fusion?: Yes
----------------------------------------
Cure | ケアル | SPR (精神) | 1000 Gil
----------------------------------------
Description: Restore some HP.
Made with fusion?: Yes
------------------------------------------
Cura | ケアルラ | SPR (精神) | 3000 Gil
------------------------------------------
Description: Restore more HP.
Made with fusion?: Yes
---------------------------------
Curaga | ケアルガ | SPR (精神)
---------------------------------
Description: Restore lots of HP.
Made with fusion?: Yes
------------------------------------
Full Cure | フルケア | SPR (精神)
------------------------------------
Description: Restore all HP.
Made with fusion?: No
-------------------------------------------
Regen | リジェネ | SPR (精神) | 5000 Gil
-------------------------------------------
Description: Slowly regain HP over time.
Made with fusion?: Yes
-----------------------------------------
Esuna | エスナ | SPR (精神) | 3000 Gil
-----------------------------------------
Description: Removes status effects Poison
and Curse. Common sense should
tell you that if Zack is Silenced,
Stunned, or Stopped
he can't cast this or any magic.
Made with fusion?: Yes
--------------------------------------------
Dispel | デスペル | SPR (精神) | 5000 Gil
--------------------------------------------
Description: Removes status buffs (such as
Barrier, MBarrier, Regen, etc.
from an enemy.)
Made with fusion?: Yes
-------------------------------------------
Barrier | バリア | SPR (精神) | 4000 Gil
-------------------------------------------
Description: Reduce physical attack damage
for a period of time. Also known
as Protect.
Made with fusion?: Yes
----------------------------------------------
MBarrier | マバリア | SPR (精神) | 4000 Gil
----------------------------------------------
Description: Reduce magic attack damage for
a period of time. Also known as
Shell.
Made with fusion?: Yes
-------------------------------
Wall | ウォール | SPR (精神)
-------------------------------
Description: Reduce physical and magic attack
damage for a period of time.
Made with fusion?: Yes
--------------------------------
Drain | ドレイン | HP | 5000 Gil
--------------------------------
Description: Absorb some HP from an enemy.
Made with fusion?: Yes
-----------------------
Drainra | ドレイラ | HP
-----------------------
Description: Absorb more HP from an enemy.
Made with fusion?: Yes
-----------------------------------
Drainga | ドレイガ | HP | 18000 Gil
-----------------------------------
Description: Absorb lots of HP from an enemy.
Made with fusion?: Yes
---------------------------------
Osmose | アスピル | MP | 4000 Gil
---------------------------------
Description: Absorb some MP from an enemy.
Made with fusion?: Yes
-----------------------
Osmoga | アスピガ | MP
-----------------------
Description: Absorb lots of MP from an enemy.
Made with fusion?: Yes
-----------------------------------------
Poison | ポイズン | MAG (魔力) | 1000 Gil
-----------------------------------------
Description: Reduce an enemy's HP over a period
of time.
Made with fusion?: Yes
--------------------------------------------------
Silence | サイレス | MAG (魔力) | 1000 Gil
--------------------------------------------------
Description: Prevent an enemy from casting magic
and using abilities(?).
Made with fusion?: Yes
------------------------------------
Stop | ストップ | MAG (魔力)
------------------------------------
Description: Briefly prevent an enemy from moving
and attacking.
Made with fusion?: Yes
---------------------------------
Death | デス | MAG (魔力)
---------------------------------
Description: Instantly kill one enemy.
Made with fusion?: Yes
-----------------------------------------------
Dark Fire | ダークファイア | MAG (魔力)
-----------------------------------------------
Description: Like Fire except it can inflict Poison
and Silence.
Made with fusion?: Yes
---------------------------------------------------
Dark Blizzard | ダークブリザド | MAG (魔力)
---------------------------------------------------
Description: Like Blizzard except it can inflict
Poison and Silence as well.
Made with fusion?: Yes
--------------------------------------------------
Dark Thunder | ダークサンダー | MAG (魔力)
--------------------------------------------------
Description: Like Thunder except it can inflict
Poison and Silence.
Made with fusion?: Yes
-----------------------------------------------
Dark Fira | ダークファイラ | MAG (魔力)
-----------------------------------------------
Description: Like Fira except it can inflict Poison
and Silence.
Made with fusion?: Yes
---------------------------------------------------
Dark Blizzara | ダークブリザラ | MAG (魔力)
---------------------------------------------------
Description: Like Blizzara except it can inflict Poison
and Silence as well.
Made with fusion?: Yes
---------------------------------------------------
Dark Thundara | ダークサンダラ | MAG (魔力)
---------------------------------------------------
Description: Like Thundara except it can inflict Poison
and Silence.
Made with fusion?: Yes
-------------------------------------------------
Dark Firaga | ダークファイガ | MAG (魔力)
-------------------------------------------------
Description: Like Firaga except it can inflict Poison
and Silence.
Made with fusion?: Yes
---------------------------------------------------
Dark Blizzaga | ダークブリザガ | MAG (魔力)
---------------------------------------------------
Description: Like Blizzaga except it can inflict Poison
and Silence as well.
Made with fusion?: Yes
---------------------------------------------------
Dark Thundaga | ダークサンダガ | MAG (魔力)
---------------------------------------------------
Description: Like Thundaga except it can inflict Poison
and Silence.
Made with fusion?: Yes
-----------------------------------------------------------
Hell Firaga | ヘルファイガ | MAG (魔力) | 15000 Gil
-----------------------------------------------------------
Description: Like Firaga except it can inflict Poison, Silence,
Stop, and Death.
Made with fusion?: Yes
-------------------------------------------------------------
Hell Blizzaga | ヘルブリザガ | MAG (魔力) | 15000 Gil
-------------------------------------------------------------
Description: Like Blizzaga except it can inflict Poison, Silence,
Stop, and Death as well.
Made with fusion?: Yes
-------------------------------------------------------------
Hell Thundaga | ヘルサンダガ | MAG (魔力) | 15000 Gil
-------------------------------------------------------------
Description: Like Thundaga except it can inflict Poison, Silence,
Stop, and Death.
Made with fusion?: Yes
---------------------------------------
Gravity | グラビデ | MAG (魔力)
---------------------------------------
Description: Reduce enemy HP by 25%. Can affect more than
one enemy.
Made with fusion?: Yes
---------------------------------------------------
Graviga | グラビガ | MAG (魔力) | 15000 Gil
---------------------------------------------------
Description: Reduce enemy HP by 50%. Can affect more than one
enemy.
Made with fusion?: Yes
---------------------------------------------
Quake | クエイク | MAG (魔力) | 18000
---------------------------------------------
Description: Create an earthquake to damage enemies
within its area of effect. Does not
affect aerial monsters (duh).
Made with fusion?: Yes
-------------------------------
Tri-Thundaga | 3連サンダガ | MP
-------------------------------
Description: Shoot bolts of lightning that disperse
outward in three lines.
Made with fusion?: Yes
---------------------------
Tri-Fire | 3連ファイア | MP
---------------------------
Description: It looks and acts like Firaga but does more
damage.
Made with fusion?: Yes
-----------------------
Electrocute | 電撃 | MP
-----------------------
Description: Call down lightning strikes in the
surrounding area. Ideal for close encoun-
ters/melee enemies.
Made with fusion?: Yes
-------------------
Flare | フレア | MP
-------------------
Description: Destroy enemies with a flash of blinding orange
light. Affects entire area. Also can take a
bit longer to cast.
Cannot be used with Dualcast.
Made with fusion?: Yes
----------------------
Energy | エナジー | MP
----------------------
Description: Shoot a ball of light that can hit multiple times.
Can be homing. Can affect more than one enemy.
Made with fusion?: Yes
----------------------
Ultima | アルテマ | MP
----------------------
Description: Destroy enemies with a flash of blinding blue
light. Affects entire area. Charge time is
the longest out of all Magic Materia.
Cannot be used with Dualcast.
Made with fusion?: Yes
*******
(1m-c) COMMAND MATERIA
~~~~~~~~~~~~~~~~~~~~~~
--------------------
Darkness | 暗黒 | HP
--------------------
Description: Zack consumes 1/8th of his own HP to damage nearby
enemies. This is one of the very few Materia that
cares not for an enemy's Vitality stat.
Made with fusion?: Yes
-------------------------------
Jump | ジャンプ | ATK (力)
-------------------------------
Description: A jump attack that deals extra damage to
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
----------------------------------------
High Jump | ハイジャンプ | ATK (力)
----------------------------------------
Description: A jump attack that deals more damage than
Jump to one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
-------------------------------------------
Poison Aerial | スカイポイズン | ATK (力)
-------------------------------------------
Description: A jump attack that inflicts Poison on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
-----------------------------------------------
Silence Aerial | スカイサイレス | ATK (力)
-----------------------------------------------
Description: A jump attack that inflicts Silence on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
-----------------------------------------
Death Jump | 死のジャンプ | ATK (力)
-----------------------------------------
Description: A jump attack that inflicts Death on
one enemy. Zack cannot be hit while
off-screen/in the air.
Made with fusion?: Yes
------------------------------------------
Assault Twister | 回転攻撃 | ATK (力)
------------------------------------------
Description: A spin attack that hits multiple enemies nearby.
Made with fusion?: Yes
-----------------------------------------------
Assault Twister+ | 回転攻撃・改 | ATK (力)
-----------------------------------------------
Description: Would you believe it's a stronger version
of Assault Twister? No? Well, it is. Hits
multiple enemies.
Made with fusion?: Yes
-----------------------------------------------
Poison Twister | ポイズンターン | ATK (力)
-----------------------------------------------
Description: A spin attack that poisons enemies.
Made with fusion?: Yes
---------------------------------------------
Stop Twister | ストップターン | ATK (力)
---------------------------------------------
Description: A spin attack that stops enemies.
Made with fusion?: Yes
------------------------------------------
Death Twister | デスターン | ATK (力)
------------------------------------------
Description: A spin attack that instantly kills enemies.
Made with fusion?: Yes
---------------------------------------------
Power Attack | パワーアタック | ATK (力)
---------------------------------------------
Description: Strong sword attack that can cause Stun.
Made with fusion?: Yes
--------------------------------------
Vital Slash | 急所斬り | ATK (力)
--------------------------------------
Descriptions: Strong sword attack that does Critical damage.
Made with fusion?: Yes
---------------------------------------
Exploder Blade | 爆裂剣 | ATK (力)
---------------------------------------
Description: Strong sword attack that creates a shockwave
upon impact. Can hit multiple enemies.
Made with fusion?: Yes
--------------------------------------
Blast Wave | ふきとばし | ATK (力)
--------------------------------------
Description: Strong sword attack that can send an enemy
or enemies flying out of the battlefield.
Made with fusion?: Yes
-----------------------------------------
Poison Blade | ポイズン剣 | ATK (力)
-----------------------------------------
Description: Sword attack that causes Poison.
Made with fusion?: Yes
------------------------------------------
Silence Blade | サイレス剣 | ATK (力)
------------------------------------------
Description: Sword attack that causes Silence.
Made with fusion?: Yes
---------------------------------------
Stop Blade | ストップ剣 | ATK (力)
---------------------------------------
Description: Sword attack that causes Stop.
Made with fusion?: Yes
------------------------------------
Death Blade | 死の剣 | ATK (力)
------------------------------------
Description: Sword attack that causes Death.
Made with fusion?: Yes
----------------------------------------------
Dispel Blade | デスペル剣 | MAG (魔力)
----------------------------------------------
Description: Sword attack that can remove enemy buffs.
Made with fusion?: Yes
------------------------------------------------
Fire Blade | 魔法剣ファイア | MAG (魔力)
------------------------------------------------
Description: Sword attack that ends with a shockwave
of fire. Can affect multiple enemies.
Made with fusion?: Yes
----------------------------------------------------
Blizzard Blade | 魔法剣ブリザド | MAG (魔力)
----------------------------------------------------
Description: Sword attack that ends with a shockwave
of ice. Can affect multiple enemies.
Made with fusion?: Yes
-------------------------------------------------
Thunder Blade | 魔法剣サンダー MAG (魔力)
-------------------------------------------------
Description: Sword attack that ends with a shockwave
with lightning. Can affect multiple
enemies.
Made with fusion?: Yes
------------------------------------------------
Fira Blade | 魔法剣ファイラ | MAG (魔力)
------------------------------------------------
Description: Sword attack that ends with a shockwave
of fire. Can affect multiple enemies.
Made with fusion?: Yes
----------------------------------------------------
Blizzara Blade | 魔法剣ブリザラ | MAG (魔力)
----------------------------------------------------
Description: Sword attack that ends with a shockwave
of ice. Can affect multiple enemies.
Made with fusion?: Yes
----------------------------------------------------
Thundara Blade | 魔法剣サンダラ | MAG (魔力)
----------------------------------------------------
Description: Sword attack that ends with a shockwave
w/ lightning. Can affect multiple enemies.
Made with fusion?: Yes
------------------------------------------------------
Firaga Blade | 魔法剣ファイガ | MAG (魔力) | 10000 Gil
------------------------------------------------------
Description: Sword attack that ends with a shockwave of fire.
Can affect multiple enemies.
Made with fusion?: Yes
--------------------------------------------------------
Blizzaga Blade | 魔法剣ブリザガ | MAG (魔力) | 10000 Gil
--------------------------------------------------------
Description: Sword attack that ends with a shockwave of ice.
Can affect multiple enemies.
Made with fusion?: Yes
---------------------------------------------------------
Thundaga Blade | 魔法剣サンダガ | MAG (魔力) | 10000 Gil
---------------------------------------------------------
Description: Sword attack that ends with a shockwave w/ lightning.
Can affect multiple enemies.
Made with fusion?: Yes
-----------------------------------------
Drain Blade | ドレイン剣 | HP | 10000 Gil
-----------------------------------------
Description: Sword attack that absorbs some enemy HP.
Made with fusion?: Yes
---------------------------------------------
Power Drain | パワードレイン | HP | 14000 Gil
---------------------------------------------
Description: Strong sword attack that absorbs some
enemy HP.
Made with fusion?: Yes
-------------------------------------------
Sky Drain | スカイドレイン | HP | 18000 Gil
-------------------------------------------
Description: Zack jumps up and then comes down. He
ends up stealing some enemy HP with his
sword in the process.
Made with fusion?: Yes
-----------------------------
Osmose Blade | アスピル剣 | MP
-----------------------------
Description: With his weapon, Zack takes enemy MP.
Made with fusion?: Yes
--------------------------------
Power Osmose | パワーアスピル | MP
--------------------------------
Description: Strong sword attack that gobbles enemy
MP.
Made with fusion?: Yes
-----------------
Steal | 盗む | AP
-----------------
Description: Zack robs an enemy of one of its possessions
that it so obviously does not need.
Made with fusion?: Yes
-------------------
Mug | ぶんどる | AP
-------------------
Description: Steal an item and attack at the same time!
What a deal!
Made with fusion?: Yes
---------------------------------
Gil Toss | 銭投げ | ATK (力)
---------------------------------
Description: Throw money to hurt enemies multiple times (i.e. up to
five times). Tons of Gil in Zack's wallet = tons of
damage to enemies. Unfortunately, it also means his wallet
will go empty very quickly since the amount of Gil lost in
chucking it at enemies is FIVE TIMES the damage dealt
with EACH hit.
Made with fusion?: Yes
---------------------------------------------
Goblin Punch | ゴブリンパンチ | ATK (力)
---------------------------------------------
Description: Give an enemy a good ol' punch in the gut!
Made with fusion?: Yes
--------------------------------------
Iron Fist | 鉄拳パンチ | ATK (力)
--------------------------------------
Description: A punch that does not take enemy defense into
consideration. Note that some enemies are
immune or take no damage from this.
Made with fusion?: Yes
-----------------------------------
Magical Punch | マジカルパンチ | MP
-----------------------------------
Description: A punch that does not take enemy defense into
consideration. Consumes MP. The more MP Zack has,
the greater the damage. Note that some enemies are
immune or take no damage from this.
Made with fusion?: Yes
----------------------------------
Hammer Punch | ハンマーパンチ | AP
----------------------------------
Description: A punch that does not take enemy defense into
consideration. Consumes AP. The more AP Zack has,
the greater the damage. Note that some enemies
are immune or take no damage from this.
Made with fusion?: Yes
-------------------------------------------
Costly Punch | すてみパンチ | ATK (力)
-------------------------------------------
Description: Like the three punches above, enemy defense means
nothing. Consumes HP. Will increase in damage the
lower Zack's HP is.
This Materia is also a bit of a gamble though as
once Zack's HP reaches 1.11 times above his cur-
rent maximum HP, he will do 0 damage. So basi-
cally, anytime HP goes into BREAK mode, just let
Zack take a beating so his health goes back to
or below the max HP and he'll dish out major
damage.
If HP is in BREAK outside of battle, unequip Ma-
teria or accessories that are boosting HP to bring
his hitpoints back down. Remember to re-equip them
though. :P
Made with fusion?: Yes
*******
(1m-i) INDEPENDENT MATERIA
~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------
HP Up | HPアップ | HP | 1000 Gil
--------------------------------
Description: Can raise HP up to a max of 50% (at Master
level).
Made with fusion?: Yes
-------------------------
HP Up+ | HPアップ改 | HP
-------------------------
Description: Can raise HP up to a max of 100% (at Master
level).
Made with fusion?: Yes
---------------------------
HP Up++ | HPアップ改弐 | HP
---------------------------
Description: Can raise HP up to a max of 150% (at Master
level).
Made with fusion?: Yes
--------------------------------
MP Up | MPアップ | MP | 1000 Gil
--------------------------------
Description: Can raise MP up to a max of 50% (at Master
level).
Made with fusion?: Yes
-------------------------
MP Up+ | MPアップ改 | MP
-------------------------
Description: Can raise MP up to a max of 100% (at Master
level).
Made with fusion?: Yes
---------------------------
MP Up++ | MPアップ改弐 | MP
---------------------------
Description: Can raise MP up to a max of 150% (at Master
level).
Made with fusion?: Yes
--------------------------------
AP Up | APアップ | AP | 1000 Gil
--------------------------------
Description: Can raise AP up to a max of 50% (at Master
level).
Made with fusion?: Yes
-------------------------
AP Up+ | APアップ改 | AP
-------------------------
Description: Can raise AP up to a max of 100% (at Master
level).
Made with fusion?: Yes
---------------------------
AP Up++ | APアップ改弐 | AP
---------------------------
Description: Can raise AP up to a max of 150% (at Master
level).
Made with fusion?: Yes
--------------------------------------------
ATK Up | 力アップ | ATK (力) | 1000 Gil
--------------------------------------------
Description: Can raise Strength up to a max of 9 (at Master
level).
Made with fusion?: Yes
-----------------------------------
ATK Up+| 力アップ改 | ATK (力)
-----------------------------------
Description: Can raise Strength up to a max of 12 (at Master
level).
Made with fusion?: Yes
--------------------------------------
ATK Up++| 力アップ改弐 | ATK (力)
--------------------------------------
Description: Can raise Strength up to a max of 19 (at Master
level).
Made with fusion?: Yes
-------------------------------------------------
VIT Up | 体力アップ | VIT (体力) | 1000 Gil
-------------------------------------------------
Description: Can raise Vitality up to a max of 9 (at Master
level).
Made with fusion?: Yes
----------------------------------------
VIT Up+ | 体力アップ改 | VIT (体力)
----------------------------------------
Description: Can raise Vitality up to a max of 12 (at Master
level).
Made with fusion?: Yes
-------------------------------------------
VIT Up++ | 体力アップ改弐 | VIT (体力)
-------------------------------------------
Description: Can raise Vitality up to a max of 19 (at Master
level).
Made with fusion?: Yes
-----------------------------------------------------------
MAG Up | 魔力アップ | MAG (魔力) | 1000 Gil
-----------------------------------------------------------
Description: Can raise Magic Power up to a max of 9 (at Master
level).
Made with fusion?: Yes
-------------------------------------------
MAG Up+ | 魔力アップ改 | MAG (魔力)
-------------------------------------------
Description: Can raise Magic Power to a max of 12 (at Master
level).
Made with fusion?: Yes
----------------------------------------------
MAG Up++ | 魔力アップ改弐 | MAG (魔力)
----------------------------------------------
Description: Can raise Magic Power up to a max of 19 (at Master
level).
Made with fusion?: Yes
----------------------------------------------
SPR Up | 精神アップ | SPR (精神) | 1000 Gil
----------------------------------------------
Description: Can raise Spirit up to a max of 9 (at Master
level).
Made with fusion?: Yes
--------------------------------------
SPR Up+ | 精神アップ改 | SPR (精神)
--------------------------------------
Description: Can raise Spirit up to a max of 12 (at Master
level).
Made with fusion?: Yes
------------------------------------------
SPR Up++ | 精神アップ改弐 | SPR (精神)
-----------------------------------------
Description: Can raise Spirit up to a max of 19 (at Master
level).
Made with fusion?: Yes
-------------------------------
Dash | ダッシュ | AP | 5000 Gil
-------------------------------
Description: Allows Zack to run around the battlefield quickly.
Equipping the Dash Materia negates Block as you
use the Triangle button to perform a dash.
Made with fusion?: No
--------------------------------------
Dualcast | れんぞくま | MP | 30000 Gil
--------------------------------------
Description: Cast magic twice in succession excluding Flare and
Ultima.
Made with fusion?: No
----------------------------------
Smart Consumer | アイテム達人 | AP
----------------------------------
Description: Increases the potency of recovery items.
Made with fusion?: Yes
------------------------------------------------
Octaslash | 八刀一閃 | ATK (力) | 10000 Gil
------------------------------------------------
Description: Increases the chances of getting Sephiroth among
the DMW reels.
Made with fusion?: No
---------------------------------------------------------
Rush Assault | ハードラッシュ | ATK (力) | 10000 Gil
---------------------------------------------------------
Description: Increases the chances of getting Angeal among the
DMW reels.
Made with fusion?: No
---------------------------------------------------------
Air Strike | エアストライク | VIT (体力) | 10000 Gil
---------------------------------------------------------
Description: Increases the chances of getting Tseng among the
DMW reels.
Made with fusion?: No
----------------------------------------------------------
Meteor Shot | メテオショット | VIT (体力) | 10000 Gil
----------------------------------------------------------
Description: Increases the chances of getting Cloud among the
DMW reels.
Made with fusion?: No
-------------------------------------------------------
Healing Wave | いやしの波動 | SPR (精神) | 10000 Gil
-------------------------------------------------------
Description: Increases the chances of getting Aerith among the
DMW reels.
Made with fusion?: No
--------------------------------------------------------
Lucky Stars | ラッキースター | SPR (精神) | 10000 Gil
--------------------------------------------------------
Description: Increases the chances of getting Cissnei among the
DMW reels.
Made with fusion?: No
-----------------------------------------------------------
Apocalypse | アポカリプス | MAG (魔力) | 10000 Gil
-----------------------------------------------------------
Description: Increases the chances of getting Genesis among the
DMW reels.
Made with fusion?: No
-------------------------------------------------
Hellfire | 地獄の火炎 | ATK (力) | 10000 Gil
-------------------------------------------------
Description: Increases the chances of getting Ifrit among the
DMW reels.
Made with fusion?: No
-------------------------------------------------------
Megaflare | メガフレア | MAG (魔力) | 10000 Gil
-------------------------------------------------------
Description: Increases the chances of getting Bahamut among the
DMW reels.
Made with fusion?: No
--------------------------------------------------
Zantetsuken | 斬鉄剣 | VIT (体力) | 10000 Gil
--------------------------------------------------
Description: Increases the chances of getting Odin among the
DMW reels.
Made with fusion?: No
----------------------------------------------------
Rebirth Flame | 転生の炎 | SPR (精神) | 10000 Gil
----------------------------------------------------
Description: Increases the chances of getting Phoenix among the
DMW reels.
Made with fusion?: No
--------------------------------------------------------
Exaflare | エクサフレア | MAG (魔力) | 10000 Gil
--------------------------------------------------------
Description: Increases the chances of getting Bahamut Fury
among the DMW reels.
Made with fusion?: No
-----------------------------------------------
Chocobo Stomp | チョコボキック | AP | 10000 Gil
-----------------------------------------------
Description: Increases the chances of getting Chocobo among
the DMW reels.
Made with fusion?: No
--------------------------------------
1000 Needles | 針千本 | AP | 10000 Gil
--------------------------------------
Description: Increases the chances of getting Cactuar among
the DMW reels.
Made with fusion?: No
----------------------------------------------
Murderous Thrust | 殺意の一撃 | HP | 10000 Gil
----------------------------------------------
Description: Increases the chances of getting Tonberry among
the DMW reels.
Made with fusion?: No
--------------------------------------------
Courage Boost! | 勇気百倍! | MP | 10000 Gil
--------------------------------------------
Description: Increases the chances of getting Cait Sith among
the DMW reels.
Made with fusion?: No
----------------------------------------------
Moogle Power | モーグリパワー | MP | 10000 Gil
----------------------------------------------
Description: Increases the chances of getting Moogle among
the DMW reels.
Made with fusion?: No
-------------------------------------------
Item Mugger | アイテム強奪 | HP | 10000 Gil
-------------------------------------------
Description: Increases the chances of getting Magic Pot among
the DMW reels.
Made with fusion?: Yes
*******
(1m-s) SUPPORT MATERIA
~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------
Libra | ライブラ | ATK (力) | 1000 Gil
-------------------------------------------
Description: Ability to view a target's HP, MP, status ailments
and/or buffs. Also known as Scan.
Made with fusion?: Yes
---------------------------------------------------------------
Status Strike | ステータス攻撃 | MAG (魔力) | 40000 Gil
---------------------------------------------------------------
Description: Imbues magic and skills with the status effects of
equipped Materia such as any Materia that can in-
flict Poison, Stun, Stop, etc.
Made with fusion?: Yes
---------------------------------------------------------
Status Ward | ステータス防御 | SPR (精神) | 40000 Gil
---------------------------------------------------------
Description: Defends against the status effects that are the
same as equipped Materia. Ex. If Zack is armed
with Poison, then he can't affected with poison.
Made with fusion?: Yes
------------------------------------------------------------
Elemental Strike | 属性攻撃 | MAG (魔力) | 40000 Gil
------------------------------------------------------------
Description: Magic and skills become enhanced with the pro-
perties of elemental Materia.
Made with fusion?: Yes
-----------------------------------------------------
Elemental Ward | 属性防御 | SPR (精神) | 40000 Gil
-----------------------------------------------------
Description: Fend off attacks that have the same attributes
as the equipped elemental Materia.
Made with fusion?: Yes
--------------------------------------------------
SP Turbo Magic | SPターボ魔法 | MAG (魔力)
--------------------------------------------------
Description: Beef up magic attacks with SP.
Made with fusion?: Yes
----------------------------------------------
SP Turbo Attack | SPターボ攻撃 | ATK (力)
----------------------------------------------
Description: Consume SP to strengthen physical attacks.
Made with fusion?: Yes
------------------------
SP Turbo | SPターボ | HP
------------------------
Description: SP is used to increase physical or magic attacks.
Made with fusion?: Yes
---------------------------------------
SP Barrier | SPバリア | VIT (体力)
---------------------------------------
Description: Lessen the amount of damage taken with SP.
Made with fusion?: Yes
---------------------------
SP Master | SPマスター | HP
---------------------------
Description: Get the benefits of SP Turbo and SP Barrier with
this one Materia!
Made with fusion?: Yes
0============================================================================0
(1f) INTRODUCTION TO MATERIA FUSION
===================================
Isn't it strange how the game doesn't give a thorough tutorial of Materia fu-
sion? Yes, it's obvious that it's about mashing two Materia together to get a
new Materia. Well, that's one aspect of it. The other part of it is combi-
ning two Materia and an item as a means to boost stats. In fact, doing fu-
sion with items is the ONLY way to max out Zack's stats; getting him to level
99 means almost nothing.
But what determines the result you get? Why is it that sometimes a seemingly
completely unrelated Materia ends up as the final product? How the heck does
one boost the stat on Costly Punch or change it into another stat? Why does
the parameter change even when an item isn't used?
This following sections strive to explain the concepts used to figure how syn-
thesis works so players can minimize the amount of guesswork and trial and
error.
However, before any mixing should be done, it'd be a good idea to familiarize
yourself with the fundamentals:
1) Surely, you don't need to know that, to fuse, you need to go to the
マテリア合成 (Materia Fusion) menu, select one Materia to put in the first
Materia slot and another Materia to put in the second Materia slot and
then choose 決定 (it literally means "decision"), do you?
2) Before committing to a fusion, you get a preview of the result as well as
your current SP and the amount of SP required to do the synthesis. If you
lack the needed SP, the game will flag you. If that happens, convert some
Materia into SP (from the Materia menu) or sic Zack on some Movers and
their relatives. (See FAQ [Q3] in regards to enemies that reward you with
oodles of SP.)
To cancel the process, simply choose いいえ (No) or hit the X button.
Otherwise, select はい (Yes).
3) The Item slot will never appear until you obtain the key item, Item Fusion
Tome (アイテム合成の書), from mission 7-2-1. Do this simply by defeating
the mission boss.
And when the slot does appear, it'll be under the two Materia ones.
4) A newly produced Materia will appear in the first available line in the
Materia inventory.
Now with all that out of the way, you'll need to understand some terms before
proceeding further into this guide!
Materia Level = The level of an individual Materia. It can be from level 1
to Master (or level 5).
An increase in a level occurs when either two or all three DMW
reels display the exact same number. This number MUST corre-
spond with the Materia slot the Materia is equipped in. For
example, Cure is in the second slot and the reels show 212,
221, 122, or 222. If two numbers are the same, the Materia
will level up once. If all three numbers are the same, the
Materia levels up twice.
A level up also occurs when the Moogle summon ability, Moogle
Power, happens. In this instance, ALL equipped Materia are
affected and they level up the number of times indicated by
the level of the summon. Example~ Level 5 Moogle Power maxes
out all Materia to Master level.
The benefits of levelling is that Materia increase in power
and the parameter -- whether default or modified -- attached to
them also increase which gives Zack some helpful boosts in his
stats.
In Materia fusion, the level of the resulting Materia will
only change if a new Materia is formed. The level will be 1.
Otherwise, if the Materia that comes out of a combining pro-
cess is the same as one of the Materia that was used, the
level will remain the same.
Materia Grade = A grade is what the game uses to weigh the "value" of one
Materia against another. The scale is from grade 1 (lowest)
to grade 8 (highest). Understanding this is vital in properly
obtaining the results you want. See (5f) GRADE LIST.
Materia Class = This is different than the categories in that all like-Materia
are further divided into smaller groups; that is, all restora-
tive Materia are grouped together, all Punch-type Materia are
in their own little clique, etc. See (3f) MATERIA CLASSES.
Now we are ready to move onto the rules!
0============================================================================0
(2f) BASIC RULES OF MATERIA FUSION
==================================
Although the grades of each Materia have not been shown yet, still try and
understand these concepts as they will help you make sense of the sections
4f and 5f.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 1. The placement of the Materia has no effect on the outcome UNLESS they !
! both are of the same grade AND level. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fiddle around with some combinations and various levels and you will see
some differences!
In the following examples, both Materia are of grade 2 but same level:
Silence Blade Lv. 1
+ Drain Lv. 1
-------------------
Osmose Blade Lv. 1
Now let's reverse the positions of the fusion Materia.
Drain Lv. 1
+ Silence Blade Lv. 1
-------------------
Drain Lv. 1
Do note that there are Materia that will never retain their traits such as
those in the Other class. In such a case, placement is ignored and rule #3
comes in effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 2. If the grades are the same between both Materia but their levels are !
! different, then the higher level Materia will be the base. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's use Silence Blade and Drain again for conveninece's sake.
Silence Blade Lv. 4
+ Drain Lv. 1
-------------------
Osmose Blade Lv. 1
And by flipping the two Materia around, we get ...
Drain Lv. 1
+ Silence Blade Lv. 4
-------------------
Osmose Blade Lv. 1
These examples simply show that Silence Blade Lv. 4 was always the determinant
regardless of whether it was on the top slot or the bottom slot in the fusion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 3. The higher grade Materia serves as the base between the two Materia !
! and is the determinant of the product. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the probably the most ultilized rule outsince chances are, much of
the fusion that players do will consist of Materias of the same level but
of different grades.
Easiest way to visualize this is to conjure up demented, illogical math equa-
tions such as 2 + 1 = 2 or 7 + 4 = 7 or 6 + 5 = 6. These numbers symbolize
grade levels.
Basically, the general rule of thumb is that the Materia you get from any
union will have the same grade as the highest grade Materia that was used.
Once you start throwing in Master Materia and items though ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 4. If the level of one of the two Materia is at Master level, the product !
! grade will increase by 1. If both are Master Materia, then the grade !
! will increase by 2. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Using the highly illogical equations again as examples, we can view this rule
as this. Keep in mind that the numbers are grades not levels:
Master 2 + 1 = 3 -- In this example, a merging with level 1 - 4 Materia would
have resulted in a grade 2. But because there was a Mas-
ter level Materia involved, the product grade was in-
creased by 1.
Master 1 + Master 3 = 5 -- The product would have been 3 if no Master levels
were involved. Due to the fact that both Materia
were at their max levels, the 3 becomes a 5 since
the end grade is boosted by 2.
Master 7 + Master 4 = 8 -- Remember that 8 is the maximum grade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 5. An item grade can determine the maximum grade of the resulting Mate- !
! ria. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What this means is that if an item is used during a fusion, the product's
grade can increase if the grade of both Materia are lower than the item.
However, if the grade of either Materia is higher than that of the item's,
then the item grade is ignored.
But! This isn't as straight forward as any of the above rules! The trick
with item fusion is that for every quantity of 1 added to the item, the
grade of the resulting Materia is increased by 1 until its grade matches
that of the item's grade.
Example A:
1) MBarrier + Gravity + 1x Mythril Armlet = Elemental Ward
2) MBarrier + Gravity + 2x Mythril Armlet = Elemental Ward
3) MBarrier + Gravity + 3x Mythril Armlet = Elemental Ward
4) MBarrier + Gravity + 4x Mythril Armlet = Wall
Explanation:
MBarrier is a grade 3 Defensive Materia
Gravity is a grade 2 Gravity Materia
Mythril Armlet is a grade 7 item
Obviously, the item had the highest grade so it influenced the outcome.
Aside from the grade level, the Materia classes also played a role in
this. For the example above, it was Defensive class + Gravity class +
Item = Defensive Class. (Don't worry -- you'll get a better understanding
of all this in the sections that follow.)
So why all the Elemental Wards and Wall then? Here are the reasons:
1) 3 + 2 + 7 = 3 (+ 1) which resulted in a grade 4 Defensive Materia.
2) 3 + 2 + 7 = 3 (+ 2) which resulted in a grade 5 Defensive Materia.
3) 3 + 2 + 7 = 3 (+ 3) which resulted in a grade 6 Defensive Materia.
4) 3 + 2 + 7 = 3 (+ 4) which resulted in a grade 7 Defensive Materia.
Note that the product grade actually remained 3 as if the item was never
part of the equation. However, which each subsequent addition of an
Mythril Armlet, the rank grew by 1.
I stopped the example with 4 Mythril Armlets because even if you cram 5,
6, or 99 of them into the fusion, you'll always get a Wall since it's a grade
7 Materia which is equal to the item's rank.
Now, had there been no Mythril Armlet, the Materia that would have come out
of the MBarrier and Gravity union would be an MBarrier since the calculation
would have been 3 + 2 = 3.
When Master Materia are involved in item fusion, an additional grade is
added ON TOP of the increase an item may give.
Example B:
1) Master Barrier + Gravity + 1x Mythril Armlet = Elemental Ward
This is 2 + 2 + 7 = 2 (+1+1) as the item added 1 grade and so did the
Master rank. Due to this, a grade 4 Defensive Materia was produced.
Had it been just a plain old Barrier instead of the Master Barrier, the
end result would have been MBarrier, a grade 3 Defensive Materia as there
would be no extra grade increase.
To gain a more thorough understanding of the determinants, check sections
3f through 5f.
Now with all that out of the way, I bring you the unfortunate news that
there are two items that make things even MORE complicated as they actually
each have their own little class. These items are the Elixir (Restorative
class) and the Phoenix Down (HP class).
What does this mean for you? Well, after all that mumble jumble above, you
probably need a breather so I won't get into the quirks of the Elixir and
Phoenix Down until (8f) ITEMS & ACCESSORIES.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! !
! 6. Full Cure, Dualcast, Dash, and all DMW Materia will NEVER retain !
! their original properties. !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you ever try to synthesize these, they will always become a different Mate-
ria altogether. Terrible, isn't it?
0============================================================================0
(3f) MATERIA CLASSES
====================
Note that this list of the 32 Materia classes is meant to be used in conjunc-
tion with the Materia Product List since simply knowing the classes and base
grades used in fusing isn't enough for successful mixing.
These base grades are used in the fusion equation only to determine the
weight/value of one Materia to another Materia. It does not represent the on-
ly possible grades in each class. Almost every class has Materia assigned to
each grade level from 1 to 8. See (5f) GRADE LIST.
The list is read as thus:
---------------------------------
Class | Materia Name (Base Grade)
---------------------------------
------------------------------------------------------------------------------
Fire | Fire (1), Fira (3), Firaga (5)
------------------------------------------------------------------------------
Ice | Blizzard (1), Blizzara (3), Blizzaga (5)
------------------------------------------------------------------------------
Lightning | Thunder (1), Thundara (3), Thundaga (5)
------------------------------------------------------------------------------
Restorative | Cure (1), Cura (2), Curaga (4), Full Cure (6),
| Regen (3)
------------------------------------------------------------------------------
Defensive | Barrier (2), MBarrier (3), Wall (7), Elemental
| Ward (5)
------------------------------------------------------------------------------
Status Defense | Esuna (1), Dispel (2), Status Ward (4)
------------------------------------------------------------------------------
Absorb Magic | Drain (2), Drainra (5), Drainga (7), Osmose (3),
| Osmoga (6)
------------------------------------------------------------------------------
Magic w/ Status | Poison (2), Silence (2), Stop (4), Death (5)
------------------------------------------------------------------------------
Fire w/ Status | Dark Fire (1), Dark Fira (3), Dark Firaga (5), Hell
| Firaga (7)
------------------------------------------------------------------------------
Ice w/ Status | Dark Blizzard (1), Dark Blizzara (3), Dark
| Blizzaga (5), Hell Blizzaga (7)
------------------------------------------------------------------------------
Lightning w/ Status | Dark Thunder (1), Dark Thundara (3), Dark
| Thundaga (5), Hell Thundaga (7)
------------------------------------------------------------------------------
Gravity | Gravity (2), Graviga (4), Quake (7), Darkness (6)
------------------------------------------------------------------------------
Ultimate | Tri-Thundaga (3), Tri-Fire (4), Electric
| Shock (5), Flare (6), Energy (7), Ultima (8)
------------------------------------------------------------------------------
Quick Sword | Jump (1), High Jump (5), Assault Twister (3), Assault
| Twister+ (7)
------------------------------------------------------------------------------
Quick Sword w/ Status | Poison Aerial (3), Silence Aerial (5), Death Jump (6),
| Poison Twister (2), Stop Twister (4), Death
| Twister (7), Status Strike (8)
------------------------------------------------------------------------------
Sword Art | Power Attack (1), Vital Slash (3), Exploder Blade (6),
| Blast Wave (5), Elemental Strike (7)
------------------------------------------------------------------------------
Sword Art w/ Status | Poison Blade (1), Silence Blade (2), Stop Blade (4),
| Death Blade (5), Dispel Blade (7)
------------------------------------------------------------------------------
Fire Sword | Fire Blade (1), Fira Blade (3), Firaga Blade (5)
------------------------------------------------------------------------------
Ice Sword | Blizzard Blade (1), Blizzara Blade (3), Blizzaga
| Blade (5)
------------------------------------------------------------------------------
Lightning Sword | Thunder Blade (1), Thundara Blade (3), Thundaga
| Blade (5)
------------------------------------------------------------------------------
Absorption Sword Art | Drain Blade (2), Power Drain (5), Sky Drain (8),
| Osmose Blade (3), Power Osmose (6)
------------------------------------------------------------------------------
Item | Steal (2), Mug (6), Gil Toss (8), Smart Consumer (4)
------------------------------------------------------------------------------
Punch | Goblin Punch (1), Iron Fist (2), Magical Punch (4),
| Hammer Punch (6), Costly Punch (8)
------------------------------------------------------------------------------
HP | HP Up (1), HP Up+ (3), HP Up++ (5)
------------------------------------------------------------------------------
MP | MP Up (1), MP Up+ (3), MP Up++ (5)
------------------------------------------------------------------------------
AP | AP Up (1), AP Up+ (3), AP Up++ (5)
------------------------------------------------------------------------------
Strength | ATK Up (1), ATK Up+(3), ATK Up++(5)
------------------------------------------------------------------------------
Vitality | VIT Up (1), VIT Up+ (3), VIT Up++ (5)
------------------------------------------------------------------------------
Magic Power | MAG Up (1), MAG Up+ (3), MAG Up++ (5)
------------------------------------------------------------------------------
Spirit | SPR Up (1), SPR Up+ (3), SPR Up++ (5)
------------------------------------------------------------------------------
SP Turbo | SP Turbo Magic (4), SP Turbo Attack (5), SP Turbo (6),
| SP Barrier (7), SP Master (8)
------------------------------------------------------------------------------
Other | Libra (1), Dash (3), Dualcast (8), All DMW (8)
------------------------------------------------------------------------------
0============================================================================0
(4f) MATERIA PRODUCT LIST
=========================
Below are the many formulas in determining the outcome from fusing two Mate-
ria. This DOES NOT take items or parameter modifiers into account.
This list is divided into classes and is to be read as:
------------------------------------------------------------------------------
Class
------------------------------------------------------------------------------
Materia #1 (Base Class) + Materia #2 (Same or Other Class) = Resulting
Materia
Legend
~~~~~~
Please refer to breakdown of classes in (3f) MATERIA CLASSES for the list of
corresponding Materia.
F = Fire
I = Ice
L = Lightning
Rest = Restorative
Def = Defensive
StDef = Status Defense
AbMg = Absorb Magic
StMg = Magic w/ Status
StF = Fire w/ Status
StI = Ice w/ Status
StL = Lightning w/ Status
G = Gravity
U = Ultimate
QkSw = Quick Sword
StQkSw = Quick Sword w/ Status
SwArt = Sword Art
StSwArt = Sword Art w/ Status
FSword = Fire Sword
ISword = Ice Sword
LSword = Lightning Sword
AbSwArt = Absorption Sword Art
Item = Item
Punch = Punch
HP = HP
MP = MP
AP = AP
Str = Strength
Vit = Vitality
MgPw = Magic Power
Sp = Spirit
SPTb = SP Turbo
Other = Other
------------------------------------------------------------------------------
Fire Ice Lightning
------------------------------------------------------------------------------
F + F = F I + F = L L + F = I
F + I = L I + I = I L + I = F
F + L = I I + L = F L + L = L
F + Rest = F I + Rest = I L + Rest = L
F + Def = F I + Def = I L + Def = L
F + StDef = StF I + StDef = StI L + StDef = StL
F + AbMg = AbMg I + AbMg = AbMg L + AbMg = AbMg
F + StMg = StF I + StMg = StI L + StMg = StL
F + StF = StF I + StF = StL L + StF = StI
F + StI = StLg I + StI = StI L + StI = StF
F + StL = StI I + StL = StF L + StL = StL
F + G = F I + G = I L + G = L
F + U = F I + U = I L + U = L
F + QkSw = FSword I + QkSw = ISword L + QkSw = LSword
F + StQkSw = StF I + StQkSw = StI L + StQkSw = StL
F + SwArt = FSword I + SwArt = ISword L + SwArt = LSword
F + StSwArt = StFire I + StSwArt = StI L + StSwArt = StL
F + FSword = FSword I + FSword = LSword L + FSword = ISword
F + ISword = LSword I + ISword = ISword L + ISword = FSword
F + LSword = ISword I + LSword = FSword L + LSword = LSword
F + AbSwArt = AbMg I + AbSwArt = AbMg L + AbSwArt = AbMg
F + Item = F I + Item = I L + Item = L
F + Punch = F I + Punch = I L + Punch = L
F + HP = Def I + HP = Def L + HP = Def
F + MP = F I + MP = I L + MP = L
F + AP = F I + AP = I L + AP = L
F + Str = FSword I + Str = ISword L + Str = LSword
F + Vit = Def I + Vit = Def L + Vit = Def
F + MgPw = F I + MgPw = I L + MgPw = L
F + Sp = Def I + Sp = Def L + Sp = Def
F + SPTb = F I + SPTb = I L + SPTb = L
F + Other = Fire I + Other = I L + Other = L
------------------------------------------------------------------------------
Restorative Defensive Status Defense
------------------------------------------------------------------------------
Rest + F = Rest Def + F = Def StDef + F = StDef
Rest + I = Rest Def + I = Def StDef + I = StDef
Rest + L = Rest Def + L = Def StDef + L = StDef
Rest + Rest = Rest Def + Rest = Def StDef + Rest = StDef
Rest + Def = Rest Def + Def = Def StDef + Def = Def
Rest + StDef = Rest Def + StDef = Def StDef + StDef = StDef
Rest + AbMg = Rest Def + AbMg = Def StDef + AbMg = StDef
Rest + StMg = Rest Def + StMg = StDef StDef + StMg = StDef
Rest + StF = Rest Def + StF = StDef StDef + StF = StDef
Rest + StI = Rest Def + StI = StDef StDef + StI = StDef
Rest + StL = Rest Def + StL = StDef StDef + StL = StDef
Rest + G = Rest Def + G = Def StDef + G = StDef
Rest + U = Rest Def + U = Def StDef + U = StDef
Rest + QkSw = Rest Def + QkSw = Def StDef + QkSw = Def
Rest + StQkSw = Rest Def + StQkSw = StDef StDef + StQkSw = StDef
Rest + SwArt = Rest Def + SwArt = Def StDef + SwArt = Def
Rest + StSwArt = Rest Def + StSwArt = StDef StDef + StSwArt = StDef
Rest + FSword = Rest Def + FSword = Def StDef + FSword = Def
Rest + ISword = Rest Def + ISword = Def StDef + ISword = Def
Rest + LSword = Rest Def + LSword = Def StDef + LSword = Def
Rest + AbSwArt = Rest Def + AbSwArt = Def StDef + AbSwArt = StDef
Rest + Item = Rest Def + Item = Def StDef + Item = StDef
Rest + Punch = Rest Def + Punch = Def StDef + Punch = StDef
Rest + HP = Rest Def + HP = Def StDef + HP = StDef
Rest + MP = Rest Def + MP = Def StDef + MP = StDef
Rest + AP = Rest Def + AP = Def StDef + AP = StDef
Rest + Str = Rest Def + Str = Def StDef + Str = StDef
Rest + Vit = Rest Def + Vit = Def StDef + Vit = StDef
Rest + MgPw = Rest Def + MgPw = Def StDef + MgPw = StDef
Rest + Sp = Rest Def + Sp = Def StDef + Sp = StDef
Rest + SPTb = Rest Def + SPTb = Def StDef + SPTb = StDef
Rest + Other = Rest Def + Other = Def StDef + Other = StDef
------------------------------------------------------------------------------
Absorb Magic Magic w/ Status Fire w/ Status
------------------------------------------------------------------------------
AbMg + F = AbMg StMg + F = StF StF + F = StF
AbMg + I = AbMg StMg + I = StI StF + I = StL
AbMg + L = AbMg StMg + L = StL StF + L = StI
AbMg + Rest = AbMg StMg + Rest = Rest StF + Rest = F
AbMg + Def = AbMg StMg + Def = StMg StF + Def = StF
AbMg + StDef = AbMg StMg + StDef = StMg StF + StDef = F
AbMg + AbMg = AbMg StMg + AbMg = AbMg StF + AbMg = AbMg
AbMg + StMg = AbMg StMg + StMg = StMg StF + StMg = StF
AbMg + StF = AbMg StMg + StF = StF StF + StF = StF
AbMg + StI = AbMg StMg + StI = StI StF + StI = StL
AbMg + StL = AbMg StMg + StL = StL StF + StL = StI
AbMg + G = AbMg StMg + G = StMg StF + G = StF
AbMg + U = AbMg StMg + U = StMg StF + U = StF
AbMg + QkSw = AbMg StMg + QkSw = StSwArt StF + QkSw = FSword
AbMg + StQkSw = AbMg StMg + StQkSw = StMg StF + StQkSw = StF
AbMg + SwArt = AbMg StMg + SwArt = StSwArt StF + SwArt = FSword
AbMg + StSwArt = AbMg StMg + StSwArt = StMg StF + StSwArt = StF
AbMg + FSword = AbMg StMg + FSword = StSwArt StF + FSword = StF
AbMg + ISword = AbMg StMg + ISword = StSwArt StF + ISword = StL
AbMg + LSword = AbMg StMg + LSword = StSwArt StF + LSword = StI
AbMg + AbSwArt = AbMg StMg + AbSwArt = AbMg StF + AbSwArt = AbMg
AbMg + Item = AbMg StMg + Item = StMg StF + Item = StF
AbMg + Punch = AbMg StMg + Punch = StMg StF + Punch = StF
AbMg + HP = AbMg StMg + HP = StDef StF + HP = StDef
AbMg + MP = AbMg StMg + MP = StMg StF + MP = StF
AbMg + AP = AbMg StMg + AP = StMg StF + AP = StF
AbMg + Str = AbSwArt StMg + Str = StDef StF + Str = FSword
AbMg + Vit = AbSwArt StMg + Vit = StDef StF + Vit = StDef
AbMg + MgPw = AbMg StMg + MgPw = StMg StF + MgPw = StF
AbMg + Sp = AbMg StMg + Sp = StDef StF + Sp = StDef
AbMg + SPTb = AbMg StMg + SPTb = StMg StF + SPTb = StF
AbMg + Other = AbMg StMg + Other = StMg StF + Other = StF
------------------------------------------------------------------------------
Ice w/ Status Lightning w/ Status Gravity
------------------------------------------------------------------------------
StI + F = StL StL + F = StI G + F = G
StI + I = StI StL + I = StF G + I = G
StI + L = StF StL + L = StL G + L = G
StI + Rest = I StL + Rest = L G + Rest = G
StI + Def = StI StL + Def = StL G + Def = G
StI + StDef = I StL + StDef = L G + StDef = G
StI + AbMg = AbMg StL + AbMg = AbMg G + AbMg = AbMg
StI + StMg = StI StL + StMg = StL G + StMg = StMag
StI + StF = StL StL + StF = StI G + StF = G
StI + StI = StI StL + StI = StF G + StI = G
StI + StL = StF StL + StL = StL G + StL = G
StI + G = StI StL + G = StL G + G = G
StI + U = StI StL + U = StL G + U = G
StI + QkSw = ISword StL + QkSw = LSword G + QkSw = SwArt
StI + StQkSw = StI StL + StQkSw = StL G + StQkSw = G
StI + SwArt = ISword StL + SwArt = LSword G + SwArt = SwArt
StI + StSwArt = StI StL + StSwArt = StL G + StSwArt = G
StI + FSword = StL StL + FSword = StI G + FSword = SwArt
StI + ISword = StI StL + ISword = StF G + ISword = SwArt
StI + LSword = StF StL + LSword = StL G + LSword = SwArt
StI + AbSwArt = AbSwArt StL + AbSwArt = AbMg G + AbSwArt = AbMg
StI + Item = StI StL + Item = StL G + Item = G
StI + Punch = StI StL + Punch = StL G + Punch = G
StI + HP = StDef StL + HP = StDef G + HP = Def
StI + MP = StI StL + MP = StL G + MP = G
StI + AP = StI StL + AP = StL G + AP = QkSw
StI + Str = ISword StL + Str = LSword G + Str = SwArt
StI + Vit = StDef StL + Vit = StDef G + Vit = Def
StI + MgPw = StI StL + MgPw = StL G + MgPw = G
StI + Sp = StDef StL + Sp = StDef G + Sp = Def
StI + SPTb = StI StL + SPTb = StL G + SPTb = G
StI + Other = StI StL + Other = StL G + Other = G
------------------------------------------------------------------------------
Ultimate Quick Sword Quick Sword w/ Status
------------------------------------------------------------------------------
U + F = F QkSw + F = FSword StQkSw + F = StQkSw
U + I = I QkSw + I = ISword StQkSw + I = StQkSw
U + L = L QkSw + L = LSword StQkSw + L = StQkSw
U + Rest = Rest QkSw + Rest = QkSw StQkSw + Rest = StQkSw
U + Def = Def QkSw + Def = QkSw StQkSw + Def = StQkSw
U + StDef = StDef QkSw + StDef = QkSw StQkSw + StDef = StQkSw
U + AbMg = AbMg QkSw + AbMg = AbSwArt StQkSw + AbMg = AbSwArt
U + StMg = StMg QkSw + StMg = StSwArt StQkSw + StMg = StQkSw
U + StF = StF QkSw + StF = FSword StQkSw + StF = StQkSw
U + StI = StI QkSw + StI = ISword StQkSw + StI = StQkSw
U + StL = StL QkSw + StL = LSword StQkSw + StL = StQkSw
U + G = G QkSw + G = QkSw StQkSw + G = StQkSw
U + U = U QkSw + U = QkSw StQkSw + U = StQkSw
U + QkSw = QkSw QkSw + QkSw = QkSw StQkSw + QkSw = StQkSw
U + StQkSw = StQkSw QkSw + StQkSw = StQkSw StQkSw + StQkSw = StQkSw
U + SwArt = SwArt QkSw + SwArt = QkSw StQkSw + SwArt = StQkSw
U + StSwArt = StSwArt QkSw + StSwArt = StSwArt StQkSw + StSwArt = StQkSw
U + FSword = FSword QkSw + FSword = FSword StQkSw + FSword = StQkSw
U + ISword = ISword QkSw + ISword = ISword StQkSw + ISword = StQkSw
U + LSword = LSword QkSw + LSword = LSword StQkSw + LSword = StQkSw
U + AbSwArt = AbSwArt QkSw + AbSwArt = AbSwArt StQkSw + AbSwArt = AbSwArt
U + Item = Item QkSw + Item = QkSw StQkSw + Item = StQkSw
U + Punch = U QkSw + Punch = QkSw StQkSw + Punch = StQkSw
U + HP = HP QkSw + HP = QkSw StQkSw + HP = StDef
U + MP = MP QkSw + MP = QkSw StQkSw + MP = StMg
U + AP = AP QkSw + AP = QkSw StQkSw + AP = QkSw
U + Str = Str QkSw + Str = QkSw StQkSw + Str = StQkSw
U + Vit = Vit QkSw + Vit = QkSw StQkSw + Vit = StDef
U + MgPw = MgPw QkSw + MgPw = QkSw StQkSw + MgPw = StMg
U + Sp = Sp QkSw + Sp = QkSw StQkSw + Sp = StDef
U + SPTb = SPTb QkSw + SPTb = QkSw StQkSw + SPTb = StQkSw
U + Other = U QkSw + Other = QkSw StQkSw + Other = StQkSw
------------------------------------------------------------------------------
Sword Art Sword Art w/ Status
------------------------------------------------------------------------------
SwArt + F = FSword StSwArt + F = StSwArt
SwArt + I = ISword StSwArt + I = StSwArt
SwArt + L = LSword StSwArt + L = StSwArt
SwArt + Rest = SwArt StSwArt + Rest = StSwArt
SwArt + Def = SwArt StSwArt + Def = StSwArt
SwArt + StDef = SwArt StSwArt + StDef = StSwArt
SwArt + AbMg = AbSwArt StSwArt + AbMg = AbSwArt
SwArt + StMg = StSwArt StSwArt + StMg = StSwArt
SwArt + StF = FSword StSwArt + StF = StSwArt
SwArt + StI = ISword StSwArt + StI = StSwArt
SwArt + StL = LSword StSwArt + StL = StSwArt
SwArt + G = SwArt StSwArt + G = StSwArt
SwArt + U = SwArt StSwArt + U = StSwArt
SwArt + QkSw = SwArt StSwArt + QkSw = StSwArt
SwArt + StQkSw = SwArt StSwArt + StQkSw = StSwArt
SwArt + SwArt = SwArt StSwArt + SwArt = StSwArt
SwArt + StSwArt = StSwArt StSwArt + StSwArt = StSwArt
SwArt + FSword = FSword StSwArt + FSword = StSwArt
SwArt + ISword = ISword StSwArt + ISword = StSwArt
SwArt + LSword = LSword StSwArt + LSword = StSwArt
SwArt + AbSwArt = AbSwArt StSwArt + AbSwArt = AbSwArt
SwArt + Item = SwArt StSwArt + Item = StSwArt
SwArt + Punch = SwArt StSwArt + Punch = StSwArt
SwArt + HP = SwArt StSwArt + HP = StDef
SwArt + MP = SwArt StSwArt + MP = StMg
SwArt + AP = QkSw StSwArt + AP = QkSw
SwArt + Str = SwArt StSwArt + Str = StSwArt
SwArt + Vit = SwArt StSwArt + Vit = StDef
SwArt + MgPw = SwArt StSwArt + MgPw = StMg
SwArt + Sp = SwArt StSwArt + Sp = StDef
SwArt + SPTb = SwArt StSwArt + SPTb = StSwArt
SwArt + Other = SwArt StSwArt + Other = StSwArt
------------------------------------------------------------------------------
Fire Sword Ice Sword Lightning Sword
------------------------------------------------------------------------------
FSword + F = FSword ISword + F = LSword LSword + F = ISword
FSword + I = LSword ISword + I = ISword LSword + I = FSword
FSword + L = ISword ISword + L = FSword LSword + L = LSword
FSword + Rest = FSword ISword + Rest = ISword LSword + Rest = LSword
FSword + Def = FSword ISword + Def = ISword LSword + Def = LSword
FSword + StDef = FSword ISword + StDef = ISword LSword + StDef = LSword
FSword + AbMg = FSword ISword + AbMg = ISword LSword + AbMg = LSword
FSword + StMg = FSword ISword + StMg = LSword LSword + StMg = ISword
FSword + StF = StF ISword + StF = StF LSword + StF = StL
FSword + StI = StI ISword + StI = StL LSword + StI = StI
FSword + StL = StL ISword + StL = StI LSword + StL = StF
FSword + G = QkSw ISword + G = QkSw LSword + G = QkSw
FSword + U = FSword ISword + U = ISword LSword + U = LSword
FSword + QkSw = FSword ISword + QkSw = ISword LSword + QkSw = LSword
FSword + StQkSw = FSword ISword + StQkSw = ISword LSword + StQkSw = LSword
FSword + SwArt = FSword ISword + SwArt = ISword LSword + SwArt = LSword
FSword + StSwArt = FSword ISword + StSwArt = ISword LSword + StSwArt = LSword
FSword + FSword = FSword ISword + FSword = LSword LSword + FSword = ISword
FSword + ISword = LSword ISword + ISword = ISword LSword + ISword = FSword
FSword + LSword = ISword ISword + LSword = FSword LSword + LSword = LSword
FSword + AbSwArt = FSword ISword + AbSwArt = ISword LSword + AbSwArt = LSword
FSword + Item = FSword ISword + Item = ISword LSword + Item = LSword
FSword + Punch = FSword ISword + Punch = ISword LSword + Punch = LSword
FSword + HP = StDef ISword + HP = StDef LSword + HP = StDef
FSword + MP = StF ISword + MP = StI LSword + MP = StL
FSword + AP = QkSw ISword + AP = QkSw LSword + AP = QkSw
FSword + Str = FSword ISword + Str = ISword LSword + Str = LSword
FSword + Vit = StDef ISword + Vit = StDef LSword + Vit = StDef
FSword + MgPw = StF ISword + MgPw = StI LSword + MgPw = StL
FSword + Sp = StDef ISword + Sp = StDef LSword + Sp = StDef
FSword + SPTb = FSword ISword + SPTb = ISword LSword + SPTb = LSword
FSword + Other = FSword ISword + Other = ISword LSword + Other = LSword
------------------------------------------------------------------------------
Absorb Sword Art Item Punch
------------------------------------------------------------------------------
AbSwArt + F = AbSwArt Item + F = Item Punch + F = F
AbSwArt + I = AbSwArt Item + I = Item Punch + I = I
AbSwArt + L = AbSwArt Item + L = Item Punch + L = L
AbSwArt + Rest = AbSwArt Item + Rest = Item Punch + Rest = Rest
AbSwArt + Def = AbSwArt Item + Def = Item Punch + Def = Def
AbSwArt + StDef = AbSwArt Item + StDef = Item Punch + StDef = StDef
AbSwArt + AbMg = AbSwArt Item + AbMg = Item Punch + AbMg = AbMg
AbSwArt + StMg = AbSwArt Item + StMg = Item Punch + StMg = StMg
AbSwArt + StF = AbSwArt Item + StF = Item Punch + StF = StF
AbSwArt + StI = AbSwArt Item + StI = Item Punch + StI = StI
AbSwArt + StL = AbSwArt Item + StL = Item Punch + StL = StL
AbSwArt + G = AbSwArt Item + G = Item Punch + G = G
AbSwArt + U = AbSwArt Item + U = Item Punch + U = Punch
AbSwArt + QkSw = AbSwArt Item + QkSw = Item Punch + QkSw = QkSw
AbSwArt + StQkSw = AbSwArt Item + StQkSw = Item Punch + StQkSw = StQkSw
AbSwArt + SwArt = AbSwArt Item + SwArt = Item Punch + SwArt = SwArt
AbSwArt + StSwArt = AbSwArt Item + StSwArt = Item Punch + StSwArt = StQkSw
AbSwArt + FSword = AbSwArt Item + FSword = Item Punch + FSword = FSword
AbSwArt + ISword = AbSwArt Item + ISword = Item Punch + ISword = ISword
AbSwArt + LSword = AbSwArt Item + LSword = Item Punch + LSword = LSword
AbSwArt + AbSwArt = AbSwArt Item + AbSwArt = Item Punch + AbSwArt = AbSwArt
AbSwArt + Item = AbSwArt Item + Item = Item Punch + Item = Item
AbSwArt + Punch = AbSwArt Item + Punch = Item Punch + Punch = Punch
AbSwArt + HP = AbSwArt Item + HP = Item Punch + HP = HP
AbSwArt + MP = AbSwArt Item + MP = Item Punch + MP = MP
AbSwArt + AP = AbSwArt Item + AP = Item Punch + AP = AP
AbSwArt + Str = AbSwArt Item + Str = Item Punch + Str = Str
AbSwArt + Vit = AbSwArt Item + Vit = Item Punch + Vit = Vit
AbSwArt + MgPw = AbMg Item + MgPw = Item Punch + MgPw = MgPw
AbSwArt + Sp = AbMg Item + Sp = Item Punch + Sp = Sp
AbSwArt + SPTb = AbSwArt Item + SPTb = Item Punch + SPTb = SPTb
AbSwArt + Other = AbSwArt Item + Other = Item Punch + Other = Punch
------------------------------------------------------------------------------
HP MP AP
------------------------------------------------------------------------------
HP + F = HP MP + F = MP AP + F = AP
HP + I = HP MP + I = MP AP + I = AP
HP + L = HP MP + L = MP AP + L = AP
HP + Rest = HP MP + Rest = MP AP + Rest = AP
HP + Def = HP MP + Def = MP AP + Def = AP
HP + StDef = HP MP + StDef = MP AP + StDef = AP
HP + AbMg = HP MP + AbMg = MP AP + AbMg = AP
HP + StMg = HP MP + StMg = MP AP + StMg = AP
HP + StF = HP MP + StF = MP AP + StF = AP
HP + StI = HP MP + StI = MP AP + StI = AP
HP + StL = HP MP + StL = MP AP + StL = AP
HP + G = HP MP + G = MP AP + G = AP
HP + U = HP MP + U = MP AP + U = AP
HP + QkSw = HP MP + QkSw = MP AP + QkSw = AP
HP + StQkSw = HP MP + StQkSw = MP AP + StQkSw = AP
HP + SwArt = HP MP + SwArt = MP AP + SwArt = AP
HP + StSwArt = HP MP + StSwArt = MP AP + StSwArt = AP
HP + FSword = HP MP + FSword = MP AP + FSword = AP
HP + ISword = HP MP + ISword = MP AP + ISword = AP
HP + LSword = HP MP + LSword = MP AP + LSword = AP
HP + AbSwArt = HP MP + AbSwArt = MP AP + AbSwArt = AP
HP + Item = HP MP + Item = MP AP + Item = AP
HP + Punch = HP MP + Punch = MP AP + Punch = AP
HP + HP = HP MP + HP = MP AP + HP = AP
HP + MP = HP MP + MP = MP AP + MP = AP
HP + AP = HP MP + AP = MP AP + AP = AP
HP + Str = HP MP + Str = MP AP + Str = AP
HP + Vit = HP MP + Vit = MP AP + Vit = AP
HP + MgPw = HP MP + MgPw = MP AP + MgPw = AP
HP + Sp = HP MP + Sp = MP AP + Sp = AP
HP + SPTb = HP MP + SPTb = MP AP + SPTb = AP
HP + Other = HP MP + Other = MP AP + Other = AP
------------------------------------------------------------------------------
Str Vit MgPw
------------------------------------------------------------------------------
Str + F = Str Vit + F = Vit MgPw + F = MgPw
Str + I = Str Vit + I = Vit MgPw + I = MgPw
Str + L = Str Vit + L = Vit MgPw + L = MgPw
Str + Rest = Str Vit + Rest = Vit MgPw + Rest = MgPw
Str + Def = Str Vit + Def = Vit MgPw + Def = MgPw
Str + StDef = Str Vit + StDef = Vit MgPw + StDef = MgPw
Str + AbMg = Str Vit + AbMg = Vit MgPw + AbMg = MgPw
Str + StMg = Str Vit + StMg = Vit MgPw + StMg = MgPw
Str + StF = Str Vit + StF = Vit MgPw + StF = MgPw
Str + StI = Str Vit + StI = Vit MgPw + StI = MgPw
Str + StL = Str Vit + StL = Vit MgPw + StL = MgPw
Str + G = Str Vit + G = Vit MgPw + G = MgPw
Str + U = Str Vit + U = Vit MgPw + U = MgPw
Str + QkSw = Str Vit + QkSw = Vit MgPw + QkSw = MgPw
Str + StQkSw = Str Vit + StQkSw = Vit MgPw + StQkSw = MgPw
Str + SwArt = Str Vit + SwArt = Vit MgPw + SwArt = MgPw
Str + StSwArt = Str Vit + StSwArt = Vit MgPw + StSwArt = MgPw
Str + FSword = Str Vit + FSword = Vit MgPw + FSword = MgPw
Str + ISword = Str Vit + ISword = Vit MgPw + ISword = MgPw
Str + LSword = Str Vit + LSword = Vit MgPw + LSword = MgPw
Str + AbSwArt = Str Vit + AbSwArt = Vit MgPw + AbSwArt = MgPw
Str + Item = Str Vit + Item = Vit MgPw + Item = MgPw
Str + Punch = Str Vit + Punch = Vit MgPw + Punch = MgPw
Str + HP = Str Vit + HP = Vit MgPw + HP = MgPw
Str + MP = Str Vit + MP = Vit MgPw + MP = MgPw
Str + AP = Str Vit + AP = Vit MgPw + AP = MgPw
Str + Str = Str Vit + Str = Vit MgPw + Str = MgPw
Str + Vit = Str Vit + Vit = Vit MgPw + Vit = MgPw
Str + MgPw = Str Vit + MgPw = Vit MgPw + MgPw = MgPw
Str + Sp = Str Vit + Sp = Vit MgPw + Sp = MgPw
Str + SPTb = Str Vit + SPTb = Vit MgPw + SPTb = MgPw
Str + Other = Str Vit + Other = Vit MgPw + Other = MgPw
------------------------------------------------------------------------------
Sp SPTb Other
------------------------------------------------------------------------------
Sp + F = Sp SPTb + F = SPTb Other + F = F
Sp + I = Sp SPTb + I = SPTb Other + I = I
Sp + L = Sp SPTb + L = SPTb Other + L = L
Sp + Rest = Sp SPTb + Rest = SPTb Other + Rest = Rest
Sp + Def = Sp SPTb + Def = SPTb Other + Def = Def
Sp + StDef = Sp SPTb + StDef = SPTb Other + StDef = StDef
Sp + AbMg = Sp SPTb + AbMg = SPTb Other + AbMg = AbMg
Sp + StMg = Sp SPTb + StMg = SPTb Other + StMg = StMg
Sp + StF = Sp SPTb + StF = SPTb Other + StF = StF
Sp + StI = Sp SPTb + StI = SPTb Other + StI = StI
Sp + StL = Sp SPTb + StL = SPTb Other + StL = StL
Sp + G = Sp SPTb + G = SPTb Other + G = G
Sp + U = Sp SPTb + U = SPTb Other + U = U
Sp + QkSw = Sp SPTb + QkSw = SPTb Other + QkSw = QkSw
Sp + StQkSw = Sp SPTb + StQkSw = SPTb Other + StQkSw = StQkSw
Sp + SwArt = Sp SPTb + SwArt = SPTb Other + SwArt = SwArt
Sp + StSwArt = Sp SPTb + StSwArt = SPTb Other + StSwArt = StSwArt
Sp + FSword = Sp SPTb + FSword = SPTb Other + FSword = FSword
Sp + ISword = Sp SPTb + ISword = SPTb Other + ISword = ISword
Sp + LSword = Sp SPTb + LSword = SPTb Other + LSword = LSword
Sp + AbSwArt = Sp SPTb + AbSwArt = SPTb Other + AbSwArt = AbSwArt
Sp + Item = Sp SPTb + Item = SPTb Other + Item = Item
Sp + Punch = Sp SPTb + Punch = SPTb Other + Punch = Punch
Sp + HP = Sp SPTb + HP = SPTb Other + HP = HP
Sp + MP = Sp SPTb + MP = SPTb Other + MP = MP
Sp + AP = Sp SPTb + AP = SPTb Other + AP = AP
Sp + Str = Sp SPTb + Str = SPTb Other + Str = Str
Sp + Vit = Sp SPTb + Vit = SPTb Other + Vit = Vit
Sp + MgPw = Sp SPTb + MgPw = SPTb Other + MgPw = MgPw
Sp + Sp = Sp SPTb + Sp = SPTb Other + Sp = Sp
Sp + SPTb = Sp SPTb + SPTb = SPTb Other + SPTb = SPTb
Sp + Other = Sp SPTb + Other = SPTb Other + Other = Other
0============================================================================0
(5f) GRADE LIST
===============
As shown in the list of Materia classes (3f), each and every Materia class has
Materia for most grades. But what of all the grades everything in between?
This section will list all grades and their Materia of each class. Note that
unlike the chart in (3f) where the grades there are used to determine bases in
an equation, what you see here are the grades of Materia products.
Yeah, things would be a lot simplier if it were one unique Materia to each
rank but then, you'd have a billion more useless Materia in the game and I'm
sure most players wouldn't appreciate that. :P
Now, this Grade List can't exactly be used by itself since it's like Jeopardy!
-- that is, all you'll be looking at is a bunch of answers. The question part
of this is formed by consulting section (4f) MATERIA PRODUCT LIST and maybe
(3f) too until you get familiar with the classes and the Materia that belong
to each.
To really get the point across, here are some examples of why you need the
two previous sections:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #1: Firaga + Drain = Drainra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reasons: Grade 5 + Grade 2 = Grade 5
Fire Class + Absorb Magic = Absorb Magic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example #2: Master Mug + MBarrier = Gil Toss
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reasons: Grade 6 + Grade 3 = Grade 7 (because the Master adds 1 grade level
to the highest grade)
Item + Defensive = Item
It should be obvious that you would have never been able to know the results
of either fusion without knowing the combinations and also the grade of the
Materia produced.
So now, at last, you are ready to peruse the chart!
How to read:
-----------------------------
Class | (Grade) Materia Name
-----------------------------
Note!!!! There will be some classes where there will an N/A next to the rank
number. This is due to the fact that there is no Materia assigned to it.
------------------------------------------------------------------------------
Fire | (1) Fire (5) Firaga
| (2) Fire (6) Firaga
| (3) Fira (7) Firaga
| (4) Fira (8) Firaga
------------------------------------------------------------------------------
Ice | (1) Blizzard (5) Blizzaga
| (2) Blizzard (6) Blizzaga
| (3) Blizzara (7) Blizzaga
| (4) Blizzara (8) Blizzaga
------------------------------------------------------------------------------
Lightning | (1) Thunder (5) Thundaga
| (2) Thunder (6) Thundaga
| (3) Thundara (7) Thundaga
| (4) Thundara (8) Thundaga
------------------------------------------------------------------------------
Restorative | (1) Cure (5) Curaga
| (2) Cura (6) Curaga
| (3) Regen (7) Curaga
| (4) Curaga (8) Curaga
------------------------------------------------------------------------------
Defensive | (1) Barrier (5) Elemental Ward
| (2) Barrier (6) Elemental Ward
| (3) MBarrier (7) Wall
| (4) Elemental Ward (8) Wall
------------------------------------------------------------------------------
Status Defense | (1) Esuna (5) Dispel
| (2) Dispel (6) Status Ward
| (3) Esuna (7) Status Ward
| (4) Status Ward (8) Status Ward
------------------------------------------------------------------------------
Absorb Magic | (1) N/A (5) Drainra
| (2) Drain (6) Osmoga
| (3) Osmose (7) Drainga
| (4) Drain (8) Drainga
------------------------------------------------------------------------------
Magic w/ Status | (1) Poison (5) Death
| (2) Silence (6) Death
| (3) Silence (7) Death
| (4) Stop (8) Death
------------------------------------------------------------------------------
Fire w/ Status | (1) Dark Fire (5) Dark Firaga
| (2) Dark Fire (6) Dark Firaga
| (3) Dark Fira (7) Hell Firaga
| (4) Dark Fira (8) Hell Firaga
------------------------------------------------------------------------------
Ice w/ Status | (1) Dark Blizzard (5) Dark Blizzaga
| (2) Dark Blizzard (6) Dark Blizzaga
| (3) Dark Blizzara (7) Hell Blizzaga
| (4) Dark Blizzara (8) Hell Blizzaga
------------------------------------------------------------------------------
Lightning w/ Status | (1) Dark Thunder (5) Dark Thundaga
| (2) Dark Thunder (6) Dark Thundaga
| (3) Dark Thundara (7) Hell Thundaga
| (4) Dark Thundara (8) Hell Thundaga
------------------------------------------------------------------------------
Gravity | (1) N/A (5) Darkness
| (2) Gravity (6) Darkness
| (3) Graviga (7) Quake
| (4) Graviga (8) Quake
------------------------------------------------------------------------------
Ultimate | (1) N/A (5) Electrocute
| (2) N/A (6) Flare
| (3) Tri-Thundaga (7) Energy
| (4) Tri-Fire (8) Ultima
------------------------------------------------------------------------------
Quick Sword | (1) Jump (5) High Jump
| (2) Jump (6) High Jump
| (3) Assault Twister (7) Assault Twister+
| (4) Assault Twister (8) Assault Twister+
------------------------------------------------------------------------------
Quick Sword w/ Status | (1) N/A (5) Silence Aerial
| (2) Poison Twister (6) Death Jump
| (3) Poison Aerial (7) Death Twister
| (4) Stop Twister (8) Status Strike
------------------------------------------------------------------------------
Sword Art | (1) Power Attack (5) Blast Wave
| (2) Power Attack (6) Exploder Blade
| (3) Vital Slash (7) Exploder Blade
| (4) Vital Slash (8) Exploder Blade
------------------------------------------------------------------------------
Sword Art w/ Status | (1) Poison Blade (5) Death Blade
| (2) Silence Blade (6) Death Blade
| (3) Silence Blade (7) Dispel Blade
| (4) Stop Blade (8) Dispel Blade
------------------------------------------------------------------------------
Fire Sword | (1) Fire Blade (5) Firaga Blade
| (2) Fire Blade (6) Firaga Blade
| (3) Fira Blade (7) Elemental Strike
| (4) Fira Blade (8) Elemental Strike
------------------------------------------------------------------------------
Ice Sword | (1) Blizzard Blade (5) Blizzaga Blade
| (2) Blizzard Blade (6) Blizzaga Blade
| (3) Blizzara Blade (7) Elemental Strike
| (4) Blizzara Blade (8) Elemental Strike
------------------------------------------------------------------------------
Lightning Sword | (1) Thunder Blade (5) Thundaga Blade
| (2) Thunder Blade (6) Thundaga Blade
| (3) Thundara Blade (7) Elemental Strike
| (4) Thundara Blade (8) Elemental Strike
------------------------------------------------------------------------------
Absorption Sword Art | (1) N/A (5) Power Osmose
| (2) Osmose Blade (6) Power Drain
| (3) Drain Blade (7) Sky Drain
| (4) Power Drain (8) Sky Drain
------------------------------------------------------------------------------
Item | (1) N/A (5) Mug
| (2) Steal (6) Mug
| (3) Smart Consumer (7) Gil Toss
| (4) Smart Consumer (8) Gil Toss
------------------------------------------------------------------------------
Punch | (1) Goblin Punch (5) Magical Punch
| (2) Iron Fist (6) Hammer Punch
| (3) Iron Fist (7) Hammer Punch
| (4) Magical Punch (8) Costly Punch
------------------------------------------------------------------------------
HP | (1) HP Up (5) HP Up++
| (2) HP Up (6) HP Up++
| (3) HP Up+ (7) HP Up++
| (4) HP Up+ (8) HP Up++
------------------------------------------------------------------------------
MP | (1) MP Up (5) MP Up++
| (2) MP Up (6) MP Up++
| (3) MP Up+ (7) MP Up++
| (4) MP Up+ (8) MP Up++
------------------------------------------------------------------------------
AP | (1) AP Up (5) AP Up++
| (2) AP Up (6) AP Up++
| (3) AP Up+ (7) AP Up++
| (4) AP Up+ (8) AP Up++
------------------------------------------------------------------------------
Strength | (1) ATK Up (5) ATK Up 3
| (2) ATK Up (6) ATK Up 3
| (3) ATK Up+ (7) ATK Up 3
| (4) ATK Up+ (8) ATK Up 3
------------------------------------------------------------------------------
Vitality | (1) VIT Up (5) VIT Up++
| (2) VIT Up (6) VIT Up++
| (3) VIT Up+ (7) VIT Up++
| (4) VIT Up+ (8) VIT Up++
------------------------------------------------------------------------------
Magic Power | (1) MAG Up (5) MAG Up++
| (2) MAG Up (6) MAG Up++
| (3) MAG Up+ (7) MAG Up++
| (4) MAG Up+ (8) MAG Up++
------------------------------------------------------------------------------
Spirit | (1) SPR Up (5) SPR Up++
| (2) SPR Up (6) SPR Up++
| (3) SPR Up+ (7) SPR Up++
| (4) SPR Up+ (8) SPR Up++
------------------------------------------------------------------------------
SP Turbo | (1) N/A (5) SP Turbo Attack
| (2) N/A (6) SP Turbo
| (3) N/A (7) SP Barrier
| (4) SP Turbo Magic (8) SP Master
------------------------------------------------------------------------------
Other | (1) Libra (5) Libra
| (2) Libra (6) Libra
| (3) Libra (7) Libra
| (4) Libra (8) Libra
------------------------------------------------------------------------------
0============================================================================0
(6f) FUSION LIST
================
This section contains the formulas for all the Materia that can be created
through fusion.
I still recommend that players try and understand the whys and hows of crea-
ting Materia so they won't go mad looking for a particular Materia in a recipe
while another one in inventory could have easily substituted it. Afterall,
for many Materia, what you see below are just some of the *possible* combina-
tions.
So if you understand the class equations from the product list as well as
Materia grades, you can actually figure out all the possible mixtures yourself.
(It'll be a bit time-consuming though. ^^)
About the chart:
- Like the Materia List, the order of the Materia are listed as they appear
in the Materia menu (after auto-arranging).
- (M) indicates Master level. In an equation where there is only one (M),
please note that EITHER Materia can be at Master level.
------------------------------------------------------------------------------
Fire | == Blizzard + Thunder
| == Dark Fire + Cure
------------------------------------------------------------------------------
Blizzard | == Fire + Thunder
| == Dark Blizzard + Cure
------------------------------------------------------------------------------
Thunder | == Fire + Blizzard
| == Dark Thunder + Cure
------------------------------------------------------------------------------
Fira | == Blizzara + Thunder
| == Fire (M) + Libra (M)
------------------------------------------------------------------------------
Blizzara | == Thundara + Fire
| == Blizzard (M) + Libra (M)
------------------------------------------------------------------------------
Thundara | == Fira + Blizzard
| == Thunder (M) + Libra (M)
------------------------------------------------------------------------------
Firaga | == Blizzaga + Thunder
| == Thundara (M) + Blizzara (M)
------------------------------------------------------------------------------
Blizzaga | == Thundaga + Fire
| == Blizzara (M) + Libra (M)
------------------------------------------------------------------------------
Thundaga | == Firaga + Blizzard
| == Fira (M) + Blizzard (M)
------------------------------------------------------------------------------
Cure | == Cure + Cure
| == Cure + Esuna
------------------------------------------------------------------------------
Cura | == Cure (M) + Cure
| == Cure + Silence
------------------------------------------------------------------------------
Curaga | == Regen (M) + Libra
| == Cure + Death
------------------------------------------------------------------------------
Regen | == Cura (M) + Cure
| == Cure + Dash
------------------------------------------------------------------------------
Esuna | == Dispel (M) + Libra
| == Poison + VIT Up
------------------------------------------------------------------------------
Dispel | == Esuna (M) + Libra
| == Silence + SPR Up
------------------------------------------------------------------------------
Barrier | == Fire + HP Up
| == Dispel + Jump
------------------------------------------------------------------------------
MBarrier | == Barrier (M) + Libra
| == Blizzara + SPR Up
| == Gravity + HP Up (M)
------------------------------------------------------------------------------
Wall | == Elemental Ward (M) + Libra
| == Barrier + any DMW
| == Quake + any HP Up
------------------------------------------------------------------------------
Drain | == Osmose (M) + Libra
| == Drain Blade + MAG Up
------------------------------------------------------------------------------
Drainra | == Osmose (M) + Libra (M)
| == Firaga, Blizzaga, or Thundaga + Drain
| == Graviga (M) + Drain
------------------------------------------------------------------------------
Drainga | == Drain + any DMW
| == Sky Drain + MAG Up
| == Osmoga + any Master Materia that is grade 6 or lower
------------------------------------------------------------------------------
Osmose | == Drain (M) + Libra
| == Osmose Blade + MAG Up
------------------------------------------------------------------------------
Osmoga | == Drainra (M) + Libra
| == Power Osmose + SPR Up
------------------------------------------------------------------------------
Poison | == Poison + Poison
| == Power Blade + MAG Up
------------------------------------------------------------------------------
Silence | == Poison (M) + Libra
| == Poison + Dash
------------------------------------------------------------------------------
Stop | == Poison (M) + Dash
| == Stop Blade + MAG Up
------------------------------------------------------------------------------
Death | == Stop (M) + Libra
| == Poison + any DMW
------------------------------------------------------------------------------
Dark Fire | == Fire + Poison
| == Fire + Esuna
------------------------------------------------------------------------------
Dark Blizzard | == Blizzard + Poison
| == Blizzard + Esuna
------------------------------------------------------------------------------
Dark Thunder | == Thunder + Poison
| == Thunder + Esuna
------------------------------------------------------------------------------
Dark Fira | == Fira + Esuna
| == Dark Blizzara + Thunder
------------------------------------------------------------------------------
Dark Blizzard | == Blizzara + Silence
| == Dark Thundara + Fire
------------------------------------------------------------------------------
Dark Thundara | == Thundara + Dispel
| == Dark Fira + Blizzard
------------------------------------------------------------------------------
Dark Firaga | == Firaga + Esuna
| == Dark Blizzaga + Thunder
------------------------------------------------------------------------------
Dark Blizzaga | == Blizzaga + Esuna
| == Dark Thundaga + Fira
------------------------------------------------------------------------------
Dark Thundaga | == Thundaga + Esuna
| == Dark Firaga + Blizzard
------------------------------------------------------------------------------
Hell Firaga | == Firaga (M) + Poison (M)
| == Dark Fire + any DMW
------------------------------------------------------------------------------
Hell Blizzaga | == Blizzaga (M) + Esuna (M)
| == Dark Blizzard + any DMW
------------------------------------------------------------------------------
Hell Thundaga | == Thundaga (M) + Dispel (M)
| == Dark Thunder + any DMW
------------------------------------------------------------------------------
Gravity | == Gravity + Libra
| == Gravity + Cure
------------------------------------------------------------------------------
Graviga | == Gravity (M) + Libra
| == Gravity + Dash
------------------------------------------------------------------------------
Quake | == Darkness (M) + Libra
| == Gravity + any DMW
| == Electrocute (M) + Darkness
------------------------------------------------------------------------------
Tri-Thundaga | == Tri-Thundaga + Libra
| == Tri-Thundaga + Goblin Punch
------------------------------------------------------------------------------
Tri-Fire | == Tri-Thundaga (M) + Libra
| == Tri-Fire + Tri-Thundaga
------------------------------------------------------------------------------
Electrocute | == Tri-Fire (M) + Libra
| == Tri-Fire (M) + Tri-Thundaga
| == Tri-Thundaga (M) + Libra (M)
------------------------------------------------------------------------------
Flare | == Electrocute (M) + any of the following Materia:
| Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin
| Punch, Iron Fist, or Magical Punch
| == Tri-Fire (M) + Libra (M)
------------------------------------------------------------------------------
Energy | == Flare (M) ) + any of the following Materia:
| Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin
| Punch, Iron Fist, or Magical Punch
| == Electrocute (M) + Libra (M)
------------------------------------------------------------------------------
Ultima | == Energy (M) + Libra
| == Any DMW + any of the following:
| Tri-Fire, Tri-Thundaga, Electrocute, Flare,
| or Energy
------------------------------------------------------------------------------
Darkness | == Graviga (M) + Libra
| == Gravity (M) + Dash (M)
| == Gravity (M) + Graviga
------------------------------------------------------------------------------
Jump | == Jump + Jump
| == Power Attack + AP Up
------------------------------------------------------------------------------
High Jump | == Assault Twister (M) + Libra (M)
| == Firaga Blade + AP Up
------------------------------------------------------------------------------
Poison Aerial | == Poison Twister (M) + Libra
| == Poison Twister + Dash
------------------------------------------------------------------------------
Silence Aerial | == Stop Twister (M) + Libra
| == High Jump + Poison Twister
------------------------------------------------------------------------------
Death Jump | == Silence Aerial (M) + Libra
| == High Jump (M) + Poison Twister
------------------------------------------------------------------------------
Assault Twister | == Jump (M) + Libra (M)
| == Vital Slash + AP Up
------------------------------------------------------------------------------
Assault Twister+ | == High Jump (M) + Libra (M)
| == Jump + any DMW
| == Exploder Blade + AP Up (M)
------------------------------------------------------------------------------
Poison Twister | == Poison Twister + Libra
| == Poison Twister + Jump
------------------------------------------------------------------------------
Stop Twister | == Poison Aerial (M) + Libra
| == Assault Twister (M) + Poison Twister
------------------------------------------------------------------------------
Death Twister | == Death Jump (M) + Libra
| == Assault Twister 2 + Poison Twister
------------------------------------------------------------------------------
Power Attack | == Gravity + Jump
| == Power Attack + Jump
------------------------------------------------------------------------------
Vital Slash | == Power Attack (M) + Libra (M)
| == Power Attack + Gravity 2
------------------------------------------------------------------------------
Exploder Blade | == Quake + Jump
| == Power Attack + any DMW
------------------------------------------------------------------------------
Blast Wave | == Vital Slash (M) + Libra (M)
| == Graviga (M) + either of the following: Jump or Assault
| Twister
------------------------------------------------------------------------------
Poison Blade | == Power Attack + Poison
| == Poison + ATK Up
------------------------------------------------------------------------------
Silence Blade | == Assault Twister + Poison
| == Silence + ATK Up
------------------------------------------------------------------------------
Stop Blade | == Assault Twister (M) + Poison
| == Stop + ATK Up
------------------------------------------------------------------------------
Death Blade | == Power Attack + Death
| == Death + ATK Up
------------------------------------------------------------------------------
Dispel Blade | == Elemental Strike + Poison
| == Poison Death + any DMW
------------------------------------------------------------------------------
Fire Blade | == Fire + Power Attack
| == Fire + ATK Up
------------------------------------------------------------------------------
Blizzard Blade | == Blizzard + Power Attack
| == Blizzard + ATK Up
------------------------------------------------------------------------------
Thunder Blade | == Thunder + Power Attack
| == Thunder + ATK Up
------------------------------------------------------------------------------
Fira Blade | == Fira + Jump
| == Fire + Assault Twister
------------------------------------------------------------------------------
Blizzara Blade | == Blizzara + Jump
| == Blizzard + Assault Twister
------------------------------------------------------------------------------
Thundara Blade | == Thundara + Jump
| == Thunder + Assault Twister
------------------------------------------------------------------------------
Firaga Blade | == Firaga + ATK Up
| == Fire + High Jump
------------------------------------------------------------------------------
Blizzaga Blade | == Blizzaga + ATK Up
| == Blizzard + High Jump
------------------------------------------------------------------------------
Thundaga Blade | == Thundaga + ATK Up
| == Thunder + High Jump
------------------------------------------------------------------------------
Drain Blade | == Drain + Assault Twister
| == Osmose + ATK Up
------------------------------------------------------------------------------
Power Drain | == Drain Blade (M) + Libra (M)
| == Osmoga + ATK Up
------------------------------------------------------------------------------
Sky Drain | == Drainga + ATK Up
| == Drain Blade + any DMW
------------------------------------------------------------------------------
Osmose Blade | == Drain + ATK Up
| == Drain + Silence Blade
------------------------------------------------------------------------------
Power Osmose | == Drainra + ATK Up
| == Drain + High Jump
------------------------------------------------------------------------------
Mug | == Smart Consumer (M) + Libra or any Materia with a grade
| that is less than or equal to 4.
| == Steal + Electrocute
------------------------------------------------------------------------------
Gil Toss | == Mug (M) + Libra or any Materia with a grade that is less
| than or equal to 6.
| == Steal + any DMW
| == Steal (M) + any Punch
| == Costly Punch + any Item
------------------------------------------------------------------------------
Goblin Punch | == Goblin Punch + Libra
| == Goblin Punch + Goblin Punch
------------------------------------------------------------------------------
Iron Fist | == Goblin Punch + Dash
| == Goblin Punch (M) + Libra
------------------------------------------------------------------------------
Magical Punch | == Iron Fist (M) + Libra (M)
| == Magical Punch + Libra
------------------------------------------------------------------------------
Hammer Punch | == Magical Punch (M) + Libra